reformating of custom char definition + more TODO

This commit is contained in:
dglaude
2001-11-24 08:37:10 +00:00
parent 3fa9bc355b
commit 21d5d883ab
+240 -232
View File
@@ -129,7 +129,8 @@ static void MtxOrb_set_known_char (int car, int type);
* End of what was in MtxOrb.h
*/
static int
// Very private function that clear internal definition.
static void
MtxOrb_clear_custom ()
{
int pos;
@@ -967,7 +968,10 @@ MtxOrb_hbar (int x, int y, int len)
}
// TODO: Might not work, bignum is untested... an untested with dynamic bar.
//
// TODO: Rather than to use the hardware BigNum we should use software
// emulation, this will make it work simultaniously as hbar/vbar. GLU
//
/////////////////////////////////////////////////////////////////
// Sets up for big numbers.
//
@@ -1026,13 +1030,13 @@ MtxOrb_num (int x, int num)
//
// TODO: MtxOrb_set_char is doing the job "real-time" as oppose
// to at flush time. Call to this function should be done in flush
// this mean in draw_frame.
// this mean in draw_frame. GLU
//
// TODO: _icon should not call this directly, this is why we define
// so frequently the heartbeat custom char.
// so frequently the heartbeat custom char. GLU
//
// TODO: We make one 3 bytes write folowed by MtxOrb->cellhgt one byte
// write. This should be done in one single write.
// write. This should be done in one single write. GLU
#define MAX_CUSTOM_CHARS 7
@@ -1073,8 +1077,8 @@ MtxOrb_set_char (int n, char *dat)
// TODO (DONE): All the icon are now define at the end of the custom char
// used for hbar/vbar. GLU
//
// TODO: Don't make direct call to caracter definition if the caracter is
// already defined.
// TODO (DONE): Don't make direct call to caracter definition if the caracter is
// already defined. GLU
static void
MtxOrb_icon (int which, char dest)
{
@@ -1186,6 +1190,10 @@ MtxOrb_draw_frame (char *dat)
strncpy(old, dat, MtxOrb->wid * MtxOrb->hgt);
}
// TODO: Recover the code for I2C connectivity to MtxOrb
// and don't query the LCD if it does not support keypad.
// Otherwise crash of the LCD and/or I2C bus.
//
/////////////////////////////////////////////////////////////
// returns one character from the keypad...
// (A-Z) on success, 0 on failure...
@@ -1389,231 +1397,231 @@ MtxOrb_set_known_char (int car, int type)
{
char all_bar[25][5 * 8] = {
{
0, 0, 0, 0, 0, // char u1[] =
