change gamestate implementation.
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@@ -34,12 +34,10 @@ public class CanvasView extends View
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Gameplay = new GamePlay(activity);
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Gamemenu = new GameMenu(activity);
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Gamemenu.SetActivity(activity);
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Gamemenu.SetCanvas(this);
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Gamemenu.SetPayedVersion(PayedVersion);
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Gamemenu.SetGameState(GamePlay.GS_LOAD, true);
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Gameplay.SetActivity(activity);
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Gameplay.SetCanvas(this);
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Gameplay.SetPayedVersion(PayedVersion);
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