Files
lcdproc/server/input.c
T
William Ferrell f5a5e9653b Removed lcddriver.c (doesn't do anything, isn't in any makefiles, etc.).
Passed *every* piece of source in this project through indent. I'm setting
things up with ctags soon and am actually going to *gasp* use a nice
programming environment to continue development in. :)
2000-03-30 20:20:41 +00:00

126 lines
2.5 KiB
C

/*
input.c
Handles keypad (and other?) input from the user.
Currently, the keys are as follows:
Context Key Function
------- --- --------
Normal "normal" context is handled in this source file.
A Pause/Continue
B Back(Go to previous screen)
C Forward(Go to next screen)
D Open main menu
E-Z Sent to client, if any; ignored otherwise
(menu keys are not handled here, but in the menu code)
Menu
A Enter/select
B Up/Left
C Down/Right
D Exit/Cancel
E-Z Ignored
*/
#include <stdlib.h>
#include <stdio.h>
#include "../shared/sockets.h"
#include "../shared/debug.h"
#include "drivers/lcd.h"
#include "client_data.h"
#include "clients.h"
#include "screen.h"
#include "screenlist.h"
#include "menus.h"
#include "input.h"
int server_input (int key);
// FIXME! The server tends to crash when "E" is pressed.. (?!)
// (but only when the joystick driver is the last one on the list...)
// Checks for keypad input, and dispatches it
int
handle_input ()
{
char str[256];
int key;
screen *s;
client *c;
key = lcd.getkey ();
if (!key)
return 0;
debug ("handle_input(%c)\n", (char) key);
if (key) {
s = screenlist_current ();
if (s) {
c = s->parent;
if (c) {
// TODO: Interpret and translate keys!
// If the client should have this keypress...
// Send keypress to client
if (key >= 'E' && key <= 'Z') {
// TODO: Implement client "acceptable key" lists
sprintf (str, "key %c\n", key);
sock_send_string (c->sock, str);
}
// Otherwise, tell the server about it.
else {
server_input (key);
}
} else {
// If no parent, it means we're on the server screen.
// so, the server gets all keypresses there.
server_input (key);
}
}
}
return 0;
}
int
server_input (int key)
{
debug ("server_input(%c)\n", (char) key);
switch (key) {
case 'A':
if (screenlist_action == SCR_HOLD)
screenlist_action = 0;
else
screenlist_action = SCR_HOLD;
break;
case 'B':
screenlist_action = SCR_BACK;
screenlist_prev ();
break;
case 'C':
screenlist_action = SCR_SKIP;
screenlist_next ();
break;
case 'D':
debug ("got the menu key!\n");
server_menu ();
break;
default:
debug ("server_input: Invalid key \"%c\" (%i)\n", (char) key, key);
break;
}
return 0;
}