Public Access
tools/render_pages.py compiles the page code natively with g++ against ESPHome's own display and font code and the font bitmaps of the last `esphome compile`, and draws pages to PNG at chosen moments with sample data (normal, empty, alert, busy), as a contact sheet, or as one example per page in docs/images/pages (now shown in the README). Fixes found with it: Cyber HUD zone names ran into the temperatures, the breach header label hit the tag and the column marker the matrix label; KonoSuba subtitle, guild weather icon, cabbage text and all-day deadline, and hills through the party; Steins;Gate D-mail recipient, the microwave display, the gadget card value and world line labels; LCARS room rows, readout bars and data cascade, warp core readouts, and the captain's log weather wording. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
150 lines
4.3 KiB
C++
150 lines
4.3 KiB
C++
// Shared pieces for the themed ESPHome pages (cyberpunk.cpp, konosuba.cpp): the
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// Home Assistant values they show, and small drawing helpers.
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#pragma once
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#include <algorithm>
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#include <cctype>
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#include <cmath>
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#include <cstdarg>
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#include <cstdint>
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#include <cstdio>
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#include <string>
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#include "esphome/components/display/display.h"
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#include "esphome/core/time.h"
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namespace esphome::el512 {
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struct Reading {
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std::string name;
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float value{NAN};
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};
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// Home Assistant values shown on the pages; NAN or "" when unknown. Filled
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// from YAML (see the cp_home global in el512-panel.yaml).
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struct HomeData {
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std::string weather; // condition, e.g. "partlycloudy"
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float temp{NAN}; // °C
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float humidity{NAN}; // %
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float wind{NAN}; // km/h
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float solar{NAN}; // W
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float solar_today{NAN}; // Wh produced today
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float house{NAN}; // W
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float grid{NAN}; // W, > 0 = import
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std::string agenda; // sensor.el512_agenda events: "day|time|title;..."
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std::string message; // the panel's Message text
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std::string printer; // 3D printer state (Moonraker: printing, paused, error, ...)
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Reading rooms[4];
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// Today's solar power in 15-minute slots (highest value seen per slot; -1 =
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// no data yet). Fed by record(), once a second from YAML.
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static constexpr int SLOTS = 96;
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float solar_slots[SLOTS];
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int slots_day{-1};
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HomeData() {
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for (auto &s : this->solar_slots)
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s = -1;
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}
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void record(ESPTime now) {
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if (!now.is_valid())
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return;
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if (now.day_of_year != this->slots_day) {
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this->slots_day = now.day_of_year;
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for (auto &s : this->solar_slots)
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s = -1;
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}
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float &slot = this->solar_slots[now.hour * 4 + now.minute / 15];
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if (!std::isnan(this->solar))
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slot = std::max(slot, this->solar);
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}
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};
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// 1-bit sprite: rows of '#' (lit) and anything else (dark). Generated by the
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// tools/*_sprites.py files.
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struct Sprite {
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uint8_t w, h;
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const char *const *rows;
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};
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namespace fx {
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// Integer hash for repeatable pseudo-random effects (lowbias32).
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inline uint32_t hash(uint32_t x) {
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x ^= x >> 16;
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x *= 0x7feb352d;
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x ^= x >> 15;
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x *= 0x846ca68b;
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x ^= x >> 16;
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return x;
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}
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inline uint32_t hash(uint32_t a, uint32_t b) { return hash(a * 0x9e3779b9u ^ hash(b)); }
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inline std::string str(const char *fmt, ...) __attribute__((format(printf, 1, 2)));
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inline std::string str(const char *fmt, ...) {
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char buf[128];
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va_list args;
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va_start(args, fmt);
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vsnprintf(buf, sizeof(buf), fmt, args);
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va_end(args);
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return buf;
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}
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inline std::string upper(std::string s) {
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for (auto &c : s)
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c = (char) toupper((unsigned char) c);
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return s;
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}
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inline std::string lower(std::string s) {
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for (auto &c : s)
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c = (char) tolower((unsigned char) c);
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return s;
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}
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inline int text_width(display::Display &it, display::BaseFont *font, const char *text) {
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int x, y, w, h;
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it.get_text_bounds(0, 0, text, font, display::TextAlign::TOP_LEFT, &x, &y, &w, &h);
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return w;
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}
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// Draw a sprite (optionally only its first `rows` rows), scaled up in blocks.
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inline void sprite(display::Display &it, const Sprite &s, int x, int y, int scale = 1, int rows = -1,
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Color color = display::COLOR_ON) {
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const int h = rows < 0 ? s.h : std::min<int>(rows, s.h);
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for (int r = 0; r < h; r++) {
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for (int c = 0; c < s.w; c++) {
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if (s.rows[r][c] != '#')
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continue;
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if (scale == 1)
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it.draw_pixel_at(x + c, y + r, color);
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else
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it.filled_rectangle(x + c * scale, y + r * scale, scale, scale, color);
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}
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}
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}
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// Point on a circle; angle in degrees, 0 = up, clockwise.
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inline void polar(int cx, int cy, float r, float a, int *x, int *y) {
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constexpr float DEG = 3.14159265f / 180.0f;
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*x = cx + (int) std::lround(r * std::sin(a * DEG));
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*y = cy - (int) std::lround(r * std::cos(a * DEG));
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}
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// Circular arc from angle a0 to a1 (degrees, as polar()).
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inline void arc(display::Display &it, int cx, int cy, float r, float a0, float a1) {
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const int steps = std::max(2, (int) (std::fabs(a1 - a0) / 5));
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int px, py;
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polar(cx, cy, r, a0, &px, &py);
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for (int i = 1; i <= steps; i++) {
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int nx, ny;
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polar(cx, cy, r, a0 + (a1 - a0) * i / steps, &nx, &ny);
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it.line(px, py, nx, ny);
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px = nx;
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py = ny;
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}
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}
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} // namespace fx
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} // namespace esphome::el512
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