Removed lcddriver.c (doesn't do anything, isn't in any makefiles, etc.).

Passed *every* piece of source in this project through indent. I'm setting
things up with ctags soon and am actually going to *gasp* use a nice
programming environment to continue development in. :)
This commit is contained in:
William Ferrell
2000-03-30 20:20:41 +00:00
parent 2222adcfbe
commit f5a5e9653b
88 changed files with 8207 additions and 8723 deletions
+255 -253
View File
@@ -29,26 +29,27 @@
// FIXME: Implement this where it is supposed to be...
#include <time.h>
void framedelay()
void
framedelay ()
{
sock_poll_clients();
parse_all_client_messages();
sock_poll_clients ();
parse_all_client_messages ();
usleep(TIME_UNIT);
usleep (TIME_UNIT);
}
static void draw_heartbeat()
static void
draw_heartbeat ()
{
static int timer = 0;
if(heartbeat)
{
// Set this to pulsate like a real heart beat...
// (binary is fun... :)
lcd.icon(!((timer+4)&5), 0);
lcd.chr(lcd.wid, 1, 0);
if (heartbeat) {
// Set this to pulsate like a real heart beat...
// (binary is fun... :)
lcd.icon (!((timer + 4) & 5), 0);
lcd.chr (lcd.wid, 1, 0);
}
lcd.flush();
lcd.flush ();
timer++;
timer &= 0x0f;
@@ -58,298 +59,299 @@ static int PAD = 255;
typedef struct menu_info
{
int selected;
int length;
typedef struct menu_info {
int selected;
int length;
} menu_info;
static int draw_menu(Menu menu, menu_info *info);
static int fill_menu_info(Menu menu, menu_info *info);
static int menu_handle_action(menu_item *item);
static int draw_menu (Menu menu, menu_info * info);
static int fill_menu_info (Menu menu, menu_info * info);
static int menu_handle_action (menu_item * item);
static int slid_func(menu_item *item);
static int slid_func (menu_item * item);
int do_menu(Menu menu)
int
do_menu (Menu menu)
{
menu_info info;
int key=0;
int status=MENU_OK;
int done=0;
menu_info info;
int key = 0;
int status = MENU_OK;
int done = 0;
int (*func)();
int (*readfunc)(int);
if(!menu) return MENU_ERROR;
fill_menu_info(menu, &info);
int (*func) ();
int (*readfunc) (int);
while(!done)
{
// Keep the cursor off titles... (?)
while(menu[info.selected].type == TYPE_TITL)
{
info.selected++;
// If the title is the last thing in the menu...
if(!menu[info.selected].text) info.selected -= 2;
}
draw_menu(menu, &info);
if (!menu)
return MENU_ERROR;
// FIXME: This should use a better keypress interface, which
// FIXME: handles things according to keybindings...
fill_menu_info (menu, &info);
for(key = lcd.getkey(); key==0; key = lcd.getkey())
{
// sleep for 1/8th second...
framedelay();
// do the heartbeat...
draw_heartbeat();
// Check for client input...
}
// Handle the key according to the keybindings...
switch(key)
{
case 'D': done=1; break;
case 'B': if(info.selected > 0) info.selected--;
while(menu[info.selected].type == TYPE_TITL)
{
if(info.selected > 0)
info.selected--;
else break;
}
break;
case 'C': if(menu[info.selected+1].text) info.selected++; break;
case 'A':
switch(menu[info.selected].type)
{
case TYPE_MENU: status = do_menu(menu[info.selected].data);
break;
case TYPE_FUNC:
func = menu[info.selected].data;
if(func)
status = func();
break;
case TYPE_CHEK:
readfunc = menu[info.selected].data;
if(readfunc)
status = readfunc(MENU_CHECK);
status &= 0xffff0000;
break;
case TYPE_SLID:
func = menu[info.selected].data;
if(func)
status = slid_func(&menu[info.selected]);
break;
default:
break;
}
switch(status)
{
case MENU_OK:
break;
case MENU_CLOSE:
return MENU_OK;
case MENU_QUIT:
return MENU_QUIT;
// case MENU_KILL:
// return MENU_KILL;
case MENU_ERROR:
return MENU_ERROR;
}
// status = menu_handle_action(&menu[info.selected]);
// TODO: It should now do special stuff for "mover" widgets,
// TODO: and handle the return code appropriately.
break;
default: break;
}
}
return status;
}
static int draw_menu(Menu menu, menu_info *info)
{
int i;
int x=1, y=1;
int top=0, bottom=0;
while (!done) {
// Keep the cursor off titles... (?)
while (menu[info.selected].type == TYPE_TITL) {
info.selected++;
// If the title is the last thing in the menu...
if (!menu[info.selected].text)
info.selected -= 2;
}
int (*readfunc)(int);
// these should maybe be removed:
int wid=lcd.wid, hgt=lcd.hgt;
if(!menu) return MENU_ERROR;
draw_menu (menu, &info);
lcd.clear();
// FIXME: This should use a better keypress interface, which
// FIXME: handles things according to keybindings...
