Added a heartbeat function to the driver code. Both the
MatrixOrbital driver and the curses driver now have their own heartbeat functions.
This commit is contained in:
+28
-5
@@ -25,6 +25,7 @@
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# include "config.h"
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#endif
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#include "render.h"
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#include "lcd.h"
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#include "lcd_lib.h"
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#include "MtxOrb.h"
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@@ -383,6 +384,7 @@ MtxOrb_init (lcd_logical_driver * driver, char *args)
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driver->getkey = MtxOrb_getkey;
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driver->getinfo = MtxOrb_getinfo;
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driver->heartbeat = MtxOrb_heartbeat;
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return fd;
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}
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@@ -1265,12 +1267,33 @@ MtxOrb_ask_bar (int type)
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/////////////////////////////////////////////////////////////
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// Does the heartbeat...
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//
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static char
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MtxOrb_heartbeat (int timer)
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static void
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MtxOrb_heartbeat (int type)
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{
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MtxOrb_icon (!((timer + 4) & 5), 0);
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MtxOrb_chr (MtxOrb->wid, 1, 0);
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return (char) 0;
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static int timer = 0;
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int whichIcon;
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static int saved_type = HEARTBEAT_ON;
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if (type)
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saved_type = type;
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if (type == HEARTBEAT_ON) {
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// Set this to pulsate like a real heart beat...
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whichIcon = (! ((timer + 4) & 5));
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// This defines a custom character EVERY time...
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// not efficient... is this necessary?
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MtxOrb_icon (whichIcon, 0);
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// Put character on screen...
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MtxOrb_chr (MtxOrb->wid, 1, 0);
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// change display...
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MtxOrb_flush ();
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}
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timer++;
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timer &= 0x0f;
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}
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/////////////////////////////////////////////////////////////////
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@@ -23,6 +23,7 @@ static void MtxOrb_icon (int which, char dest);
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static void MtxOrb_draw_frame (char *dat);
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static char MtxOrb_getkey ();
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static char * MtxOrb_getinfo ();
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static void MtxOrb_heartbeat (int type);
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static int MtxOrb_ask_bar (int type);
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static void MtxOrb_set_known_char (int car, int type);
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@@ -26,9 +26,10 @@
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#include "shared/str.h"
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#include "render.h"
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#include "lcd.h"
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#include "curses_drv.h"
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#include "drv_base.h"
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//#include "drv_base.h"
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lcd_logical_driver *curses_drv;
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@@ -258,6 +259,7 @@ curses_drv_init (struct lcd_logical_driver *driver, char *args)
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driver->draw_frame = curses_drv_draw_frame;
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driver->getkey = curses_drv_getkey;
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driver->heartbeat = curses_drv_heartbeat;
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// Change the character used for "..."
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ELLIPSIS = '~';
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@@ -519,6 +521,38 @@ curses_drv_icon (int which, char dest)
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}
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/////////////////////////////////////////////////////////////
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// Does the heartbeat...
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//
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static void
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curses_drv_heartbeat (int type)
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{
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static int timer = 0;
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int whichIcon;
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static int saved_type = HEARTBEAT_ON;
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if (type)
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saved_type = type;
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if (type == HEARTBEAT_ON) {
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// Set this to pulsate like a real heart beat...
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whichIcon = (! ((timer + 4) & 5));
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// This defines a custom character EVERY time...
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// not efficient... is this necessary?
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curses_drv_icon (whichIcon, 0);
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// Put character on screen...
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curses_drv_chr (curses_drv->wid, 1, 0);
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// change display...
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curses_drv_flush ();
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}
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timer++;
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timer &= 0x0f;
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}
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//////////////////////////////////////////////////////////////////
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// Flushes all output to the lcd...
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//
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@@ -19,5 +19,6 @@ void curses_drv_draw_frame (char *dat);
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char curses_drv_getkey ();
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void curses_drv_init_num ();
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void curses_drv_num (int x, int num);
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void curses_drv_heartbeat (int type);
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#endif
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@@ -58,6 +58,7 @@ static void lcd_drv_draw_frame ();
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static char lcd_drv_getkey ();
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static char lcd_drv_getkey_loop ();
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static char *lcd_drv_getinfo ();
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static void lcd_drv_heartbeat (int type);
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/*
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* Add all of the driver's header files in...
