reformating of custom char definition + more TODO
This commit is contained in:
+240
-232
@@ -129,7 +129,8 @@ static void MtxOrb_set_known_char (int car, int type);
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* End of what was in MtxOrb.h
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*/
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static int
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// Very private function that clear internal definition.
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static void
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MtxOrb_clear_custom ()
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{
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int pos;
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@@ -967,7 +968,10 @@ MtxOrb_hbar (int x, int y, int len)
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}
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// TODO: Might not work, bignum is untested... an untested with dynamic bar.
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//
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// TODO: Rather than to use the hardware BigNum we should use software
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// emulation, this will make it work simultaniously as hbar/vbar. GLU
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//
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/////////////////////////////////////////////////////////////////
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// Sets up for big numbers.
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//
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@@ -1026,13 +1030,13 @@ MtxOrb_num (int x, int num)
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//
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// TODO: MtxOrb_set_char is doing the job "real-time" as oppose
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// to at flush time. Call to this function should be done in flush
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// this mean in draw_frame.
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// this mean in draw_frame. GLU
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//
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// TODO: _icon should not call this directly, this is why we define
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// so frequently the heartbeat custom char.
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// so frequently the heartbeat custom char. GLU
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//
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// TODO: We make one 3 bytes write folowed by MtxOrb->cellhgt one byte
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// write. This should be done in one single write.
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// write. This should be done in one single write. GLU
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#define MAX_CUSTOM_CHARS 7
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@@ -1073,8 +1077,8 @@ MtxOrb_set_char (int n, char *dat)
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// TODO (DONE): All the icon are now define at the end of the custom char
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// used for hbar/vbar. GLU
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//
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// TODO: Don't make direct call to caracter definition if the caracter is
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// already defined.
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// TODO (DONE): Don't make direct call to caracter definition if the caracter is
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// already defined. GLU
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static void
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MtxOrb_icon (int which, char dest)
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{
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@@ -1186,6 +1190,10 @@ MtxOrb_draw_frame (char *dat)
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strncpy(old, dat, MtxOrb->wid * MtxOrb->hgt);
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}
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// TODO: Recover the code for I2C connectivity to MtxOrb
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// and don't query the LCD if it does not support keypad.
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// Otherwise crash of the LCD and/or I2C bus.
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//
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/////////////////////////////////////////////////////////////
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// returns one character from the keypad...
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// (A-Z) on success, 0 on failure...
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@@ -1389,231 +1397,231 @@ MtxOrb_set_known_char (int car, int type)
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{
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char all_bar[25][5 * 8] = {
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{
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0, 0, 0, 0, 0, // char u1[] =
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0, 0, 0, 0, 0,
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0, 0, 0, 0, 0,
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0, 0, 0, 0, 0,
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0, 0, 0, 0, 0,
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0, 0, 0, 0, 0,
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0, 0, 0, 0, 0,
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1, 1, 1, 1, 1,
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}, {
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0, 0, 0, 0, 0, // char u2[] =
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0, 0, 0, 0, 0,
