mangavalkandClaude Opus 5.5 901a213079 Invert VCLK to fix pixel jitter
Uninverted, the rising BCK edge landed on the boundary between byte pairs,
so the panel sampled data mid-change and the image jittered. Inverted, the
edge sits mid-pair; verified stable on the panel. Also note the row-stripe
brightness drift as an open item.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-18 18:54:25 +02:00
2026-10-18 18:54:25 +02:00
2026-10-18 18:54:25 +02:00

Planar EL512.256-H on ESP32

Drive a Planar EL512.256-H (512 × 256, monochrome electroluminescent) panel from an ESP-WROOM-32 (classic ESP32), with an Adafruit GFX compatible driver so the usual drawing, text and font APIs work.

The panel has no frame memory and needs a continuous video stream. The ESP32's I2S0 peripheral in 8-bit parallel (LCD) mode streams a precomputed frame from DMA, so the CPU is free while the panel refreshes.

Status: framebuffer, GFX layer, row encoder and I2S/DMA refresh are implemented and run on hardware: the panel shows a correct image (VCLK 5 MHz, HS and VS checked with the ESP32's PCNT). Updates are not yet tear-free.

Hardware

  • ESP-WROOM-32 dev board (esp32dev)
  • Planar EL512.256-H, configured for two-bit parallel mode: jumper 2 (DCONFIG) of pin strip PS1 removed, jumper 1 (SELFTST) fitted (datasheet Table 3)
  • Datasheet: docs/datasheet/EL512.256-H3 FRB.pdf
  • Check the panel's logic-level and supply requirements in the datasheet before wiring.

Wiring

Panel signal Panel pin (Table 1) Function ESP32 GPIO DMA byte bit
VCLK J1-13 Video clock, data latched on rising edge 18 I2S0 BCK
VID J1-15 Pixel data, even columns (x = 1, 3, …) 19 0
TVID J1-7 Pixel data, odd columns (x = 0, 2, …) 21 1
HS J1-11 Horizontal sync 22 2
VS J1-9 Vertical sync (rising edge used) 23 3
ENABLE J2-6 Display enable, low = off 25 —
_LOWPWR J2-5 Low-power mode, low = on 26 —
GND J1-6, 8, 10, 12, 14, 16 Signal return GND —

The datasheet numbers columns 1 to 512 from the left; x in the code is 0-based, so x = 0 is column 1 (odd, TVID).

Power (Table 1, Table 4): Vcc1 +5 V logic on J1-3, 4 (4.75–5.25 V, 0.2 A max); Vcc2 +11…+30 V on J1-1, 2 (0.9 A max at 12 V). J1-5 is reserved: do not connect.

The panel inputs are HCT compatible with internal pull-ups of unstated voltage, and the ESP32 is not 5 V tolerant, so drive them through a 74HCT245 or 74AHCT541 powered from 5 V (see the plan). ENABLE is pulled high inside the panel, so the panel scans while the ESP32 is still booting and VCLK is not running yet; add a pull-down (for example 10 kΩ) on the buffer's ENABLE input so the panel stays off until begin() starts the stream. Keep the cable under 300 mm, or add 47 Ω series resistors for up to 2 m.

The pin map lives in include/pins.h.

Timing

Parameter Value Datasheet limit (Tables 5, 6)
Pixel clock (VCLK) 5 MHz, 2 pixels per clock 30 MHz max, keep running
HS high (T7) 256 clocks 256 in two-bit mode, even
HS low (T6) 16 clocks 4 clocks min
HS period (T8) 272 clocks = 54.4 µs 50 µs min
Lines per frame 261 (256 visible + 5 blanking) 256 rows + T1
Front porch (T1) 220.8 µs (last row end to VS rise) 100 µs min
Refresh 5 MHz / (272 × 261) ≈ 70.4 Hz 70 Hz typ, 75 Hz max

The datasheet (docs/datasheet/) is the source of truth; if anything here disagrees with it, the datasheet wins.

Layout

platformio.ini        build config (esp32dev, Arduino, Adafruit GFX)
include/pins.h        pin map
src/main.cpp          test sketch: cycles through test images
lib/EL512/            local library
  src/EL512Panel.*    framebuffer, row encoder, I2S DMA refresh
  src/EL512_GFX.*     Adafruit_GFX subclass
test/                 unit tests (placeholder)
docs/                 datasheet and notes

Build and flash

Requires PlatformIO (CLI or the VS Code extension).

pio run
pio run -t upload
pio device monitor

Using the driver

#include <EL512.h>
#include "pins.h"

EL512Panel panel({el512pins::VCLK, el512pins::VID, el512pins::TVID, el512pins::HS,
                  el512pins::VS, el512pins::ENABLE, el512pins::LOWPWR_N});
EL512_GFX display(panel);

void setup() {
  display.begin();
  display.setTextColor(1);
  display.print("Hello");
  display.display();   // push the drawing buffer to the refresh stream
}

See docs/README.md for design notes and the plan.

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