Files
lcdproc/server/menu.h
T

136 lines
4.0 KiB
C

#ifndef MENU_H
#define MENU_H
#if 0
/*************************************************************************
Menus!
This is how the LCDproc menu stuff works...
Each item has three values:
Title -- Text
Type -- menu, function, checkbox, slider, mover
Data -- Child, ExecFunc, CheckFunc, SlidFunc, ???
When an item is picked, do_menu() decides what to do based on type.
--"Menus" will recurse into the "data", assuming it is a child menu.
--"Function"-type items will have their function called.
--CheckBox-type items will have their function called with a "read"
parameter to get an on/off signal, and called with a "set" signal when
picked.
--Sliders will have the same "read" thing, and the "set" function will
take a plus or minus parameter.
--The Movers will act like a label until picked, and then the +/- keys
will both rearrange the menu, and send the item a signal of some sort
to indicate what happened. It will act like a label again after the
user presses Enter again.
The "Data" field will really be a "void *", which is the "generic"
data type in C...
Anyway, this sort of thing would be declared this way:
========================================================================
menu_item MainMenu[] = {
"MENU", 0, 0, // Title
"Options", TYPE_MENU, (void *)OptionsMenu,
"Kill LCDproc", TYPE_FUNC, (void *)Shutdown_func,
0, 0, 0,
};
menu_item OptionsMenu[] = {
"OPTIONS", TYPE_TITL, 0, // Title
"24-hour Time", TYPE_CHEK, (void *)Time24_func,
"Contrast...", TYPE_SLID, (void *)Contrast_func,
0, 0, 0,
};
///////////////// Elsewhere, we declare these...
void Shutdown_func()
{
// Do something here...
return MENU_KILL; // or MENU_CLOSE, or MENU_OK, or MENU_ERROR
}
int Time24_func(int input)
{
if(input == MENU_READ) return status;
if(input == MENU_CHECK) toggle_status(); // does something.
return (status | MENU_OK);
// The status is "or"-ed with the MENU value to let do_menu()
// know what to do after selecting the item. (two return
// values in one. :)
// Also, "MENU_OK" happens to be zero, so it does not matter
// unless you want something else (like MENU_CLOSE)
}
int Contrast_func(int input)
{
if(input == MENU_READ) return status;
if(input == MENU_PLUS) increment_status(); // does something.
if(input == MENU_MINUS) decrement_status();// does something.
return (status | MENU_OK);
}
=====================================================================
Function return values:
MENU_OK Keeps menu open.
MENU_CLOSE Closes menu after item is picked.
Leaves the parent menus open.
MENU_QUIT Closes all menus after item is picked.
Like a normal pulldown menu.
MENU_KILL Same as MENU_QUIT, so far.
MENU_ERROR Um, for errors? :)
Also, functions for sliders and checkboxes should return a status value
binary OR-ed with the MENU_ return value. Checkboxes should return 0 or 1,
and sliders should return 0-255.
**************************************************************************/
#endif
// Return codes from selected menu items...
#define MENU_ERROR -0x7FFF0000
#define MENU_OK 0
#define MENU_CLOSE 0x10000
#define MENU_QUIT 0x20000
#define MENU_KILL 0x20000
// Menu item Types...
#define TYPE_TITL 0
#define TYPE_MENU 1
#define TYPE_FUNC 2
#define TYPE_CHEK 3
#define TYPE_SLID 4
#define TYPE_MOVE 5
#define CLIENT_MENU 0x100
#define CLIENT_FUNC 0x101
#define CLIENT_CHEK 0x102
#define CLIENT_SLID 0x103
#define CLIENT_MOVE 0x104
// User actions, sent to item-handling functions as input.
#define MENU_SELECT 1
#define MENU_CHECK 2
#define MENU_PLUS 3
#define MENU_MINUS 4
#define MENU_READ 5
typedef struct menu_item {
char *text;
int type;
void *data;
} menu_item;
#define Menu menu_item *
int do_menu (Menu menu);
#endif