Complete rewrite. Tells where current impl. details can be found.
Ideas on client supplied menus.
This commit is contained in:
+100
-103
@@ -1,126 +1,123 @@
|
||||
Allo... (warning: this was written as I thought it up :)
|
||||
Menus
|
||||
|
||||
Ideas for implementing menus...
|
||||
This file originally described how the menus should become implemented.
|
||||
Now that they are implemented, the description is also in the source:
|
||||
server/menu.h. The current menu contents can be found in server/menus.c.
|
||||
Reading these files it becomes easy to understand the menus.
|
||||
|
||||
We've got a data structure called "Menu_Item", which has (for starters):
|
||||
|
||||
Title -- Text to display
|
||||
Child -- Sub-Menu to recurse into, if item is picked
|
||||
Exec Function -- Function to call if the item is picked
|
||||
|
||||
An item must not have both a child and an exec function.
|
||||
|
||||
The DoMenu(main_menu) handles all input and either calls ExecFunction,
|
||||
if the picked item has one; or recurses into the Child menu. The
|
||||
ExecFunction returns a value to specify whether the menus should go
|
||||
away, back up one level, or stay as-is. Also, a menu title (label)
|
||||
can be specified by giving neither a Child nor a Function.
|
||||
|
||||
The up/down arrows, blinking, scrolling, etc, are handled by DoMenu().
|
||||
|
||||
This gives us the functionality of a standard pull-down menu.
|
||||
However, we need more functionality than that. We need checkboxes,
|
||||
sliders, and a way to move items up/down.
|
||||
|
||||
So...
|
||||
|
||||
The ExecFunction should take a parameter, telling whether the item was
|
||||
simply picked, or if it had a +/- pressed on it. This lets us change
|
||||
a value from the menu.
|
||||
|
||||
We should also add another function to the MenuItem struct:
|
||||
|
||||
Data Function -- returns true, false, or 0-255.
|
||||
|
||||
This lets us find out if a checkbox should be checked, or where a
|
||||
slider should be. DoMenu() will figure out what widget it's dealing
|
||||
with (if any), and adjust its display accordingly.
|
||||
|
||||
But we still can't move menu items up/down.
|
||||
I (Joris) have given the file you are reading a new purpose:
|
||||
client-supplied menus.
|
||||
|
||||
|
||||
...
|
||||
INTERNAL SERVER DATA
|
||||
|
||||
In the server dir there is a file named client_menus.h from 3 april 2000
|
||||
which describes the data structures that we should probably need.
|
||||
|
||||
typedef struct client_menu {
|
||||
char id[];
|
||||
LL *items;
|
||||
} client_menu;
|
||||
|
||||
(LL is a list)
|
||||
|
||||
typedef struct client_menu_item {
|
||||
char id[];
|
||||
int type; // Title, function, submenu, slider, checkbox, etc...
|
||||
int value; // Holds stuff like "true", 43, etc...
|
||||
char text[]; // Text to display here...
|
||||
char child[]; // For the "submenu" type
|
||||
} client_menu;
|
||||
|
||||
|
||||
Perhaps... This might work better:
|
||||
|
||||
Title -- Text
|
||||
Type -- menu, function, checkbox, slider, mover
|
||||
Data -- Child, ExecFunc, CheckFunc, SlidFunc, ???
|
||||
DEFINING BY CLIENTS
|
||||
|
||||
When an item is picked, DoMenu() decides what to do based on type.
|
||||
--"Menus" will recurse into the "data", assuming it's a child menu.
|
||||
--"Function"-type items will have their function called.
|
||||
--CheckBox-type items will have their function called with a "read"
|
||||
parameter to get an on/off signal, and called with a "set" signal when
|
||||
picked.
|
||||
--Sliders will have the same "read" thing, and the "set" function will
|
||||
take a plus or minus parameter.
|
||||
--The Movers will act like a label until picked, and then the +/- keys
|
||||
will both rearrange the menu, and send the item a signal of some sort
|
||||
to indicate what happened. It'll act like a label again after the
|
||||
user presses Enter again.
|
||||
To define a menuitem using the widget language the following functions have
|
||||
been defined in the file client_functions.c:
|
||||
(In my opinion the menu_add functions can be left away, because a submenu
|
||||
is an item as well.)
|
||||
|
||||
The "Data" field will really be a "void *", which is C's "generic"
|
||||
data type...
|
||||
menu_add_item
|
||||
menu_del_item
|
||||
menu_set_item
|
||||
|
||||
Anyway, this sort of thing would be declared this way:
|
||||
The functions are not implemented yet, but looking at what we need, the
|
||||
parameters could look like this:
|
||||
|
||||
========================================================================
|
||||
menu_add_item itemname itemstring itemtype [-m menu] -v initvalue
|
||||
menu_del_item itemname
|
||||
menu_set_item itemname [-v value] [-s itemstring]
|
||||
|
||||
Menu MainMenu = {
|
||||
"MENU", NULL, NULL, // Title
|
||||
"Options", MENU_TYPE, (void *)OptionsMenu,
|
||||
"Kill LCDproc", FUNC_TYPE, (void *)Shutdown_func,
|
||||
NULL, NULL, NULL,
|
||||
};
|
||||
You should not need to define the first menu of a client. The name of the
|
||||
client is known and will be used to give the menu a name. The first level
|
||||
menu will simply be created automatically when a client defines an item in
|
||||
it's menu.
