Files
lcdproc/server/client_data.c
T
2001-11-29 14:09:13 +00:00

96 lines
1.9 KiB
C

/*
client_data.c
Creates and destroys a client's data structures. These are mainly
its name, screen list, and menu list.
*/
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include "shared/report.h"
#include "client_data.h"
#include "screen.h"
#include "screenlist.h"
#define ResetScreenList(a) LL_Rewind(a)
#define NewScreen LL_new
#define NextScreen(a) (screen *)LL_Get(a)
#define MoreScreens(a) (LL_Next(a) == 0)
#define DestroyScreenList(a) LL_Destroy(a)
int
client_data_init (client_data * d)
{
if (!d)
return -1;
d->ack = 0;
d->name = NULL;
d->client_keys = NULL;
d->screenlist = NewScreen();
if (!d->screenlist) {
report( RPT_ERR, "client_data_init: Error allocating screenlist");
return -1;
}
/* TODO: this section... (client menus)
d->menulist = LL_new();
if(!d->menulist)
{
report( RPT_ERR, "client_data_init: Error allocating menulist");
return -1;
}
*/
return 0;
}
int
client_data_destroy (client_data * d)
{
screen *s;
report( RPT_INFO, "client_data_destroy");
if (!d)
return -1;
d->ack = 0;
// Clean up the name...
if (d->name)
free (d->name);
// Clean up the key list...
if (d->client_keys)
free (d->client_keys);
// Clean up the screenlist...
debug( RPT_DEBUG, "client_data_destroy: Cleaning screenlist");
ResetScreenList (d->screenlist);
do {
s = NextScreen(d->screenlist);
if (s) {
debug( RPT_DEBUG, "client_data_destroy: removing screen %s", s->id);
// FIXME? This shouldn't be handled here...
// Now, remove it from the screenlist...
if (screenlist_remove_all (s) < 0) {
// Not a serious error..
report( RPT_ERR, "client_data_destroy: Error dequeueing screen");
return 0;
}
// Free its memory...
screen_destroy (s);
}
} while (MoreScreens(d->screenlist));
DestroyScreenList(d->screenlist);
// TODO: clean up the rest of the data...
return 0;
}