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0, 0, 0, 0, 0,
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0, 0, 0, 0, 0,
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0, 0, 0, 0, 0,
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0, 0, 0, 0, 0,
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1, 1, 1, 1, 1,
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1, 1, 1, 1, 1,
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}, {
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0, 0, 0, 0, 0, // char u3[] =
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0, 0, 0, 0, 0,
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0, 0, 0, 0, 0,
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0, 0, 0, 0, 0,
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0, 0, 0, 0, 0,
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1, 1, 1, 1, 1,
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1, 1, 1, 1, 1,
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1, 1, 1, 1, 1,
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}, {
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0, 0, 0, 0, 0, // char u4[] =
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0, 0, 0, 0, 0,
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0, 0, 0, 0, 0,
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0, 0, 0, 0, 0,
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1, 1, 1, 1, 1,
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1, 1, 1, 1, 1,
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1, 1, 1, 1, 1,
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1, 1, 1, 1, 1,
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}, {
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0, 0, 0, 0, 0, // char u5[] =
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0, 0, 0, 0, 0,
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0, 0, 0, 0, 0,
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1, 1, 1, 1, 1,
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1, 1, 1, 1, 1,
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1, 1, 1, 1, 1,
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1, 1, 1, 1, 1,
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1, 1, 1, 1, 1,
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}, {
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0, 0, 0, 0, 0, // char u6[] =
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0, 0, 0, 0, 0,
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1, 1, 1, 1, 1,
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1, 1, 1, 1, 1,
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1, 1, 1, 1, 1,
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1, 1, 1, 1, 1,
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1, 1, 1, 1, 1,
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1, 1, 1, 1, 1,
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}, {
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0, 0, 0, 0, 0, // char u7[] =
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1, 1, 1, 1, 1,
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1, 1, 1, 1, 1,
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1, 1, 1, 1, 1,
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1, 1, 1, 1, 1,
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1, 1, 1, 1, 1,
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1, 1, 1, 1, 1,
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1, 1, 1, 1, 1,
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}, {
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1, 1, 1, 1, 1, // char d1[] =
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0, 0, 0, 0, 0,
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0, 0, 0, 0, 0,
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0, 0, 0, 0, 0,
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0, 0, 0, 0, 0,
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0, 0, 0, 0, 0,
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0, 0, 0, 0, 0,
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0, 0, 0, 0, 0,
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}, {
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1, 1, 1, 1, 1, // char d2[] =
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1, 1, 1, 1, 1,
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0, 0, 0, 0, 0,
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0, 0, 0, 0, 0,
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0, 0, 0, 0, 0,
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0, 0, 0, 0, 0,
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0, 0, 0, 0, 0,
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0, 0, 0, 0, 0,
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}, {
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1, 1, 1, 1, 1, // char d3[] =
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1, 1, 1, 1, 1,
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1, 1, 1, 1, 1,
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0, 0, 0, 0, 0,
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0, 0, 0, 0, 0,
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0, 0, 0, 0, 0,
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0, 0, 0, 0, 0,
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0, 0, 0, 0, 0,
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}, {
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1, 1, 1, 1, 1, // char d4[] =
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1, 1, 1, 1, 1,
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1, 1, 1, 1, 1,
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1, 1, 1, 1, 1,
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0, 0, 0, 0, 0,
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0, 0, 0, 0, 0,
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0, 0, 0, 0, 0,
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0, 0, 0, 0, 0,
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}, {
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1, 1, 1, 1, 1, // char d5[] =