0, 0, 0, 0, 0,
0, 0, 0, 0, 0,
0, 0, 0, 0, 0,
0, 0, 0, 0, 0,
0, 0, 0, 0, 0,
0, 0, 0, 0, 0,
1, 1, 1, 1, 1,
}, {
0, 0, 0, 0, 0, // char u2[] =
0, 0, 0, 0, 0,
0, 0, 0, 0, 0,
0, 0, 0, 0, 0,
0, 0, 0, 0, 0,
0, 0, 0, 0, 0,
1, 1, 1, 1, 1,
1, 1, 1, 1, 1,
}, {
0, 0, 0, 0, 0, // char u3[] =
0, 0, 0, 0, 0,
0, 0, 0, 0, 0,
0, 0, 0, 0, 0,
0, 0, 0, 0, 0,
1, 1, 1, 1, 1,
1, 1, 1, 1, 1,
1, 1, 1, 1, 1,
}, {
0, 0, 0, 0, 0, // char u4[] =
0, 0, 0, 0, 0,
0, 0, 0, 0, 0,
0, 0, 0, 0, 0,
1, 1, 1, 1, 1,
1, 1, 1, 1, 1,
1, 1, 1, 1, 1,
1, 1, 1, 1, 1,
}, {
0, 0, 0, 0, 0, // char u5[] =
0, 0, 0, 0, 0,
0, 0, 0, 0, 0,
1, 1, 1, 1, 1,
1, 1, 1, 1, 1,
1, 1, 1, 1, 1,
1, 1, 1, 1, 1,
1, 1, 1, 1, 1,
}, {
0, 0, 0, 0, 0, // char u6[] =
0, 0, 0, 0, 0,
1, 1, 1, 1, 1,
1, 1, 1, 1, 1,
1, 1, 1, 1, 1,
1, 1, 1, 1, 1,
1, 1, 1, 1, 1,
1, 1, 1, 1, 1,
}, {
0, 0, 0, 0, 0, // char u7[] =
1, 1, 1, 1, 1,
1, 1, 1, 1, 1,
1, 1, 1, 1, 1,
1, 1, 1, 1, 1,
1, 1, 1, 1, 1,
1, 1, 1, 1, 1,
1, 1, 1, 1, 1,
}, {
1, 1, 1, 1, 1, // char d1[] =
0, 0, 0, 0, 0,
0, 0, 0, 0, 0,
0, 0, 0, 0, 0,
0, 0, 0, 0, 0,
0, 0, 0, 0, 0,
0, 0, 0, 0, 0,
0, 0, 0, 0, 0,
}, {
1, 1, 1, 1, 1, // char d2[] =
1, 1, 1, 1, 1,
0, 0, 0, 0, 0,
0, 0, 0, 0, 0,
0, 0, 0, 0, 0,
0, 0, 0, 0, 0,
0, 0, 0, 0, 0,
0, 0, 0, 0, 0,
}, {
1, 1, 1, 1, 1, // char d3[] =
1, 1, 1, 1, 1,
1, 1, 1, 1, 1,
0, 0, 0, 0, 0,
0, 0, 0, 0, 0,
0, 0, 0, 0, 0,
0, 0, 0, 0, 0,
0, 0, 0, 0, 0,
}, {
1, 1, 1, 1, 1, // char d4[] =
1, 1, 1, 1, 1,
1, 1, 1, 1, 1,
1, 1, 1, 1, 1,
0, 0, 0, 0, 0,
0, 0, 0, 0, 0,
0, 0, 0, 0, 0,
0, 0, 0, 0, 0,
}, {
1, 1, 1, 1, 1, // char d5[] =
1, 1, 1, 1, 1,
1, 1, 1, 1, 1,
1, 1, 1, 1, 1,
1, 1, 1, 1, 1,
0, 0, 0, 0, 0,
0, 0, 0, 0, 0,
0, 0, 0, 0, 0,
}, {
1, 1, 1, 1, 1, // char d6[] =
1, 1, 1, 1, 1,
1, 1, 1, 1, 1,
1, 1, 1, 1, 1,
1, 1, 1, 1, 1,
1, 1, 1, 1, 1,
0, 0, 0, 0, 0,
0, 0, 0, 0, 0,
}, {
1, 1, 1, 1, 1, // char d7[] =
1, 1, 1, 1, 1,
1, 1, 1, 1, 1,
1, 1, 1, 1, 1,
1, 1, 1, 1, 1,
1, 1, 1, 1, 1,
1, 1, 1, 1, 1,
0, 0, 0, 0, 0,
}, {
1, 0, 0, 0, 0, // char r1[] =
1, 0, 0, 0, 0,
1, 0, 0, 0, 0,
1, 0, 0, 0, 0,
1, 0, 0, 0, 0,
1, 0, 0, 0, 0,
1, 0, 0, 0, 0,
1, 0, 0, 0, 0,
}, {
1, 1, 0, 0, 0, // char r2[] =
1, 1, 0, 0, 0,
1, 1, 0, 0, 0,
1, 1, 0, 0, 0,
1, 1, 0, 0, 0,
1, 1, 0, 0, 0,
1, 1, 0, 0, 0,
1, 1, 0, 0, 0,
}, {
1, 1, 1, 0, 0, // char r3[] =
1, 1, 1, 0, 0,
1, 1, 1, 0, 0,
1, 1, 1, 0, 0,
1, 1, 1, 0, 0,
1, 1, 1, 0, 0,
1, 1, 1, 0, 0,
