Files
lcdproc/server/drivers/sdeclcd.c
T

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21 KiB
C

/** \file server/drivers/sdeclcd.c
* This is the LCDproc driver for SDEC LCD Devices.
* They are found in the Watchguard FireBox firewall appliances.
* They are interfaced through the parallel port.
*
* The code is based on the spec file LMC-S2D20-01.pdf,
* a technical hardware and programming guide for this LCD.
*/
/*-
* Copyright(C) 2011, Francois Mertz <fireboxled AT gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#ifdef HAVE_STDLIB_H
# include <stdlib.h>
#endif
#ifdef HAVE_STRING_H
# include <string.h>
#endif
#include "port.h"
#include "lpt-port.h"
#include "timing.h"
#include "lcd.h"
#include "report.h"
#include "adv_bignum.h"
#include "lcd_lib.h"
#include "sdeclcd.h"
/*
* The following definitions are specific for the SDEC LCD device,
* and the way it is wired in the Watchguard Firebox. There is a
* mapping between the parallel port Control register and the
* LCD control lines, as follows: (see lpt-port.h for defs)
*/
#define SDEC_BACKLIGHT STRB /* Strobe, bit 0 */
#define SDEC_ENABLE LF /* Linefeed, bit */
#define SDEC_CONTRAST INIT /* Init, bit 2 <--FIXME, Untested */
#define SDEC_REG_SEL SEL /* Select Printer, bit 3 */
/*
* The following definitions are specific for the SDEC LCD device
*/
#define SDEC_DISP_W 20 /* Display Width */
#define SDEC_DISP_H 2 /* Display Height */
#define SDEC_ADD_LINE1 0x80 /* Address of beginning of Line 1 */
#define SDEC_ADD_LINE2 0xC0 /* Address of beginning of Line 2 */
#define SDEC_CELL_W 5 /* Character cell Width */
#define SDEC_CELL_H 8 /* Character cell Height */
#define SDEC_NUM_CC 8 /* Number of Custom Characters */
#define SDEC_IDENT "SDEC LCD Driver with Keyboard, Version " VERSION
/*
* Instruction Set for the SDEC LCD device
*/
#define SDEC_FN_CLEAR_DISPLAY 0x01 /* Clears the LCD */
#define SDEC_FN_RETURN_HOME 0x02 /* Returns cursor home */
#define SDEC_FN_SET_ENTRY_MODE 0x04 /* Sets Entry Mode */
#define SDEC_OPT_INCREMENT 0x02 /* Cursor moves right */
#define SDEC_FN_DISPLAY 0x08 /* Display: */
#define SDEC_OPT_DISPLAY_ON 0x04 /* Display ON option */
#define SDEC_OPT_CURSOR_ON 0x02 /* Cursor ON option */
#define SDEC_OPT_BLINK_ON 0x01 /* Blinking Cursor option */
#define SDEC_FN_CURSOR_R 0x14 /* Move cursor right 1 position */
#define SDEC_FN_CURSOR_L 0x10 /* Move cursor left 1 position */
#define SDEC_FN_FUNCTION_SET 0x20 /* Function Set: */
#define SDEC_OPT_8_BIT 0x10 /* 8bit option (vs 4 bit) */
#define SDEC_OPT_2_LINES 0x08 /* 2 Lines (vs 1 Line) */
#define SDEC_OPT_5X10 0x04 /* Each char is 5x10 (vs 5x7) */
#define SDEC_FN_CG_ADD 0x40 /* Set Custom Char address */
#define SDEC_FN_DD_ADD 0x80 /* Set Display address (cursor) */
#define SDEC_DATA SDEC_REG_SEL /* For data, RS is ON */
#define SDEC_EXEC 0x00 /* For exec, RS is OFF */
#define SDEC_HOLD 40 /* Min exec time in micro sec */
#define SDEC_HOLD_ENABLE 1 /* Min time to hold ENABLE in micro
* sec, should be 450 nano sec */
/*
* Basic PC parallel port constants. At this point, the driver only supports a
* SDEC LCD device on port 0, as all Fireboxes seem to be wired that way.
*
* http://en.wikipedia.org/wiki/Parallel_port
*/
#define LPT_PORT_0 0x0378
#define LPT_PORT_1 0x0278
#define LPT_PORT_2 0x03BC
#define LPT_DEFAULT LPT_PORT_0
#define LPT_STATUS (LPT_DEFAULT+1)
#define LPT_CONTROL (LPT_DEFAULT+2)
/* Control port hardware inversion */
#define LPT_CTRL_MASK OUTMASK
/* Bits actually used by Status port */
#define LPT_STUS_MASK (SELIN|PAPEREND|ACK|BUSY|FAULT)
/*
* Driver implementation choices.