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1, 1, 1, 1, 1,
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1, 1, 1, 1, 1,
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1, 1, 1, 1, 1,
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1, 1, 1, 1, 1,
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0, 0, 0, 0, 0,
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0, 0, 0, 0, 0,
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0, 0, 0, 0, 0,
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}, {
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1, 1, 1, 1, 1, // char d6[] =
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1, 1, 1, 1, 1,
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1, 1, 1, 1, 1,
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1, 1, 1, 1, 1,
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1, 1, 1, 1, 1,
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1, 1, 1, 1, 1,
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0, 0, 0, 0, 0,
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0, 0, 0, 0, 0,
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}, {
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1, 1, 1, 1, 1, // char d7[] =
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1, 1, 1, 1, 1,
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1, 1, 1, 1, 1,
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1, 1, 1, 1, 1,
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1, 1, 1, 1, 1,
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1, 1, 1, 1, 1,
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1, 1, 1, 1, 1,
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0, 0, 0, 0, 0,
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}, {
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1, 0, 0, 0, 0, // char r1[] =
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1, 0, 0, 0, 0,
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1, 0, 0, 0, 0,
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1, 0, 0, 0, 0,
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1, 0, 0, 0, 0,
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1, 0, 0, 0, 0,
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1, 0, 0, 0, 0,
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1, 0, 0, 0, 0,
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}, {
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1, 1, 0, 0, 0, // char r2[] =
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1, 1, 0, 0, 0,
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1, 1, 0, 0, 0,
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1, 1, 0, 0, 0,
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1, 1, 0, 0, 0,
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1, 1, 0, 0, 0,
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1, 1, 0, 0, 0,
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1, 1, 0, 0, 0,
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}, {
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1, 1, 1, 0, 0, // char r3[] =
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1, 1, 1, 0, 0,
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1, 1, 1, 0, 0,
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1, 1, 1, 0, 0,
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1, 1, 1, 0, 0,
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1, 1, 1, 0, 0,
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1, 1, 1, 0, 0,
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1, 1, 1, 0, 0,
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}, {
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1, 1, 1, 1, 0, // char r4[] =
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1, 1, 1, 1, 0,
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1, 1, 1, 1, 0,
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1, 1, 1, 1, 0,
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1, 1, 1, 1, 0,
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1, 1, 1, 1, 0,
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1, 1, 1, 1, 0,
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1, 1, 1, 1, 0,
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}, {
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0, 0, 0, 0, 1, // char l1[] =
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0, 0, 0, 0, 1,
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0, 0, 0, 0, 1,
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0, 0, 0, 0, 1,
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0, 0, 0, 0, 1,
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0, 0, 0, 0, 1,
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0, 0, 0, 0, 1,
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0, 0, 0, 0, 1,
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}, {
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0, 0, 0, 1, 1, // char l2[] =
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0, 0, 0, 1, 1,
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0, 0, 0, 1, 1,
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0, 0, 0, 1, 1,
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0, 0, 0, 1, 1,
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0, 0, 0, 1, 1,
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0, 0, 0, 1, 1,
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0, 0, 0, 1, 1,
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}, {
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0, 0, 1, 1, 1, // char l3[] =
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0, 0, 1, 1, 1,
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0, 0, 1, 1, 1,
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0, 0, 1, 1, 1,
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0, 0, 1, 1, 1,
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0, 0, 1, 1, 1,
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0, 0, 1, 1, 1,
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0, 0, 1, 1, 1,
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}, {
