Public Access
Divergence meter (Nixie tubes, world lines and clock), a D-mail sent through the Phone Microwave using the panel's Message text, the Future Gadget Lab inventory with live sensors, and a world line chart of today's solar power. Original pixel art in tools/steins_sprites.py; the sprite tool is shared between themes and Sprite, sprite(), polar() and arc() move to el512_pages.h. HomeData gains the message and a 24 h solar history in 15-minute slots. The rotation now walks all pages in a random order that is reshuffled every hour (Still Alive stays out, Now playing is skipped when idle). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
299 lines
15 KiB
Markdown
299 lines
15 KiB
Markdown
# Planar EL512.256-H on ESP32
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Drive a Planar EL512.256-H (512 × 256, monochrome electroluminescent) panel from an
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ESP-WROOM-32 (classic ESP32), with an [Adafruit GFX](https://github.com/adafruit/Adafruit-GFX-Library)
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compatible driver so the usual drawing, text and font APIs work.
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The panel has no frame memory and needs a continuous video stream. The ESP32's I2S0
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peripheral in 8-bit parallel (LCD) mode streams it by DMA from a small ring of encoded
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lines that an interrupt keeps refilling (17 KB instead of a 142 KB full frame), so
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there is room left for Wi-Fi.
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**Status:** runs on hardware with a correct, tear-free image (drawing goes into a back
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buffer that is swapped in at the start of a frame). Usable three ways: as an Arduino /
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PlatformIO library with Adafruit GFX, as an [ESPHome](https://esphome.io) display
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component for Home Assistant, and as the stand-alone Still Alive demo.
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## Hardware
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- ESP32 board: a Wemos D1 mini ESP32 is used here (`esp32dev` in PlatformIO,
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`wemos_d1_mini32` in ESPHome); pinout in [docs/D1_mini_esp32_schema.jpg](docs/D1_mini_esp32_schema.jpg)
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- Planar EL512.256-H, configured for **two-bit parallel mode**: jumper 2 (DCONFIG) of pin
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strip PS1 removed, jumper 1 (SELFTST) fitted (datasheet Table 3)
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- Datasheet: [docs/datasheet/EL512.256-H3 FRB.pdf](docs/datasheet/EL512.256-H3%20FRB.pdf)
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- Check the panel's logic-level and supply requirements in the datasheet before wiring.
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## Wiring
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| Panel signal | Panel pin (Table 1) | Function | ESP32 GPIO | DMA byte bit |
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|--------------|---------------------|----------------------------------------------|-----------:|-------------:|
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| VCLK | J1-13 | Video clock, data latched on rising edge | 18 | I2S0 BCK |
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| VID | J1-15 | Pixel data, even columns (x = 1, 3, …) | 19 | 0 |
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| TVID | J1-7 | Pixel data, odd columns (x = 0, 2, …) | 21 | 1 |
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| HS | J1-11 | Horizontal sync | 22 | 2 |
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| VS | J1-9 | Vertical sync (rising edge used) | 23 | 3 |
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| ENABLE | J2-6 | Display enable, low = off | 25 | — |
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| _LOWPWR | J2-5 | Low-power mode, low = on | 26 | — |
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| GND | J1-6, 8, 10, 12, 14, 16 | Signal return | GND | — |
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The datasheet numbers columns 1 to 512 from the left; x in the code is 0-based, so
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x = 0 is column 1 (odd, TVID).
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Power (Table 1, Table 4): Vcc1 +5 V logic on J1-3, 4 (4.75–5.25 V, 0.2 A max);
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Vcc2 +11…+30 V on J1-1, 2 (0.9 A max at 12 V). J1-5 is reserved: do not connect.
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The panel inputs are HCT compatible with internal pull-ups of unstated voltage, and the
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ESP32 is not 5 V tolerant, so drive them through a 74HCT245 or 74AHCT541 powered from
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5 V (see the plan). ENABLE is pulled high inside the panel, so the panel scans while
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the ESP32 is still booting and VCLK is not running yet; add a pull-down (for example
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10 kΩ) on the buffer's ENABLE input so the panel stays off until `begin()` starts the
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stream. Keep the cable under 300 mm, or add 47 Ω series resistors for up to 2 m.