*
* Heart beat location on screen, and corresponding address, char,
* and backlight timeout
*/
#define SDEC_HB_LOC (SDEC_DISP_W-1)
#define SDEC_HB_ADD (SDEC_ADD_LINE1+SDEC_HB_LOC)
#define SDEC_HB_CHAR ':'
#define SDEC_BKLT_DFT 30
/**
* This structure will hold data private to this Driver
* As the driver is implemented as a Shared Library, persistent data needs to
* be put in a dynamically allocated struct. Otherwise, all instances of the
* library would share the same values.
*/
typedef struct driver_private_data {
CGmode ccmode; /* Current custom character mode */
unsigned char bklgt; /* Backlight status */
unsigned char lastkbd; /* Last keyboard status */
unsigned char hb_stus; /* Heart Beat status */
unsigned bklgt_timer; /* Seconds to keep the backlight on */
time_t bklgt_lasttime; /* When back light was turned on */
time_t hrbt_lasttime; /* When heart beat was output */
char *framebuf; /* Frame buffer */
char *framelcd; /* Frame buffer on the LCD */
char *vbar_cg; /* Vertical Bar bitmaps */
char *hbar_cg; /* Horizontal Bar bitmaps */
char *bignum_cg; /* Big Numbers bitmaps */
} PrivateData;
/* Variables assisting the driver loader */
MODULE_EXPORT char *api_version = API_VERSION;
MODULE_EXPORT int stay_in_foreground = 0; /* Foreground is not required */
MODULE_EXPORT int supports_multiple = 0; /* No support for mult. LCDs */
MODULE_EXPORT char *symbol_prefix = "sdeclcd_"; /* Prefix for API entries */
/**
* Main LCD control routine
* \param register_select What to set the Register Select line to
* \param backlight What to set the Backlight line to
* \param data Data to send to LCD (char or instruction)
* \param usec Wait time in micro seconds
*
* This is the basic routine that controls the LCD. It interfaces with the
* parallel ports and contains the logic for flipping and holding the lines
* as required. It tries and be comprehensive enough to avoid spreading
* LPT port logic all over the code.
*
* The Register Select line determines if an output is to be understood as an
* instruction, or as data to be displayed.
* The Backlight line controls the backlight in a direct manner.
*
* The sequence is:
* Bring Enable up
* Output the data (command or character)
* Hold Enable for 450 nano sec (.45 micro sec)
* Bring Enable down
* Wait for the LCD to execute the command, typically 40 micro sec
*
* Take into account the hardware inversion of some control port bits.
*/
static inline void
_sdec_control_wait(unsigned char register_select, unsigned char backlight,
unsigned char data, int usec)
{
port_out(LPT_CONTROL, (register_select | backlight | SDEC_ENABLE) ^ LPT_CTRL_MASK);
port_out(LPT_DEFAULT, data);
timing_uPause(SDEC_HOLD_ENABLE);
port_out(LPT_CONTROL, (register_select | backlight) ^ LPT_CTRL_MASK);
timing_uPause(usec);
}
/**
* These macros are meant to be used by the driver code. They are wrappers
* around the low level routine, and capture the Register Select logic.
*/
#define sdec_write(a,b) _sdec_control_wait(SDEC_DATA, b, a, SDEC_HOLD)
#define sdec_exec(a,b) _sdec_control_wait(SDEC_EXEC, b, a, SDEC_HOLD)
#define sdec_exec_wait(a,b) _sdec_control_wait(SDEC_EXEC, 0, a,b)
/**
* This is the mandatory initialization sequence for the LCD, as per the SDEC
* programming guide. Note the required execution times.
