Add some more meaningful comments I found in an old file on the lcdproc.org

web site.
This commit is contained in:
mmdolze
2010-11-16 21:51:25 +00:00
parent 67c07b52dd
commit 9c1bde0ece
6 changed files with 28 additions and 7 deletions
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/** \file server/clients.c
* Manage the list of clients that are connected.
* Init/shut down client system, and search for clients in the list.
* This file contains code allowing LCDd to handle client connections and
* data structures. It contains functions to initialize the internal list
* of clients, terminate client connections, add new clients to the list,
* and locating a client's socket.
*/
/* This file is part of LCDd, the lcdproc server.
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/** \file server/render.c
* Draws screens on the LCD.
* This file contains code that actually generates the full screen data to
* send to the LCD. render_screen() takes a screen definition and calls
* render_frame() which in turn builds the screen according to the definition.
* It may recursively call itself (for nested frames).
*
* This needs to be greatly expanded and redone for greater flexibility.
* For example, it should support multiple screen sizes, more flexible
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/** \file server/screen.c
* Does screen management.
* This file stores all the screen definition-handling code. Functions here
* provide means to create new screens and destroy existing ones. Screens are
* identified by client and by the client's own identifiers for screens.
*/
/* This file is part of LCDd, the lcdproc server.
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/** \file server/serverscreens.c
* Implement the serverscreens.
* This file contains code to allow the server to generate its own screens.
* Currently, the startup, goodbye and server status screen are provided. The
* server status screen shows total number of connected clients, and the
* combined total of screens they provide.
*
* It is interesting to note that the server creates a special screen
* definition for its screens, but uses the same widget set made available
* to clients.
*/
/* This file is part of LCDd, the lcdproc server.
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/** \file server/sock.c
* LCDproc sockets code.
* This file contains all the sockets code used by the server. This contains
* the code called upon by main() to initialize the listening socket, as well
* as code to deal with sending messages to clients, maintaining connections,
* accepting new connections, closing dead connections (or connections
* associated with dying/exiting clients), etc.
*/
/* This file is part of LCDd, the lcdproc server.
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/** \file server/widget.c
* Does all actions on widgets
* This file houses code that handles the creation and destruction of widget
* objects for the server. These functions are called from the command parser
* storing the specified widget in a generic container that is parsed later
* by the screen renderer.
*/
/* This file is part of LCDd, the lcdproc server.