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Structure (src/esp32/): - logic/: DisplayController, schedule, power timer, LED pattern; pure C++ - display/: FlipdotFrames and bitmaps - nano_link/: NanoLink (relay, serial, READY, bootloader) and flash bridge - net/: WiFi/OTA/panic window, Home Assistant - config.h with all settings; libs.h (globals in a header) removed Bug fixes: - Home Assistant switches now report their state back and start as ON - loop() no longer blocks: WiFi.waitForConnectResult() (up to 60 s without WiFi) and getLocalTime() (5 s before NTP sync) were called every iteration - Power switch off now powers off after 1 s even when a 30 s countdown is already running - millis() overflow safe power-off timer; no frame catch-up bursts - No garbage time string before NTP sync; 'Connecting...' stays instead - Frames are only sent when the screen changes instead of every second - Reset reasons are logged once instead of every 100 ms - Removed dead code (unused fonts, WiFiMulti, rotated bitmap, ...) Tests: new test_esp32 environment (26 tests); native renamed to test_nano Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
23 lines
543 B
C++
23 lines
543 B
C++
#pragma once
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#include "BROSE9323.h"
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#include "logic/display_controller.h"
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// Draws the screens on the flipdot display. Each method sends one complete frame.
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class FlipdotFrames : public Frames
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{
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public:
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explicit FlipdotFrames(BROSE9323 &display);
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// Pikachu with a thought bubble showing HH:MM (yawning in the evening)
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void clock(int hour, int minute) override;
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// Nintendo logo
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void logo() override;
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void blank() override;
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// A line of text, e.g. while connecting
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void message(const char *text);
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private:
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BROSE9323 &_display;
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};
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