Crash landing of the fix for bug #472883: BSD curses.h allready declares LL.
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+36
-36
@@ -7,7 +7,7 @@
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To create a list, do the following:
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LL *list;
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LinkedList *list;
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list = LL_new();
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if(!list) handle_an_error();
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@@ -120,81 +120,81 @@ typedef struct LL_node {
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void *data;
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} LL_node;
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typedef struct LL {
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typedef struct LinkedList {
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LL_node head, tail;
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LL_node *current;
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} LL;
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} LinkedList;
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// Creates a new list...
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LL *LL_new ();
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LinkedList *LL_new ();
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// Destroying lists...
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int LL_Destroy (LL * list);
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int LL_Destroy (LinkedList * list);
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int LL_node_Destroy (LL_node * node);
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int LL_node_Unlink (LL_node * node);
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int LL_node_DestroyData (LL_node * node);
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// Returns to the beginning of the list...
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int LL_Rewind (LL * list);
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int LL_Rewind (LinkedList * list);
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// Goes to the end of the list...
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int LL_End (LL * list);
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int LL_End (LinkedList * list);
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// Go to the next node
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int LL_Next (LL * list);
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int LL_Next (LinkedList * list);
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// Go to the previous node
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int LL_Prev (LL * list);
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int LL_Prev (LinkedList * list);
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// Data manipulation
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void *LL_Get (LL * list);
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int LL_Put (LL * list, void *data);
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void *LL_Get (LinkedList * list);
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int LL_Put (LinkedList * list, void *data);
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// Don't use these next two unless you really know what you're doing.
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LL_node *LL_GetNode (LL * list);
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int LL_PutNode (LL * list, LL_node * node);
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LL_node *LL_GetNode (LinkedList * list);
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int LL_PutNode (LinkedList * list, LL_node * node);
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void *LL_GetFirst (LL * list); // gets data from first node
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void *LL_GetNext (LL * list); // ... next node
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void *LL_GetPrev (LL * list); // ... prev node
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void *LL_GetLast (LL * list); // ... last node
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void *LL_GetFirst (LinkedList * list); // gets data from first node
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void *LL_GetNext (LinkedList * list); // ... next node
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void *LL_GetPrev (LinkedList * list); // ... prev node
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void *LL_GetLast (LinkedList * list); // ... last node
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int LL_AddNode (LL * list, void *add); // Adds node AFTER current one
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int LL_InsertNode (LL * list, void *add); // Adds node BEFORE current one
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int LL_AddNode (LinkedList * list, void *add); // Adds node AFTER current one
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int LL_InsertNode (LinkedList * list, void *add); // Adds node BEFORE current one
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// Removes a node from the link; returns the data from the node
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void *LL_DeleteNode (LL * list);
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void *LL_DeleteNode (LinkedList * list);
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// Removes a specific node...
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void *LL_Remove (LL * list, void *data);
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void *LL_Remove (LinkedList * list, void *data);
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// Stack operations
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int LL_Push (LL * list, void *add); // Add node to end of list
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void *LL_Pop (LL * list); // Remove node from end of list
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void *LL_Top (LL * list); // Peek at end node
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void *LL_Shift (LL * list); // Remove node from start of list
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void *LL_Look (LL * list); // Peek at first node
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int LL_Unshift (LL * list, void *add); // Add node to beginning of list
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int LL_Push (LinkedList * list, void *add); // Add node to end of list
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void *LL_Pop (LinkedList * list); // Remove node from end of list
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void *LL_Top (LinkedList * list); // Peek at end node
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void *LL_Shift (LinkedList * list); // Remove node from start of list
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void *LL_Look (LinkedList * list); // Peek at first node
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int LL_Unshift (LinkedList * list, void *add); // Add node to beginning of list
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int LL_Roll (LL * list); // Make first node last
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int LL_UnRoll (LL * list); // Roll the other way...
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int LL_Roll (LinkedList * list); // Make first node last
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int LL_UnRoll (LinkedList * list); // Roll the other way...
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// Queue operations...
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//int LL_Enqueue(LL *list, void *add);
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//void * LL_Dequeue(LL *list);
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//int LL_Enqueue(LinkedList *list, void *add);
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//void * LL_Dequeue(LinkedList *list);
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//////////////////////////////////////////////////////////////////////
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// Queue operations...
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#define LL_Enqueue(list,add) LL_Push(list,add)
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#define LL_Dequeue(list) LL_Shift(list)
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int LL_PriorityEnqueue (LL * list, void *add, int compare (void *, void *));
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int LL_PriorityEnqueue (LinkedList * list, void *add, int compare (void *, void *));
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int LL_SwapNodes (LL_node * one, LL_node * two); // Switch two nodes positions...
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int LL_nSwapNodes (int one, int two); // Switch two nodes positions...
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int LL_Length (LL * list); // Returns # of nodes in entire list
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int LL_Length (LinkedList * list); // Returns # of nodes in entire list
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// Searching...
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void *LL_Find (LL * list, int compare (void *, void *), void *value);
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void *LL_Find (LinkedList * list, int compare (void *, void *), void *value);
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// Sorts the list...
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int LL_Sort (LL * list, int compare (void *, void *));
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int LL_Sort (LinkedList * list, int compare (void *, void *));
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// Debugging...
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void LL_dprint (LL * list);
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void LL_dprint (LinkedList * list);
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#endif
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