*/
static void
sdec_init()
{
/* Mandatory reset sequence */
sdec_exec_wait(SDEC_FN_FUNCTION_SET | SDEC_OPT_8_BIT, 15000);
sdec_exec_wait(SDEC_FN_FUNCTION_SET | SDEC_OPT_8_BIT, 4100);
sdec_exec_wait(SDEC_FN_FUNCTION_SET | SDEC_OPT_8_BIT, 100);
sdec_exec_wait(SDEC_FN_FUNCTION_SET | SDEC_OPT_8_BIT | SDEC_OPT_2_LINES, 100);
sdec_exec_wait(SDEC_FN_DISPLAY, 40);
sdec_exec_wait(SDEC_FN_CLEAR_DISPLAY, 1640);
sdec_exec_wait(SDEC_FN_SET_ENTRY_MODE | SDEC_OPT_INCREMENT, 40);
/* Additional command */
sdec_exec(SDEC_FN_DISPLAY | SDEC_OPT_DISPLAY_ON, 0);
}
/**
* API: Initialize the driver.
*/
MODULE_EXPORT int
sdeclcd_init(Driver *drvthis)
{
PrivateData *p;
int i, j;
/*
* Compact version of big num character bitmaps. Stack each line
* separately to visualize each char.
*/
static char bignum_bitmaps[] = {
b___XXXX, b__XX___, b__XX___, b__XX___, b__XX___, b__XX___, b__XX___, b__XX___,
b__XXXX_, b_____XX, b_____XX, b_____XX, b_____XX, b_____XX, b_____XX, b_____XX,
b__XX___, b__XX___, b__XX___, b__XX___, b__XX___, b__XX___, b__XX___, b___XXXX,
b_____XX, b_____XX, b_____XX, b_____XX, b_____XX, b_____XX, b_____XX, b__XXXX_,
b_____XX, b_____XX, b_____XX, b_____XX, b_____XX, b_____XX, b_____XX, b_____XX,
b__XXXXX, b_______, b_______, b_______, b_______, b_______, b_______, b__XXXXX,
b__XXXX_, b_____XX, b_____XX, b_____XX, b_____XX, b_____XX, b_____XX, b__XXXX_,
b___XXXX, b__XX___, b__XX___, b__XX___, b__XX___, b__XX___, b__XX___, b___XXXX
};
/* Allocate and store private data */
p = (PrivateData *) malloc(sizeof(PrivateData));
if (p == NULL)
return -1;
if (drvthis->store_private_ptr(drvthis, p))
return -1;
/* Initialize private data and read config */
p->ccmode = standard;
p->bklgt = BACKLIGHT_ON;
p->bklgt_timer = SDEC_BKLT_DFT;
p->bklgt_lasttime = time(NULL);
p->hrbt_lasttime = time(NULL);
p->hb_stus = HEARTBEAT_OFF;
p->framebuf = (char *)malloc(SDEC_DISP_W * SDEC_DISP_H);
p->framelcd = (char *)malloc(SDEC_DISP_W * SDEC_DISP_H);
p->vbar_cg = (char *)malloc(SDEC_CELL_H * SDEC_NUM_CC);
p->hbar_cg = (char *)malloc(SDEC_CELL_H * SDEC_NUM_CC);
p->bignum_cg = (char *)bignum_bitmaps;
if (NULL == p->framebuf || NULL == p->framelcd ||
NULL == p->vbar_cg || NULL == p->hbar_cg) {
report(RPT_ERR, "%s: unable to allocate framebuffer",
drvthis->name);
return -1;
}
memset(p->framebuf, ' ', SDEC_DISP_W * SDEC_DISP_H);
memset(p->framelcd, ' ', SDEC_DISP_W * SDEC_DISP_H);
/* Prepare custom character bitmaps:vbar, hbar */
for (i = 0; i < SDEC_NUM_CC; i++) {
for (j = 0; j < SDEC_CELL_H; j++) {
/* Visualize this: */
p->vbar_cg[i * SDEC_CELL_H + SDEC_CELL_H - j - 1] = (j <= i) ? 0xFF : 0;
p->hbar_cg[i * SDEC_CELL_H + j] = (~(0x0F >> i)) & 0x1F;
}
}
p->bignum_cg = bignum_bitmaps;
/* Initializes the scheduler, see timing.h */
timing_init();
/* Initialize access to the ports */
if (port_access_multiple(LPT_DEFAULT, 3)) {
report(RPT_ERR, "%s: cannot get IO-permission for 0x%03X! Are we root?",
drvthis->name, LPT_DEFAULT);
return -1;
}
sdec_init();
return 0;
}
/**
* API: Close the driver (do necessary clean-up).