// Scroll down until the selected item is centered, if possible...
top = info->selected - (hgt/2);
if(top<0) top=0;
bottom = top+hgt;
if(bottom > info->length) bottom=info->length;
top = bottom-hgt;
if(top<0) top=0;
for (key = lcd.getkey (); key == 0; key = lcd.getkey ()) {
// sleep for 1/8th second...
framedelay ();
// do the heartbeat...
draw_heartbeat ();
// Check for client input...
}
// Draw all visible items...
for(i=top; i<bottom; i++, y++)
{
if(i == info->selected) lcd.chr(2,y,'>');
switch(menu[i].type)
{
case TYPE_TITL:
lcd.chr(1,y,PAD);
lcd.chr(2,y,PAD);
lcd.string(4,y,menu[i].text);
for(x=strlen(menu[i].text)+5; x <= wid; x++)
lcd.chr(x,y,PAD);
break;
case TYPE_MENU:
lcd.string(3,y,menu[i].text);
lcd.chr(wid,y,'>');
break;
case TYPE_FUNC:
lcd.string(3,y,menu[i].text);
break;
case TYPE_CHEK:
if(menu[i].data)
{
readfunc = menu[i].data;
if(readfunc(MENU_READ))
lcd.chr(wid,y,'Y');
else
lcd.chr(wid,y,'N');
}
lcd.string(3,y,menu[i].text);
break;
case TYPE_SLID:
lcd.string(3,y,menu[i].text);
break;
case TYPE_MOVE:
break;
// Handle the key according to the keybindings...
switch (key) {
case 'D':
done = 1;
break;
case 'B':
if (info.selected > 0)
info.selected--;
while (menu[info.selected].type == TYPE_TITL) {
if (info.selected > 0)
info.selected--;
else
break;
}
break;
case 'C':
if (menu[info.selected + 1].text)
info.selected++;
break;
case 'A':
switch (menu[info.selected].type) {
case TYPE_MENU:
status = do_menu (menu[info.selected].data);
break;
case TYPE_FUNC:
func = menu[info.selected].data;
if (func)
status = func ();
break;
case TYPE_CHEK:
readfunc = menu[info.selected].data;
if (readfunc)
status = readfunc (MENU_CHECK);
status &= 0xffff0000;
break;
case TYPE_SLID:
func = menu[info.selected].data;
if (func)
status = slid_func (&menu[info.selected]);
break;
default:
break;
}
switch (status) {
case MENU_OK:
break;
case MENU_CLOSE:
return MENU_OK;
case MENU_QUIT:
return MENU_QUIT;
// case MENU_KILL:
// return MENU_KILL;
case MENU_ERROR:
return MENU_ERROR;
}
// status = menu_handle_action(&menu[info.selected]);
// TODO: It should now do special stuff for "mover" widgets,
// TODO: and handle the return code appropriately.
break;
default:
break;
}
}
break;
}
if(top != 0)
lcd.chr(1,1,'^');
if(bottom < info->length)
lcd.chr(1,hgt,'v');
draw_heartbeat();
//lcd.flush();
}
return status;
return 0;
}
static int fill_menu_info(Menu menu, menu_info *info)
static int
draw_menu (Menu menu, menu_info * info)
{
int i;
int i;
int x = 1, y = 1;
int top = 0, bottom = 0;
info->selected = 0;
// count the entries in the menu
for(i=0; menu[i].text; i++);
info->length = i;
return 0;
int (*readfunc) (int);
// these should maybe be removed:
int wid = lcd.wid, hgt = lcd.hgt;
if (!menu)
return MENU_ERROR;
lcd.clear ();
// Scroll down until the selected item is centered, if possible...
top = info->selected - (hgt / 2);
if (top < 0)
top = 0;
bottom = top + hgt;
if (bottom > info->length)
bottom = info->length;
top = bottom - hgt;
if (top < 0)
top = 0;
// Draw all visible items...