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With Wi-Fi on, the panel can blank for a moment when the ESP32 transmits (seen at page
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changes, which report the new page to Home Assistant). The refresh measured clean on
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the ESP32 side at those moments, so the signal is disturbed on the wires: connect all
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six J1 GND pins, run them along the signal wires, keep the antenna away from the
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cable, and preferably use the 5 V buffer above. Brief blanking during boot is expected
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until ENABLE has its pull-down.
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The pin map lives in [include/pins.h](include/pins.h).
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## Timing
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| Parameter | Value | Datasheet limit (Tables 5, 6) |
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|----------------------|-----------------------------------------|---------------------------------|
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| Pixel clock (VCLK) | 5 MHz, 2 pixels per clock | 30 MHz max, keep running |
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| HS high (T7) | 256 clocks | 256 in two-bit mode, even |
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| HS low (T6) | 16 clocks | 4 clocks min |
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| HS period (T8) | 272 clocks = 54.4 µs | 50 µs min |
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| Lines per frame | 261 (256 visible + 5 blanking) | 256 rows + T1 |
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| Front porch (T1) | 220.8 µs (last row end to VS rise) | 100 µs min |
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| Refresh | 5 MHz / (272 × 261) ≈ 70.4 Hz | 70 Hz typ, 75 Hz max |
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The datasheet ([docs/datasheet/](docs/datasheet/EL512.256-H3%20FRB.pdf)) is the source of
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truth; if anything here disagrees with it, the datasheet wins.
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## Layout
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```
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platformio.ini build config: envs still_alive (default) and esp32dev
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include/pins.h pin map
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components/el512/ shared driver + ESPHome component (one copy of the code)
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el512_panel.* framebuffer, DMA ring, refresh interrupt (ESP-IDF API)
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still_alive.* Portal end-credits show, 5x7 font (el512_font.h)
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still_alive_data.h show content, generated by tools/import_still_alive.py
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cyberpunk.* animated Cyberpunk-style ESPHome pages
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konosuba.* animated KonoSuba pages; konosuba_sprites.h from tools/
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steins.* animated Steins;Gate pages; steins_sprites.h from tools/
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el512_pages.h home data and helpers shared by the themed pages
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el512_display.* ESPHome display platform `el512`
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__init__.py, display.py ESPHome config schema
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lib/EL512/ Arduino library: Adafruit_GFX front end (EL512_GFX)
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src/still_alive/ Portal-style end-credits demo (env still_alive)
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src/test_images/ test sketch: cycles through 12 test images (env esp32dev)
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esphome/ el512-panel.yaml (Home Assistant display), el512-smoke.yaml
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home_assistant/packages/ el512_panel.yaml: helper sensors for the ESPHome pages
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tools/ import_still_alive.py, konosuba_sprites.py, steins_sprites.py
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test/ unit tests (placeholder)
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docs/ datasheet and notes
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```
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## Build and flash
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Requires [PlatformIO](https://platformio.org/) (CLI or the VS Code extension).
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The upload and monitor port is set to COM20 in `platformio.ini`.
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```bash
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pio run -e still_alive -t upload # end-credits demo
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pio run -e esp32dev -t upload # test images
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pio device monitor
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```
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## ESPHome / Home Assistant
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[esphome/el512-panel.yaml](esphome/el512-panel.yaml) turns the panel into a Home
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Assistant display with twenty pages: clock and weather, forecast, agenda, a sensor
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dashboard with a message line, now playing, Plex, solar, Still Alive, and twelve
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animated themed pages ([Cyberpunk](#cyberpunk-pages), [KonoSuba](#konosuba-pages),
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[Steins;Gate](#steinsgate-pages)). Pages
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rotate on an interval, in a random order that is reshuffled every hour; Home Assistant gets a page select, a pause switch, the
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interval, a message text, a "Play Still Alive" button, and Display / Low power mode
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switches (ENABLE, _LOWPWR).
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The component comes straight from this repository:
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```yaml
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external_components:
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- source:
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type: git
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url: https://mangavalk.com/mangavalk/planar-EL512.256-H.git
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ref: main
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components: [el512]
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display:
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- platform: el512
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id: panel
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enable_pin: GPIO25 # optional, J2-6
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low_power_pin: GPIO26 # optional, J2-5
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still_alive_page: page_still_alive # optional
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animated_pages: [page_cyber_hud] # optional: redraw these while shown
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animation_interval: 66ms # optional, default 66ms (~15 fps)
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pages: ...