*/
MODULE_EXPORT void
sdeclcd_close(Driver *drvthis)
{
PrivateData *p = (PrivateData *) drvthis->private_data;
if (p) {
if (p->framebuf)
free(p->framebuf);
if (p->framelcd)
free(p->framelcd);
if (p->vbar_cg)
free(p->vbar_cg);
if (p->hbar_cg)
free(p->hbar_cg);
free(p);
}
if (!port_deny_multiple(LPT_DEFAULT, 3)) {
report(RPT_WARNING, "%s: cannot release IO-permission for 0x%03X!",
drvthis->name, LPT_DEFAULT);
}
drvthis->store_private_ptr(drvthis, NULL);
}
/**
* API: Return the display width in characters.
*/
MODULE_EXPORT int
sdeclcd_width(Driver *drvthis)
{
return SDEC_DISP_W;
}
/**
* API: Return the display height in characters.
*/
MODULE_EXPORT int
sdeclcd_height(Driver *drvthis)
{
return SDEC_DISP_H;
}
/**
* API: Flush the contents of the framebuffer out to the LCD
*
* The idea is that we only write to the LCD what we must. Therefore we compare
* the content of the framebuffer to the content of the LCD as we last wrote it
* and write when there is a diff. Writing involves setting the cursor (at a
* cost of 40 micro sec), and then write the framebuffer char (another 40 micro
* sec). As the Entry Mode was set to auto-increment the cursor on every write,
* we only set the cursor when we must.
*/
MODULE_EXPORT void
sdeclcd_flush(Driver *drvthis)
{
PrivateData *p = (PrivateData *)drvthis->private_data;
int i, c;
unsigned char addr;
for (i = 0, c = -1; i < SDEC_DISP_H * SDEC_DISP_W; i++) {
if (p->framelcd[i] == p->framebuf[i])
continue;
/* Found diff: cursor ok ? */
if (c != i) {
/* Set cursor address to where the change is */
addr = (i < SDEC_DISP_W) ?
(SDEC_ADD_LINE1 + i) :
(SDEC_ADD_LINE2 + i - SDEC_DISP_W);
/* This costs 40 micro sec. */
sdec_exec(SDEC_FN_DD_ADD | addr, p->bklgt);
c = i;
}
/* Write to LCD, 40 micro sec */
sdec_write(p->framebuf[i], p->bklgt);
/* LCD Entry Mode auto increments cursor, so keep track */
if (SDEC_DISP_W - 1 == c++)
c = -1;
/* Force cursor set */
p->framelcd[i] = p->framebuf[i];
}
}
/**
* API: Print a string on the screen at position (x,y).
*/
MODULE_EXPORT void
sdeclcd_string(Driver *drvthis, int x, int y, char string[])
{
PrivateData *p = (PrivateData *) drvthis->private_data;
int len;
if (y < 1 || y > SDEC_DISP_H || x < 1 || x > SDEC_DISP_W)
return;
x--; /* convert coordinates to 0-base */
y--;
len = strlen(string);
memcpy(p->framebuf + x + y * SDEC_DISP_W, string,
(x + len > SDEC_DISP_W) ? SDEC_DISP_W - x : len);
}
/**
* API: Print a character on the screen at position (x,y).
*/
MODULE_EXPORT void
sdeclcd_chr(Driver *drvthis, int x, int y, char c)
{
PrivateData *p = (PrivateData *) drvthis->private_data;
if (y < 1 || y > SDEC_DISP_H || x < 1 || x > SDEC_DISP_W)
return;
p->framebuf[(y - 1) * SDEC_DISP_W + x - 1] = c;
}
/**
* API: Clear the screen.
*/
MODULE_EXPORT void
sdeclcd_clear(Driver *drvthis)
{
PrivateData *p = (PrivateData *) drvthis->private_data;
memset(p->framebuf, ' ', SDEC_DISP_W * SDEC_DISP_H);
}
/**
* API: Return the width of a character in pixels.
*/
MODULE_EXPORT int
sdeclcd_cellwidth(Driver *drvthis)
{
return SDEC_CELL_W;
}
/**
* API: Return the height of a character in pixels.
*/
MODULE_EXPORT int
sdeclcd_cellheight(Driver *drvthis)
{
return SDEC_CELL_H;
}
/**
* API: Get total number of custom characters available.
*/
MODULE_EXPORT int
sdeclcd_get_free_char(Driver *drvthis)
{
return SDEC_NUM_CC;
}
/**
* API:
* Implementation routine for Icons. The server asks for an icon by code, and
* this routine does the job. Simply updates the frame buffer with a suitable
* char based on the icon code requested. As the LCD has its own character
* map with latin, chinese, greek and extra symbols, it is only a matter of
* mapping to some character on the LCD that (loosely) resembles the
* requested code. This implementation does NOT use custom characters.