for (i = top; i < bottom; i++, y++) {
if (i == info->selected)
lcd.chr (2, y, '>');
switch (menu[i].type) {
case TYPE_TITL:
lcd.chr (1, y, PAD);
lcd.chr (2, y, PAD);
lcd.string (4, y, menu[i].text);
for (x = strlen (menu[i].text) + 5; x <= wid; x++)
lcd.chr (x, y, PAD);
break;
case TYPE_MENU:
lcd.string (3, y, menu[i].text);
lcd.chr (wid, y, '>');
break;
case TYPE_FUNC:
lcd.string (3, y, menu[i].text);
break;
case TYPE_CHEK:
if (menu[i].data) {
readfunc = menu[i].data;
if (readfunc (MENU_READ))
lcd.chr (wid, y, 'Y');
else
lcd.chr (wid, y, 'N');
}
lcd.string (3, y, menu[i].text);
break;
case TYPE_SLID:
lcd.string (3, y, menu[i].text);
break;
case TYPE_MOVE:
break;
default:
break;
}
}
if (top != 0)
lcd.chr (1, 1, '^');
if (bottom < info->length)
lcd.chr (1, hgt, 'v');
draw_heartbeat ();
//lcd.flush();
return 0;
}
static int menu_handle_action(menu_item *item)
static int
fill_menu_info (Menu menu, menu_info * info)
{
return MENU_OK;
int i;
info->selected = 0;
// count the entries in the menu
for (i = 0; menu[i].text; i++);
info->length = i;
return 0;
}
static int
menu_handle_action (menu_item * item)
{
return MENU_OK;
}
static int slid_func(menu_item *item)
static int
slid_func (menu_item * item)
{
char str[16];
int key = 0;
int value = 0;
int x, y=1;
int (*readfunc)(int);
int x, y = 1;
int (*readfunc) (int);
readfunc = item->data;
lcd.init_hbar();
while(key != 'A' && key != 'D')
{
lcd.init_hbar ();
while (key != 'A' && key != 'D') {
// Draw the title...
lcd.clear();
lcd.chr(1,y,PAD);
lcd.chr(2,y,PAD);
lcd.string(4,y,item->text);
for(x=strlen(item->text)+5; x <= lcd.wid; x++)
lcd.chr(x,y,PAD);
lcd.clear ();
lcd.chr (1, y, PAD);
lcd.chr (2, y, PAD);
lcd.string (4, y, item->text);
for (x = strlen (item->text) + 5; x <= lcd.wid; x++)
lcd.chr (x, y, PAD);
// Draw the slider now...
value = readfunc(MENU_READ);
if(value < 0 || value >= MENU_CLOSE)
value = readfunc (MENU_READ);
if (value < 0 || value >= MENU_CLOSE)
return value;
sprintf(str, "%i", value);
if(lcd.hgt >= 4)
{
lcd.string(8, 4, str);
sprintf (str, "%i", value);
if (lcd.hgt >= 4) {
lcd.string (8, 4, str);
value = (lcd.wid * lcd.cellwid * value / 256);
lcd.hbar(1, 3, value);
}
else
{
lcd.string(17, 2, str);
value = ((lcd.wid-4) * lcd.cellwid * value / 256);
lcd.hbar(1, 2, value);
lcd.hbar (1, 3, value);
} else {
lcd.string (17, 2, str);
value = ((lcd.wid - 4) * lcd.cellwid * value / 256);
lcd.hbar (1, 2, value);
}
//lcd.flush();
for(key = lcd.getkey(); key==0; key = lcd.getkey())
{
for (key = lcd.getkey (); key == 0; key = lcd.getkey ()) {
// do the heartbeat...
draw_heartbeat();
draw_heartbeat ();
// sleep for 1/8th second...
framedelay();
framedelay ();
// Check for client input...
}
switch(key)
{
case 'B':
value = readfunc(MENU_MINUS);
break;
case 'C':
value = readfunc(MENU_PLUS);
break;
switch (key) {
case 'B':
value = readfunc (MENU_MINUS);
break;
case 'C':
value = readfunc (MENU_PLUS);
break;
}
if(value >= MENU_CLOSE
|| value < 0
|| key == 'A'
|| key == 'D')
if (value >= MENU_CLOSE || value < 0 || key == 'A' || key == 'D')
return value;
}
return MENU_OK;
}