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```
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Data pins default to the wiring above (`vclk_pin`, `vid_pin`, `tvid_pin`, `hs_pin`,
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`vs_pin` can be changed). Page lambdas can use helpers such as `el512::split()`,
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`el512::weather_icon()`, `el512::fit()` and `el512::watts()`
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([el512_helpers.h](components/el512/el512_helpers.h)).
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Setup:
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1. Copy [home_assistant/packages/el512_panel.yaml](home_assistant/packages/el512_panel.yaml)
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to `/config/packages/` (with `homeassistant: packages: !include_dir_named packages`
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in `configuration.yaml`) and reload the template entities. It adds
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`sensor.el512_forecast`, `sensor.el512_agenda`, `sensor.el512_now_playing` and
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`sensor.el512_plex_streams`.
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2. Put `el512-panel.yaml` in the ESPHome add-on and add `el512_api_key` and
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`el512_ota_password` to its `secrets.yaml`. The entity IDs at the top
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(`substitutions`) and in the sensor list are this installation's; adjust them.
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3. Flash once over USB (or use ESPHome's web installer), then add the device in Home
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Assistant; later updates go wirelessly from the add-on.
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The component logs a warning when the ESP32 side of the refresh has a problem (DMA
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FIFO underrun, late ring refill, swap timeout); otherwise a debug summary once a minute.
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For local builds, `esphome/el512-panel-local.yaml` (git-ignored) is the same config
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with `source: {type: local, path: ../components}`; build it with the ESPHome CLI from
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PowerShell or cmd (the ESP-IDF installer refuses to run under Git Bash/MSYS).
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## Still Alive demo
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A recreation of Portal's ending: timed song text typed into a console on the
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left, credits scrolling top right, ASCII art bottom right. The same show runs as the
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PlatformIO demo and as a page in ESPHome. The text, timing, art and credits in
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[components/el512/still_alive_data.h](components/el512/still_alive_data.h) come from
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[SDSkyKlouD/still-alive-web](https://github.com/SDSkyKlouD/still-alive-web) and can
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be regenerated with:
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```bash
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python tools/import_still_alive.py # stops after the credits text (--until-ms 200000)
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pio run -e still_alive -t upload
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```
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Start the song when the serial log says: 7.75 s after reset in the PlatformIO demo,
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or 7.75 s after the Still Alive page is shown in ESPHome.
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**Disclaimer:** "Still Alive" was written by Jonathan Coulton for Portal (2007).
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Portal, its credits and ASCII art are © Valve Corporation (see
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[Valve Legal Info](https://store.steampowered.com/legal/)); the web recreation they
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are imported from is by [SD SkyKlouD](https://github.com/SDSkyKlouD/still-alive-web).
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They are included only for personal, non-commercial use in this hobby project, and
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all rights remain with their owners. This project is not affiliated with or
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endorsed by Valve.
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## Cyberpunk pages
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Four animated ESPHome pages in a Cyberpunk look, drawn by
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[components/el512/cyberpunk.cpp](components/el512/cyberpunk.cpp) with Orbitron, Rajdhani
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and Share Tech Mono (Google Fonts). All of them take part in the rotation:
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- **Cyber HUD**: clock, outside weather, power (solar, house, grid) and four rooms
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in cut-corner frames, with a scrolling ticker.
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- **Cyber Breach**: a breach-protocol code matrix that solves itself: the cursor
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walks the active row or column, codes fill the buffer, daemons upload, then a new
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puzzle starts.
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- **Cyber Scan**: an optics boot log with live values, a calibration zoom, then a
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rotating reticle around the clock and a typed-out scan of the house.
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- **Cyber Split**: compact clock and readouts on the left, a small breach matrix on
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the right.
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They are listed under `animated_pages`, so they redraw about 15 times a second
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while shown; each page starts its intro (wipe-in, glitches) when it appears. The
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fonts and Home Assistant values come from the globals `cp_fonts` and `cp_home` in
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`el512-panel.yaml`. To keep only some of them, remove the others from `pages`,
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`animated_pages`, the page select, `on_page_change` and the rotation loop count.