*/
MODULE_EXPORT int
sdeclcd_icon(Driver *drvthis, int x, int y, int icon_code)
{
char icon_char;
switch (icon_code) {
case ICON_BLOCK_FILLED:
icon_char = 0xFF;
break;
case ICON_ARROW_UP:
icon_char = '|';
break;
case ICON_ARROW_DOWN:
icon_char = '|';
break;
case ICON_ARROW_LEFT:
icon_char = 0x7F;
break;
case ICON_ARROW_RIGHT:
icon_char = 0x7E;
break;
case ICON_CHECKBOX_OFF:
icon_char = 0xDB;
break;
case ICON_CHECKBOX_ON:
icon_char = 0xE8;
break;
case ICON_CHECKBOX_GRAY:
icon_char = 0xA5;
break;
case ICON_SELECTOR_AT_LEFT:
icon_char = 0x7E;
break;
case ICON_SELECTOR_AT_RIGHT:
icon_char = 0x7F;
break;
case ICON_ELLIPSIS:
icon_char = 0xD0;
break;
default:
return -1;
}
/* Update frame buffer */
sdeclcd_chr(drvthis, x, y, icon_char);
return 0;
}
/**
* API:
* Implements heart beat. This routine implements a visual cue that the whole
* LCDproc server/driver and host are still alive. We could update the frame
* buffer, but we chose to go straight to the hardware instead.
* We do NOT rely on custom characters for this. Instead, we simply alternate
* the frame buffer value with a special char in the corner. This way, we keep
* the character under the heart beat somewhat visible. After all, this is only
* 20x2. This is called by the server very often, so we pace ourselves, and
* beat the heart on our schedule.
* OPTIONAL
*/
MODULE_EXPORT void
sdeclcd_heartbeat(Driver *drvthis, int type)
{
PrivateData *p = drvthis->private_data;
if (time(NULL) <= p->hrbt_lasttime)
return;
/* Move cursor */
sdec_exec(SDEC_FN_DD_ADD | SDEC_HB_ADD, p->bklgt);
/* Write */
if (HEARTBEAT_ON == type && HEARTBEAT_OFF == p->hb_stus)
sdec_write(SDEC_HB_CHAR, p->bklgt);
else
sdec_write(p->framelcd[SDEC_HB_LOC], p->bklgt);
/* Toggle status */
p->hb_stus = (HEARTBEAT_ON == p->hb_stus) ?
HEARTBEAT_OFF : HEARTBEAT_ON;
/* Save time */
p->hrbt_lasttime = time(NULL);
}
/**
* API: Draw a horizontal bar to the right.
*/
MODULE_EXPORT void
sdeclcd_hbar(Driver *drvthis, int x, int y, int len, int promille, int options)
{
PrivateData *p = drvthis->private_data;
int i, j;
if (hbar != p->ccmode) {
for (i = 0; i < SDEC_CELL_W; i++) {
for (j = 0; j < SDEC_CELL_H; j++) {
/* Set Custom Char Address */
sdec_exec(SDEC_FN_CG_ADD | (i * SDEC_CELL_H + j), p->bklgt);
/* Write bitmap at Address */
sdec_write(p->hbar_cg[i * SDEC_CELL_H + j], p->bklgt);
}
}
p->ccmode = hbar;
}
/* 1 bar is at char 0 or 8, so offset is 7 (avoiding offset of -1) */
lib_hbar_static(drvthis, x, y, len, promille, options, SDEC_CELL_W, 7);
}
/**
* API: Draw a vertical bar bottom-up.
*/
MODULE_EXPORT void
sdeclcd_vbar(Driver *drvthis, int x, int y, int len, int promille, int options)
{
PrivateData *p = drvthis->private_data;
int i, j;
if (vbar != p->ccmode) {
for (i = 0; i < SDEC_NUM_CC; i++) {
for (j = 0; j < SDEC_CELL_H; j++) {
/* Set Custom Char Address */
sdec_exec(SDEC_FN_CG_ADD | (i * SDEC_CELL_H + j), p->bklgt);
/* Write bitmap at Address */
sdec_write(p->vbar_cg[i * SDEC_CELL_H + j], p->bklgt);
}
}
p->ccmode = vbar;
}
/* see note in hbar */
lib_vbar_static(drvthis, x, y, len, promille, options, SDEC_CELL_H, 7);
}
/**
* API: Write a big number to the screen.