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0, 1, 1, 1, 1, // char l4[] =
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0, 1, 1, 1, 1,
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0, 1, 1, 1, 1,
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0, 1, 1, 1, 1,
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0, 1, 1, 1, 1,
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0, 1, 1, 1, 1,
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0, 1, 1, 1, 1,
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0, 1, 1, 1, 1,
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}, {
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1, 1, 1, 1, 1, // Empty Heart
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1, 0, 1, 0, 1,
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0, 0, 0, 0, 0,
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0, 0, 0, 0, 0,
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0, 0, 0, 0, 0,
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1, 0, 0, 0, 1,
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1, 1, 0, 1, 1,
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1, 1, 1, 1, 1,
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}, {
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1, 1, 1, 1, 1, // Filled Heart
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1, 0, 1, 0, 1,
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0, 1, 0, 1, 0,
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0, 1, 1, 1, 0,
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0, 1, 1, 1, 0,
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1, 0, 1, 0, 1,
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1, 1, 0, 1, 1,
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1, 1, 1, 1, 1,
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}, {
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0, 0, 0, 0, 0, // Ellipsis
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0, 0, 0, 0, 0,
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0, 0, 0, 0, 0,
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0, 0, 0, 0, 0,
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0, 0, 0, 0, 0,
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0, 0, 0, 0, 0,
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0, 0, 0, 0, 0,
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1, 0, 1, 0, 1,
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}
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0, 0, 0, 0, 0, // char u1[] =
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0, 0, 0, 0, 0,
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0, 0, 0, 0, 0,
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0, 0, 0, 0, 0,
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0, 0, 0, 0, 0,
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0, 0, 0, 0, 0,
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0, 0, 0, 0, 0,
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1, 1, 1, 1, 1,
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}, {
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0, 0, 0, 0, 0, // char u2[] =
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0, 0, 0, 0, 0,
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0, 0, 0, 0, 0,
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0, 0, 0, 0, 0,
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0, 0, 0, 0, 0,
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0, 0, 0, 0, 0,
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1, 1, 1, 1, 1,
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1, 1, 1, 1, 1,
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}, {
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0, 0, 0, 0, 0, // char u3[] =
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0, 0, 0, 0, 0,
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0, 0, 0, 0, 0,
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0, 0, 0, 0, 0,
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0, 0, 0, 0, 0,
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1, 1, 1, 1, 1,
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1, 1, 1, 1, 1,
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1, 1, 1, 1, 1,
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}, {
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0, 0, 0, 0, 0, // char u4[] =
|
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0, 0, 0, 0, 0,
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0, 0, 0, 0, 0,
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0, 0, 0, 0, 0,
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1, 1, 1, 1, 1,
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1, 1, 1, 1, 1,
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1, 1, 1, 1, 1,
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1, 1, 1, 1, 1,
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}, {
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0, 0, 0, 0, 0, // char u5[] =
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0, 0, 0, 0, 0,
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0, 0, 0, 0, 0,
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1, 1, 1, 1, 1,
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1, 1, 1, 1, 1,
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1, 1, 1, 1, 1,
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1, 1, 1, 1, 1,
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1, 1, 1, 1, 1,
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}, {
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0, 0, 0, 0, 0, // char u6[] =
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0, 0, 0, 0, 0,
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1, 1, 1, 1, 1,
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1, 1, 1, 1, 1,
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1, 1, 1, 1, 1,
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1, 1, 1, 1, 1,
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1, 1, 1, 1, 1,
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1, 1, 1, 1, 1,