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These pages are inspired by the look of Cyberpunk 2077 and use no assets from it.
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Cyberpunk 2077 is a trademark of CD PROJEKT S.A.; this project is not affiliated
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with or endorsed by CD PROJEKT RED.
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## KonoSuba pages
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Four animated pages around the KonoSuba party, drawn by
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[components/el512/konosuba.cpp](components/el512/konosuba.cpp) with Cinzel, Nunito,
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Press Start 2P, Noto Sans JP and Dela Gothic One (Google Fonts), all in the rotation:
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- **KonoSuba Explosion**: Megumin chants under a night sky while a magic circle
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draws itself, then EXPLOSION (flash, shockwave, mushroom cloud, screen shake). She
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ends up flat on the ground, Kazuma rates the explosion, and the day's count goes up.
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- **KonoSuba Guild**: the Adventurers' Guild board: your next agenda events as quest
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notes (rank, deadline, reward in Eris, NEW! for today), the weather as a hazard
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notice and today's solar yield as the cabbage-harvest bounty, while cabbages fly by.
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- **KonoSuba Card**: Megumin's adventurer card: level from today's solar yield, mana
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from solar power, stamina from what the house load leaves, a daily luck roll, and the
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explosions cast today.
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- **KonoSuba Battle**: the party against a giant toad in a JRPG window; the battle log
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uses live values (Kazuma steals the grid import, Megumin's explosion does the solar
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watts in damage).
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The pixel art lives as text in [tools/konosuba_sprites.py](tools/konosuba_sprites.py),
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which writes `components/el512/konosuba_sprites.h`; `--preview sprites.png` renders it
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magnified for checking:
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```bash
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python tools/konosuba_sprites.py --preview sprites.png
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```
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These pages are fan art: the pixel art and all texts are original, and no material
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from the series is used. KonoSuba (*Kono Subarashii Sekai ni Shukufuku wo!*) is by
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Natsume Akatsuki and Kurone Mishima, © its rights holders; this project is not
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affiliated with or endorsed by them.
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## Steins;Gate pages
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Four animated pages from the Future Gadget Lab, drawn by
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[components/el512/steins.cpp](components/el512/steins.cpp) with Nixie One, Special
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Elite and Noto Sans JP (plus fonts shared with the other themed pages), all in the
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rotation:
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- **Divergence Meter**: eight Nixie tubes roll and lock onto a world line
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(Steins Gate first), then show the time; every change ripples like a Reading
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Steiner.
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- **D-Mail**: a flip phone types the panel's Message text (36 characters, or a
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default) as a D-mail, the Phone Microwave (name subject to change) spins a banana and
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discharges, and the world line shifts. Upa sits on top; Kurisu keeps watch.
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- **Gadget Lab**: the lab inventory, where every gadget is a live sensor (#008, the
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Phone Microwave, draws the house load), with a detail card and Okabe in his lab coat.
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- **World Lines**: the alpha, beta and Steins Gate attractor fields with today's solar
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power plotted as the world line, futures branching off "you are here". The history
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is kept on the device in 15-minute slots (`HomeData::record()`), so it fills during
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the day and starts over at midnight or after a restart.
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The pixel art lives in [tools/steins_sprites.py](tools/steins_sprites.py) (same
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`--preview` option as the KonoSuba sprites).
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These pages are fan art: the pixel art and all texts are original, and no material
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from the series is used. Steins;Gate is © MAGES. and its other rights holders; this project is not affiliated with or endorsed by them.
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## Using the driver
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```cpp
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#include <EL512.h>
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#include "pins.h"
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EL512Panel panel({el512pins::VCLK, el512pins::VID, el512pins::TVID, el512pins::HS,
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el512pins::VS, el512pins::ENABLE, el512pins::LOWPWR_N});
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EL512_GFX display(panel);
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void setup() {
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display.begin();
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display.setTextColor(1);
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display.print("Hello");
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display.display(); // push the drawing buffer to the refresh stream
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}
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```
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See [docs/README.md](docs/README.md) for design notes and the plan.
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