267 lines
5.0 KiB
C
267 lines
5.0 KiB
C
/*
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clients.c
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Inits/shuts down client system,
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creates/destroys individual clients,
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enqueues/dequeues messages from clients,
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and searches for clients in the list.
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:)
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*/
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#include <stdio.h>
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#include <stdlib.h>
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#include <unistd.h>
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#include <string.h>
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#include "clients.h"
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#include "client_data.h"
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#include "../shared/debug.h"
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LL * clients;
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// Initialize and kill client list...
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int client_init()
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{
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debug("client_init()\n");
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clients = LL_new();
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if(!clients)
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{
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fprintf(stderr, "client_init: Unable to create client list\n");
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return -1;
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}
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return 0;
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}
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int client_shutdown()
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{
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// TODO: Close all connections first...
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client *c;
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debug("client_shutdown()\n");
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// Free all client structures...
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// Note that the regular list loop doesn't work here, because
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// client_destroy() calls LL_Remove()
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for(c = LL_Pop(clients);
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c;
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c = LL_Pop(clients))
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{
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debug("client_shutdown: ...\n");
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if(c)
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{
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debug("client_shutdown: ... %i ...\n", c->sock);
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if(0 != client_destroy(c))
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{
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fprintf(stderr, "client_shutdown: Error freeing client\n");
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}
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else
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{
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debug("client_shutdown: Freed client...\n");
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}
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}
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else
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{
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debug("client_shutdown: No client!\n");
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}
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}
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// Then, free the list...
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LL_Destroy(clients);
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debug("client_shutdown: done\n");
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return 0;
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}
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// Create and destroy clients....
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client * client_create(int sock)
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{
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client *c;
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debug("client_create(%i)\n", sock);
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// Allocate new client...
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c = malloc(sizeof(client));
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if(!c)
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{
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fprintf(stderr, "client_create: error allocating new client\n");
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return NULL;
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}
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// Init struct members
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c->sock = 0;
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c->data = NULL;
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c->messages = NULL;
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c->sock = sock;
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// Set up message list...
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c->messages = LL_new();
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if(!c->messages)
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{
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fprintf(stderr, "client_create: error allocating message list\n");
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free(c);
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return NULL;
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}
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// TODO: allocate and init client data...
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c->data = malloc(sizeof(client_data));
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if(!c->data)
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{
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fprintf(stderr, "client_create: error allocating client data\n");
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free(c->messages);
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free(c);
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return NULL;
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}
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else if(client_data_init(c->data) < 0)
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{
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return NULL;
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}
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// TODO: Check for errors while adding the client to the list?
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LL_Push(clients, (void *)c);
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return c;
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}
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int client_destroy(client *c)
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{
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// TODO: Close the socket connection here?
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int err;
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char *str;
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debug("client_destroy()\n");
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if(!c) return -1;
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// Eat the rest of the incoming requests...
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debug("client_destroy: get_messages\n");
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while((str = client_get_message(c)))
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{
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if(str) {
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debug("client_destroy: kill message %s\n", str);
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free(str);
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}
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}
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err = LL_Destroy(c->messages);
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// Free client's other data
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client_data_destroy(c->data);
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/*
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// FIXME? Should the connection get closed here or elsewhere?
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if(c->sock) close(c->sock);
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c->sock = 0;
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*/
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// Remove the client from the clients list...
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LL_Remove(clients, c);
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free(c);
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return 0;
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}
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// Add and remove messages from the client's queue...
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int client_add_message(client *c, char *message)
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{
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int err = 0;
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char *dup;
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char *str, *cp;
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char delimiters[] = "\n\r\0";
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// int len;
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//debug("client_add_message(%s)\n", message);
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if(!c) return -1;
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if(!message) return -1;
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// len = strlen(message);
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// if(len < 1) return 0;
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// Copy the string to avoid overwriting the original...
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dup = strdup(message);
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if(!dup)
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{
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fprintf(stderr, "client_add_message: Error allocating new string\n");
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return -1;
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}
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// Now split the string into lines and enqueue each one...
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for(str = strtok(dup, delimiters); str; str=strtok(NULL, delimiters))
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{
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cp = strdup(str);
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debug("client_add_message: %s\n", cp);
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err += LL_Enqueue(c->messages, (void *)cp);
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}
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//debug("client_add_message(%s): %i errors\n", message, err);
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free(dup); // Fixed memory leak...
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// Err is the number of errors encountered...
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return err;
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}
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// Woo-hoo! A simple function. :)
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char * client_get_message(client *c)
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{
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char *str;
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//debug("client_get_message()\n");
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if(!c) return NULL;
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str = (char *)LL_Dequeue(c->messages);
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//debug("client_get_message: \"%s\"\n", str);
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return str;
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}
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// Get and set the client's data...
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int client_set(client *c, void *data)
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{
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// You know, I really doubt this function will be useful...
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return 0;
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}
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void * client_get(client *c)
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{
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// But this one might be handy...
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return NULL;
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}
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client * client_find_sock(int sock)
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{
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client * c;
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// debug("client_find_sock(%i)\n", sock);
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LL_Rewind(clients);
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do{
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c = (client *)LL_Get(clients);
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// debug("client_find_sock: ... %i ...\n", c->sock);
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if(c->sock == sock)
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{
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// debug("client_find_sock: ..! %i !..\n", c->sock);
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return c;
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}
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} while(LL_Next(clients) == 0);
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debug("client_find_sock: failed\n");
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return NULL;
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}
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