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}, {
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0, 0, 0, 0, 0, // char u7[] =
|
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1, 1, 1, 1, 1,
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1, 1, 1, 1, 1,
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1, 1, 1, 1, 1,
|
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1, 1, 1, 1, 1,
|
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1, 1, 1, 1, 1,
|
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1, 1, 1, 1, 1,
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1, 1, 1, 1, 1,
|
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}, {
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1, 1, 1, 1, 1, // char d1[] =
|
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0, 0, 0, 0, 0,
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0, 0, 0, 0, 0,
|
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0, 0, 0, 0, 0,
|
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0, 0, 0, 0, 0,
|
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0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0,
|
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0, 0, 0, 0, 0,
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}, {
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1, 1, 1, 1, 1, // char d2[] =
|
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1, 1, 1, 1, 1,
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0, 0, 0, 0, 0,
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0, 0, 0, 0, 0,
|
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0, 0, 0, 0, 0,
|
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0, 0, 0, 0, 0,
|
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0, 0, 0, 0, 0,
|
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0, 0, 0, 0, 0,
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}, {
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1, 1, 1, 1, 1, // char d3[] =
|
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1, 1, 1, 1, 1,
|
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1, 1, 1, 1, 1,
|
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0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0,
|
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}, {
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1, 1, 1, 1, 1, // char d4[] =
|
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1, 1, 1, 1, 1,
|
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1, 1, 1, 1, 1,
|
||||
1, 1, 1, 1, 1,
|
||||
0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0,
|
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}, {
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1, 1, 1, 1, 1, // char d5[] =
|
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1, 1, 1, 1, 1,
|
||||
1, 1, 1, 1, 1,
|
||||
1, 1, 1, 1, 1,
|
||||
1, 1, 1, 1, 1,
|
||||
0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0,
|
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}, {
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1, 1, 1, 1, 1, // char d6[] =
|
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1, 1, 1, 1, 1,
|
||||
1, 1, 1, 1, 1,
|
||||
1, 1, 1, 1, 1,
|
||||
1, 1, 1, 1, 1,
|
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1, 1, 1, 1, 1,
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||||
0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0,
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}, {
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1, 1, 1, 1, 1, // char d7[] =
|
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1, 1, 1, 1, 1,
|
||||
1, 1, 1, 1, 1,
|
||||
1, 1, 1, 1, 1,
|
||||
1, 1, 1, 1, 1,
|
||||
1, 1, 1, 1, 1,
|
||||
1, 1, 1, 1, 1,
|
||||
0, 0, 0, 0, 0,
|
||||
}, {
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||||
1, 0, 0, 0, 0, // char r1[] =
|
||||
1, 0, 0, 0, 0,
|
||||
1, 0, 0, 0, 0,
|
||||
1, 0, 0, 0, 0,
|
||||
1, 0, 0, 0, 0,
|
||||
1, 0, 0, 0, 0,
|
||||
1, 0, 0, 0, 0,
|
||||
1, 0, 0, 0, 0,
|
||||
}, {
|
||||
1, 1, 0, 0, 0, // char r2[] =
|
||||
1, 1, 0, 0, 0,
|
||||
1, 1, 0, 0, 0,
|
||||
1, 1, 0, 0, 0,
|
||||
1, 1, 0, 0, 0,
|
||||
1, 1, 0, 0, 0,
|
||||
1, 1, 0, 0, 0,
|
||||
1, 1, 0, 0, 0,
|
||||
}, {
|
||||
1, 1, 1, 0, 0, // char r3[] =
|
||||
1, 1, 1, 0, 0,
|
||||
1, 1, 1, 0, 0,
|
||||
1, 1, 1, 0, 0,
|
||||
1, 1, 1, 0, 0,
|
||||
1, 1, 1, 0, 0,
|
||||
1, 1, 1, 0, 0,
|
||||
1, 1, 1, 0, 0,
|
||||
}, {
|
||||
1, 1, 1, 1, 0, // char r4[] =
|
||||
1, 1, 1, 1, 0,
|
||||
1, 1, 1, 1, 0,
|
||||
1, 1, 1, 1, 0,
|
||||
1, 1, 1, 1, 0,
|
||||
1, 1, 1, 1, 0,
|
||||
1, 1, 1, 1, 0,
|
||||
1, 1, 1, 1, 0,
|
||||
}, {
|
||||
0, 0, 0, 0, 1, // char l1[] =
|
||||
0, 0, 0, 0, 1,
|
||||
0, 0, 0, 0, 1,
|
||||
0, 0, 0, 0, 1,
|
||||
0, 0, 0, 0, 1,
|
||||
0, 0, 0, 0, 1,
|
||||
0, 0, 0, 0, 1,
|
||||
0, 0, 0, 0, 1,
|
||||
}, {
|
||||
0, 0, 0, 1, 1, // char l2[] =
|
||||
0, 0, 0, 1, 1,
|
||||
0, 0, 0, 1, 1,
|
||||
0, 0, 0, 1, 1,
|
||||
0, 0, 0, 1, 1,
|
||||
0, 0, 0, 1, 1,
|
||||
0, 0, 0, 1, 1,
|
||||
0, 0, 0, 1, 1,
|
||||
}, {
|
||||
0, 0, 1, 1, 1, // char l3[] =
|
||||
0, 0, 1, 1, 1,
|
||||
0, 0, 1, 1, 1,
|
||||
0, 0, 1, 1, 1,
|
||||
0, 0, 1, 1, 1,
|
||||
0, 0, 1, 1, 1,
|
||||
0, 0, 1, 1, 1,
|
||||
0, 0, 1, 1, 1,
|
||||
}, {
|
||||
0, 1, 1, 1, 1, // char l4[] =
|
||||
0, 1, 1, 1, 1,
|
||||
0, 1, 1, 1, 1,
|
||||
0, 1, 1, 1, 1,
|
||||
0, 1, 1, 1, 1,
|
||||
0, 1, 1, 1, 1,
|
||||
0, 1, 1, 1, 1,
|
||||
0, 1, 1, 1, 1,
|
||||
}, {
|
||||
1, 1, 1, 1, 1, // Empty Heart
|
||||
1, 0, 1, 0, 1,
|
||||
0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0,
|
||||
1, 0, 0, 0, 1,
|
||||
1, 1, 0, 1, 1,
|
||||
1, 1, 1, 1, 1,
|
||||
}, {
|
||||
1, 1, 1, 1, 1, // Filled Heart
|
||||
1, 0, 1, 0, 1,
|
||||
0, 1, 0, 1, 0,
|
||||
0, 1, 1, 1, 0,
|
||||
0, 1, 1, 1, 0,
|
||||
1, 0, 1, 0, 1,
|
||||
1, 1, 0, 1, 1,
|
||||
1, 1, 1, 1, 1,
|
||||
}, {
|
||||
0, 0, 0, 0, 0, // Ellipsis
|
||||
0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0,
|
||||
1, 0, 1, 0, 1,
|
||||
}
|
||||
};
|
||||
|
||||
MtxOrb_set_char (car, &all_bar[type][0]);
|
||||
|
||||
Reference in New Issue
Block a user