*/
MODULE_EXPORT void
sdeclcd_num(Driver *drvthis, int x, int num)
{
PrivateData *p = (PrivateData *)drvthis->private_data;
int i, j;
/* Big Nums are made of these chunks: */
static char bignum_map[11][2][2] = {
{{0, 1}, {2, 3}}, /* 0 */
{{32, 4}, {32, 4}}, /* 1 */
{{5, 6}, {7, 5}},
{{5, 6}, {5, 6}},
{{2, 3}, {32, 4}},
{{7, 5}, {5, 6}},
{{7, 5}, {7, 6}},
{{0, 1}, {32, 4}},
{{7, 6}, {7, 6}},
{{7, 6}, {5, 6}}, /* 9 */
{{0xA1, 32}, {0xDF, 32}} /* : */
};
if (num < 0 || num > 10)
return;
/* Check custom char in LCD memory */
if (bignum != p->ccmode) {
for (i = 0; i < SDEC_NUM_CC; i++) {
for (j = 0; j < SDEC_CELL_H; j++) {
/* Set Custom Char Address */
sdec_exec(SDEC_FN_CG_ADD | (i * SDEC_CELL_H + j), p->bklgt);
/* Write bitmap at Address */
sdec_write(p->bignum_cg[i * SDEC_CELL_H + j], p->bklgt);
}
}
p->ccmode = bignum;
}
/* Update the frame buffer */
for (i = 0; i < 2; i++)
for (j = 0; j < 2; j++)
if (bignum_map[num][j][i] != ' ')
sdeclcd_chr(drvthis, x + i, j + 1, bignum_map[num][j][i]);
}
/**
* API:
* This routine implements the control of the back light. Here,
* we set the back light status variable only, and let the next update take
* care of the actual light control line.
* Try and keep the light off, unless someone pushed a button not too long ago.
* The light has a poor half life, so try and preserve it.
*/
MODULE_EXPORT void
sdeclcd_backlight(Driver *drvthis, int level)
{
PrivateData *p = (PrivateData *) drvthis->private_data;
if (time(NULL) - p->bklgt_lasttime >= p->bklgt_timer || 0 == level)
p->bklgt = BACKLIGHT_OFF;
else
p->bklgt = BACKLIGHT_ON;
}
/**
* API: Get key from keypad. This routine implements the polling of the
* keypad. This is not part of the SDEC LCD, but is wired through the
* parallel port as well. It seems natural to include it in this driver.
* Different boxes have different mapping to keys, but all codes are
* fortunately unique. As this routine is called periodically by the server,
* this is where we added the logic to turn off the backlight after some
* time.
*/
MODULE_EXPORT const char *
sdeclcd_get_key(Driver *drvthis)
{
PrivateData *p = (PrivateData *)drvthis->private_data;
unsigned kbd;
/*
* check backlight timer. It is important to make sure we turn the
* light off when there is no activity. With a half life of only
* 3,000 hours, we need to preserve it.
*/
if (time(NULL) - p->bklgt_lasttime >= p->bklgt_timer)
p->bklgt = BACKLIGHT_OFF;
else
p->bklgt = BACKLIGHT_ON;
/* read keyboard status */
kbd = port_in(LPT_STATUS) & LPT_STUS_MASK;
/* check if keyboard changed */
if (kbd == p->lastkbd)
return NULL;
/* reset backlight counter */
p->bklgt_lasttime = time(NULL);
p->lastkbd = kbd;
/*-
* Return key text according to status reg mapping:
* X-e U:70 R:F8 D:68 L:58 Rel:78
* X-peak U:C8 R:E0 D:C0 L:E8 Rel: 88,80,A8,A0
*/
switch (kbd) {
case 0x70:
case 0xC8:
return ("Up");
case 0xF8:
case 0xE0:
return ("Right");
case 0x68:
case 0xC0:
return ("Down");
case 0x58:
case 0xE8:
return ("Left");
case 0x78: /* button Releases */
case 0x88:
case 0x80:
case 0xA8:
case 0xA0:
return (NULL);
default: /* Code not mapped: */
report(RPT_DEBUG, "LCDd sdeclcd.c/sdeclcd_get_key() %2x unmapped", kbd);
return (NULL);
}
}
/**
* API: Return info string about this driver.
*/
MODULE_EXPORT const char *
sdeclcd_get_info(Driver *drvthis)
{
return SDEC_IDENT;
}