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@@ -306,6 +307,7 @@ lcd_drv_init (struct lcd_logical_driver *driver, char *args)
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driver->getkey = lcd_drv_getkey;
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driver->getinfo = lcd_drv_getinfo;
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driver->heartbeat = lcd_drv_heartbeat;
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return 1; // 1 is arbitrary. (must be 1 or more)
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}
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@@ -340,6 +342,7 @@ lcd_drv_patch_init (struct lcd_logical_driver *driver)
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ChkNull(getkey, lcd_drv_getkey, "getkey");
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ChkNull(getinfo, lcd_drv_getinfo, "getinfo");
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ChkNull(heartbeat, lcd_drv_heartbeat, "heartbeat");
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// Now check for base driver entries...;
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ChkBaseDrv(clear, lcd_drv_clear, "clear");
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@@ -365,6 +368,7 @@ lcd_drv_patch_init (struct lcd_logical_driver *driver)
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ChkBaseDrv(getkey, lcd_drv_getkey, "getkey");
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ChkBaseDrv(getinfo, lcd_drv_getinfo, "getinfo");
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ChkBaseDrv(heartbeat, lcd_drv_heartbeat, "heartbeat");
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return 0;
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}
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@@ -692,3 +696,9 @@ lcd_drv_getkey_loop () {
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return 0;
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}
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static void
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lcd_drv_heartbeat (int type)
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{
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;
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}
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@@ -67,6 +67,8 @@ typedef struct lcd_logical_driver {
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// Returns pointer to static string.
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char * (*getinfo) ();
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// Puts up a heartbeat...
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void (*heartbeat) (int type);
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// more?
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} lcd_logical_driver;
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+3
-1
@@ -5,6 +5,8 @@
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#include "config.h"
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#endif
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#include "render.h"
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/*
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contains a few things that other parts of the program might want
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to know about...
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@@ -28,7 +30,7 @@ typedef struct screen_size {
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#define DEFAULT_SCREEN_PRIORITY 128
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#define DEFAULT_SCREEN_DURATION 32
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#define DEFAULT_HEARTBEAT 1
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#define DEFAULT_HEARTBEAT HEARTBEAT_ON
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#define DEFAULT_ADDR "127.0.0.1"
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#endif
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+5
-4
@@ -116,13 +116,14 @@ draw_screen (screen * s, int timer)
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//debug("draw_screen done\n");
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if (heartbeat) {
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if ((s->heartbeat == HEART_ON) || heartbeat == HEART_ON) {
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lcd_ptr->heartbeat(s->heartbeat);
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//if ((s->heartbeat == HEART_ON) || heartbeat == HEART_ON) {
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// Set this to pulsate like a real heart beat...
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// (binary is fun... :)
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// lcd_ptr->heartbeat ();
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lcd_ptr->icon (!((timer + 4) & 5), 0);
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lcd_ptr->chr (lcd_ptr->wid, 1, 0);
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}
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//lcd_ptr->icon (!((timer + 4) & 5), 0);
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//lcd_ptr->chr (lcd_ptr->wid, 1, 0);
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//}
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// else
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// This seems unnecessary... heartbeat is nicer...
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// if ((s->heartbeat == HEART_OPEN) && heartbeat != HEART_OFF) {
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+7
-3
@@ -3,9 +3,13 @@
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#include "screen.h"
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#define HEART_OFF 0
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#define HEART_ON 1
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#define HEART_OPEN 2
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#define HEART_OFF 1
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#define HEART_ON 2
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#define HEART_OPEN 3
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#define HEARTBEAT_OFF HEART_OFF
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#define HEARTBEAT_ON HEART_ON
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#define HEARTBEAT_OPEN HEART_OPEN
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#define BACKLIGHT_OFF 0
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#define BACKLIGHT_ON 1
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+3
-2
@@ -7,6 +7,7 @@
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#include "screen.h"
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#include "widget.h"
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#include "render.h"
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char *types[] = { "none",
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"string",
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@@ -164,7 +165,7 @@ widget_add (screen * s, char *id, char *type, char *in, int sock)
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list = s->widgets;
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if (0 == strcmp (id, "heartbeat")) {
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s->heartbeat = 1;
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s->heartbeat = HEARTBEAT_ON; // was 1
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return 0;
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}
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@@ -260,7 +261,7 @@ widget_remove (screen * s, char *id, int sock)
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list = s->widgets;
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if (0 == strcmp (id, "heartbeat")) {
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s->heartbeat = 0;
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s->heartbeat = HEARTBEAT_OFF; // was 0
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return 0;
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}
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// Make sure this screen *does* exist...
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