1, 1, 1, 0, 0,
}, {
1, 1, 1, 1, 0, // char r4[] =
1, 1, 1, 1, 0,
1, 1, 1, 1, 0,
1, 1, 1, 1, 0,
1, 1, 1, 1, 0,
1, 1, 1, 1, 0,
1, 1, 1, 1, 0,
1, 1, 1, 1, 0,
}, {
0, 0, 0, 0, 1, // char l1[] =
0, 0, 0, 0, 1,
0, 0, 0, 0, 1,
0, 0, 0, 0, 1,
0, 0, 0, 0, 1,
0, 0, 0, 0, 1,
0, 0, 0, 0, 1,
0, 0, 0, 0, 1,
}, {
0, 0, 0, 1, 1, // char l2[] =
0, 0, 0, 1, 1,
0, 0, 0, 1, 1,
0, 0, 0, 1, 1,
0, 0, 0, 1, 1,
0, 0, 0, 1, 1,
0, 0, 0, 1, 1,
0, 0, 0, 1, 1,
}, {
0, 0, 1, 1, 1, // char l3[] =
0, 0, 1, 1, 1,
0, 0, 1, 1, 1,
0, 0, 1, 1, 1,
0, 0, 1, 1, 1,
0, 0, 1, 1, 1,
0, 0, 1, 1, 1,
0, 0, 1, 1, 1,
}, {
0, 1, 1, 1, 1, // char l4[] =
0, 1, 1, 1, 1,
0, 1, 1, 1, 1,
0, 1, 1, 1, 1,
0, 1, 1, 1, 1,
0, 1, 1, 1, 1,
0, 1, 1, 1, 1,
0, 1, 1, 1, 1,
}, {
1, 1, 1, 1, 1, // Empty Heart
1, 0, 1, 0, 1,
0, 0, 0, 0, 0,
0, 0, 0, 0, 0,
0, 0, 0, 0, 0,
1, 0, 0, 0, 1,
1, 1, 0, 1, 1,
1, 1, 1, 1, 1,
}, {
1, 1, 1, 1, 1, // Filled Heart
1, 0, 1, 0, 1,
0, 1, 0, 1, 0,
0, 1, 1, 1, 0,
0, 1, 1, 1, 0,
1, 0, 1, 0, 1,
1, 1, 0, 1, 1,
1, 1, 1, 1, 1,
}, {
0, 0, 0, 0, 0, // Ellipsis
0, 0, 0, 0, 0,
0, 0, 0, 0, 0,
0, 0, 0, 0, 0,
0, 0, 0, 0, 0,
0, 0, 0, 0, 0,
0, 0, 0, 0, 0,
1, 0, 1, 0, 1,
}
0, 0, 0, 0, 0, // char u1[] =
0, 0, 0, 0, 0,
0, 0, 0, 0, 0,
0, 0, 0, 0, 0,
0, 0, 0, 0, 0,
0, 0, 0, 0, 0,
0, 0, 0, 0, 0,
1, 1, 1, 1, 1,
}, {
0, 0, 0, 0, 0, // char u2[] =
0, 0, 0, 0, 0,
0, 0, 0, 0, 0,
0, 0, 0, 0, 0,
0, 0, 0, 0, 0,
0, 0, 0, 0, 0,
1, 1, 1, 1, 1,
1, 1, 1, 1, 1,
}, {
0, 0, 0, 0, 0, // char u3[] =
0, 0, 0, 0, 0,
0, 0, 0, 0, 0,
0, 0, 0, 0, 0,
0, 0, 0, 0, 0,
1, 1, 1, 1, 1,
1, 1, 1, 1, 1,
1, 1, 1, 1, 1,
}, {
0, 0, 0, 0, 0, // char u4[] =
0, 0, 0, 0, 0,
0, 0, 0, 0, 0,
0, 0, 0, 0, 0,
1, 1, 1, 1, 1,
1, 1, 1, 1, 1,
1, 1, 1, 1, 1,
1, 1, 1, 1, 1,
}, {
0, 0, 0, 0, 0, // char u5[] =
0, 0, 0, 0, 0,
0, 0, 0, 0, 0,
1, 1, 1, 1, 1,
1, 1, 1, 1, 1,
1, 1, 1, 1, 1,
1, 1, 1, 1, 1,
1, 1, 1, 1, 1,
}, {
0, 0, 0, 0, 0, // char u6[] =
0, 0, 0, 0, 0,
1, 1, 1, 1, 1,
1, 1, 1, 1, 1,
1, 1, 1, 1, 1,
1, 1, 1, 1, 1,
1, 1, 1, 1, 1,
1, 1, 1, 1, 1,
}, {
0, 0, 0, 0, 0, // char u7[] =
1, 1, 1, 1, 1,
1, 1, 1, 1, 1,
1, 1, 1, 1, 1,
1, 1, 1, 1, 1,
1, 1, 1, 1, 1,
1, 1, 1, 1, 1,
1, 1, 1, 1, 1,
}, {
1, 1, 1, 1, 1, // char d1[] =
0, 0, 0, 0, 0,
0, 0, 0, 0, 0,
0, 0, 0, 0, 0,
0, 0, 0, 0, 0,
0, 0, 0, 0, 0,
0, 0, 0, 0, 0,
0, 0, 0, 0, 0,
}, {
1, 1, 1, 1, 1, // char d2[] =
1, 1, 1, 1, 1,
0, 0, 0, 0, 0,
0, 0, 0, 0, 0,
0, 0, 0, 0, 0,