|
||||
(Or is there any reason why the client should create its own menu ? A client
|
||||
should not be able to create two main menus anyway)
|
||||
|
||||
Menu OptionsMenu = {
|
||||
"OPTIONS", NULL, NULL, // Title
|
||||
"24-hour Time", CHEK_TYPE, (void *)Time24_func,
|
||||
"Contrast...", SLID_TYPE, (void *)Contrast_func,
|
||||
NULL, NULL, NULL,
|
||||
};
|
||||
The following item types exist:
|
||||
title A title to be used on the top of the menu.
|
||||
menu A submenu. Refer to this new menu using the -m option.
|
||||
action An action. The client is notified that the user wants the
|
||||
action to be executed.
|
||||
checkbox A checkbox. The client is notified whenever the state is
|
||||
changed.
|
||||
slider A checkbox. The client is notified whenever the slider is
|
||||
moved.
|
||||
|
||||
Note that I have changed the 'function' menu type to 'action' here. The name
|
||||
'function' was only appropriate internally, because a function was called.
|
||||
For clients we only know an action will be performed.
|
||||
|
||||
|
||||
///////////////// Elsewhere, we declare these...
|
||||
|
||||
void Shutdown_func()
|
||||
{
|
||||
// Do something here...
|
||||
return MENU_KILL; // or MENU_CLOSE, or MENU_OK, or MENU_ERROR
|
||||
}
|
||||
RETURNED DATA
|
||||
|
||||
int Time24_func(int input)
|
||||
{
|
||||
if(input == READ) return status;
|
||||
if(input == SELECT) toggle_status(); // does something.
|
||||
return (status | MENU_OK);
|
||||
// The status is "or"-ed with the MENU value to let DoMenu()
|
||||
// know what to do after selecting the item. (two return
|
||||
// values in one. :)
|
||||
The server should inform the client on events. It should be able to return
|
||||
strings like:
|
||||
|
||||
// Also, "MENU_OK" happens to be zero, so it doesn't matter
|
||||
// unless you want something else (like MENU_CLOSE)
|
||||
}
|
||||
|
||||
int Contrast_func(int input)
|
||||
{
|
||||
if(input == READ) return status;
|
||||
if(input == PLUS) increment_status(); // does something.
|
||||
if(input == MINUS) decrement_status();// does something.
|
||||
return (status | MENU_OK);
|
||||
}
|
||||
action itemname
|
||||
checkbox itemname newvalue
|
||||
slider itemname newvalue
|
||||
|
||||
|
||||
========================================================================
|
||||
EXAMPLE SESSION
|
||||
|
||||
The main reason I like this is that it completely separates the menu
|
||||
definitions from the code which actually handles it. We have *one*
|
||||
function which does everything menu-related.
|
||||
We have an M3 player here.
|
||||
|
||||
Also, we'd include a table of some sort to match names to functions,
|
||||
so that the user can create their own menus with the functionality
|
||||
already provided. (including user-defined "functions", which will be
|
||||
rather limited but still useful)
|
||||
menu_add_item action play "Play"
|
||||
menu_add_item action stop "Stop"
|
||||
menu_add_item menu tracks "Select Track"
|
||||
menu_add_item action track1 "1: Leg"
|
||||
menu_add_item action track2 "2: Palomine"
|
||||
menu_add_item action track3 "3: Kid's allright"
|
||||
menu_add_item action track4 "4: brain-Tag"
|
||||
menu_add_item menu CDs "Select CD"
|
||||
menu_add_item action cd1 "1: Bettie Serveert - Palomine"
|
||||
menu_add_item action cd2 "2: Rammstein - Herzeleid"
|
||||
menu_add_item slider volume "Volume"
|
||||
|
||||
When you should switch CD using the second submenu, the client will be
|
||||
informed with:
|
||||
|
||||
action cd2
|
||||
|
||||
Then the client knows the user has selected the second CD, and the items of
|
||||
the Track menu should be changed according to the contents of the CD:
|
||||
|
||||
menu_set_item track1 -s "1: Wollt ihr das bett in flammen sehen"
|
||||
menu_set_item track2 -s "2: Der meister"
|
||||
menu_set_item track3 -s "3: Weisses fleish"
|
||||
|
||||
When the user changes the volume slider, the client will be informed with:
|
||||
|
||||
slider volume 40
|
||||
|
||||
When it is set at 40%.
|
||||
|
||||
|
||||
|
||||
--
|
||||
Complete rewrite, Joris Robijn, 20011015
|
||||
|
||||
|
||||
Reference in New Issue
Block a user