0, 0, 0, 0, 0,
0, 0, 0, 0, 0,
0, 0, 0, 0, 0,
}, {
1, 1, 1, 1, 1, // char d3[] =
1, 1, 1, 1, 1,
1, 1, 1, 1, 1,
0, 0, 0, 0, 0,
0, 0, 0, 0, 0,
0, 0, 0, 0, 0,
0, 0, 0, 0, 0,
0, 0, 0, 0, 0,
}, {
1, 1, 1, 1, 1, // char d4[] =
1, 1, 1, 1, 1,
1, 1, 1, 1, 1,
1, 1, 1, 1, 1,
0, 0, 0, 0, 0,
0, 0, 0, 0, 0,
0, 0, 0, 0, 0,
0, 0, 0, 0, 0,
}, {
1, 1, 1, 1, 1, // char d5[] =
1, 1, 1, 1, 1,
1, 1, 1, 1, 1,
1, 1, 1, 1, 1,
1, 1, 1, 1, 1,
0, 0, 0, 0, 0,
0, 0, 0, 0, 0,
0, 0, 0, 0, 0,
}, {
1, 1, 1, 1, 1, // char d6[] =
1, 1, 1, 1, 1,
1, 1, 1, 1, 1,
1, 1, 1, 1, 1,
1, 1, 1, 1, 1,
1, 1, 1, 1, 1,
0, 0, 0, 0, 0,
0, 0, 0, 0, 0,
}, {
1, 1, 1, 1, 1, // char d7[] =
1, 1, 1, 1, 1,
1, 1, 1, 1, 1,
1, 1, 1, 1, 1,
1, 1, 1, 1, 1,
1, 1, 1, 1, 1,
1, 1, 1, 1, 1,
0, 0, 0, 0, 0,
}, {
1, 0, 0, 0, 0, // char r1[] =
1, 0, 0, 0, 0,
1, 0, 0, 0, 0,
1, 0, 0, 0, 0,
1, 0, 0, 0, 0,
1, 0, 0, 0, 0,
1, 0, 0, 0, 0,
1, 0, 0, 0, 0,
}, {
1, 1, 0, 0, 0, // char r2[] =
1, 1, 0, 0, 0,
1, 1, 0, 0, 0,
1, 1, 0, 0, 0,
1, 1, 0, 0, 0,
1, 1, 0, 0, 0,
1, 1, 0, 0, 0,
1, 1, 0, 0, 0,
}, {
1, 1, 1, 0, 0, // char r3[] =
1, 1, 1, 0, 0,
1, 1, 1, 0, 0,
1, 1, 1, 0, 0,
1, 1, 1, 0, 0,
1, 1, 1, 0, 0,
1, 1, 1, 0, 0,
1, 1, 1, 0, 0,
}, {
1, 1, 1, 1, 0, // char r4[] =
1, 1, 1, 1, 0,
1, 1, 1, 1, 0,
1, 1, 1, 1, 0,
1, 1, 1, 1, 0,
1, 1, 1, 1, 0,
1, 1, 1, 1, 0,
1, 1, 1, 1, 0,
}, {
0, 0, 0, 0, 1, // char l1[] =
0, 0, 0, 0, 1,
0, 0, 0, 0, 1,
0, 0, 0, 0, 1,
0, 0, 0, 0, 1,
0, 0, 0, 0, 1,
0, 0, 0, 0, 1,
0, 0, 0, 0, 1,
}, {
0, 0, 0, 1, 1, // char l2[] =
0, 0, 0, 1, 1,
0, 0, 0, 1, 1,
0, 0, 0, 1, 1,
0, 0, 0, 1, 1,
0, 0, 0, 1, 1,
0, 0, 0, 1, 1,
0, 0, 0, 1, 1,
}, {
0, 0, 1, 1, 1, // char l3[] =
0, 0, 1, 1, 1,
0, 0, 1, 1, 1,
0, 0, 1, 1, 1,
0, 0, 1, 1, 1,
0, 0, 1, 1, 1,
0, 0, 1, 1, 1,
0, 0, 1, 1, 1,
}, {
0, 1, 1, 1, 1, // char l4[] =
0, 1, 1, 1, 1,
0, 1, 1, 1, 1,
0, 1, 1, 1, 1,
0, 1, 1, 1, 1,
0, 1, 1, 1, 1,
0, 1, 1, 1, 1,
0, 1, 1, 1, 1,
}, {
1, 1, 1, 1, 1, // Empty Heart
1, 0, 1, 0, 1,
0, 0, 0, 0, 0,
0, 0, 0, 0, 0,
0, 0, 0, 0, 0,
1, 0, 0, 0, 1,
1, 1, 0, 1, 1,
1, 1, 1, 1, 1,
}, {
1, 1, 1, 1, 1, // Filled Heart
1, 0, 1, 0, 1,
0, 1, 0, 1, 0,
0, 1, 1, 1, 0,
0, 1, 1, 1, 0,
1, 0, 1, 0, 1,
1, 1, 0, 1, 1,
1, 1, 1, 1, 1,
}, {
0, 0, 0, 0, 0, // Ellipsis
0, 0, 0, 0, 0,
0, 0, 0, 0, 0,
0, 0, 0, 0, 0,
0, 0, 0, 0, 0,
0, 0, 0, 0, 0,
0, 0, 0, 0, 0,
1, 0, 1, 0, 1,
}
};
MtxOrb_set_char (car, &all_bar[type][0]);