Crash landing of the fix for bug #472883: BSD curses.h allready declares LL.

This commit is contained in:
gfk
2001-10-26 16:29:12 +00:00
parent 26d00dc560
commit 134b33ace6
14 changed files with 91 additions and 91 deletions
+1 -1
View File
@@ -348,7 +348,7 @@ mem_top_screen (int rep, int display)
int threshold = 400, unique;
int i;
proc_mem_info *p;
LL *procs;
LinkedList *procs;
static int first = 1;
if (first) {
+2 -2
View File
@@ -9,10 +9,10 @@ typedef struct client_data {
int ack;
char *name;
// and other stuff... doesn't matter yet
LL *screenlist;
LinkedList *screenlist;
// list of requested keys...
char *client_keys ;
LL *menulist;
LinkedList *menulist;
} client_data;
+1 -1
View File
@@ -22,7 +22,7 @@
#include "client_data.h"
#include "shared/debug.h"
LL *clients;
LinkedList *clients;
// Initialize and kill client list...
int
+2 -2
View File
@@ -7,12 +7,12 @@
typedef struct client {
int sock;
char addr[64];
LL *messages;
LinkedList *messages;
client_data *data;
} client;
extern LL *clients;
extern LinkedList *clients;
// Initialize and kill client list...
int client_init ();
+1 -1
View File
@@ -25,7 +25,7 @@
// lcd.h is used for the driver API definition
LL * loaded_drivers = NULL;
LinkedList * loaded_drivers = NULL;
long int empty_function() { return 0; }
+1 -1
View File
@@ -229,7 +229,7 @@ lcd_physical_driver drivers[] = {
};
LL *list;
LinkedList *list;
#define CurrentDriver (drivers[i].name)
#define NextDriver (drivers[i+1].name)
+2 -2
View File
@@ -41,7 +41,7 @@ static int reset;
#define BUFSIZE 1024
static int draw_frame (LL * list, char fscroll, int left, int top, int right, int bottom, int fwid, int fhgt, int fspeed, int timer);
static int draw_frame (LinkedList * list, char fscroll, int left, int top, int right, int bottom, int fwid, int fhgt, int fspeed, int timer);
int
draw_screen (screen * s, int timer)
@@ -145,7 +145,7 @@ draw_screen (screen * s, int timer)
// Best thing to do is to remove support for frames... but anyway...
//
static int
draw_frame (LL * list,
draw_frame (LinkedList * list,
char fscroll, // direction of scrolling
int left, // left edge of frame
int top, // top edge of frame
+1 -1
View File
@@ -12,7 +12,7 @@ typedef struct screen {
int duration;
int heartbeat;
char *keys;
LL *widgets;
LinkedList *widgets;
client *parent;
} screen;
+2 -2
View File
@@ -13,7 +13,7 @@ int screenlist_action = 0;
int timer = 0;
LL *screenlist;
LinkedList *screenlist;
int screenlist_add_end (screen * screen);
screen *screenlist_next_roll ();
@@ -76,7 +76,7 @@ screenlist_remove_all (screen * s)
return i;
}
LL *
LinkedList *
screenlist_getlist ()
{
debug ("screenlist_getlist()\n");
+1 -1
View File
@@ -16,7 +16,7 @@ extern int timer;
int screenlist_init ();
int screenlist_shutdown ();
LL *screenlist_getlist ();
LinkedList *screenlist_getlist ();
screen *screenlist_current ();
int screenlist_add (screen * s);
+7 -7
View File
@@ -22,8 +22,8 @@ char *types[] = { "none",
NULL,
};
static widget *widget_finder (LL * list, char *id);
static int widget_remover (LL * list, widget * w);
static widget *widget_finder (LinkedList * list, char *id);
static int widget_remover (LinkedList * list, widget * w);
widget *
widget_create ()
@@ -59,7 +59,7 @@ widget_create ()
int
widget_destroy (widget * w)
{
LL *list;
LinkedList *list;
widget *foo;
if (!w)
@@ -110,7 +110,7 @@ widget_find (screen * s, char *id)
}
widget *
widget_finder (LL * list, char *id)
widget_finder (LinkedList * list, char *id)
{
widget *w, *err;
@@ -153,7 +153,7 @@ widget_add (screen * s, char *id, char *type, char *in, int sock)
int valid = 0;
int wid_type = 0;
widget *w, *parent;
LL *list;
LinkedList *list;
debug ("widget_add(%s, %s, %s)\n", id, type, in);
@@ -249,7 +249,7 @@ int
widget_remove (screen * s, char *id, int sock)
{
widget *w;
LL *list;
LinkedList *list;
debug ("widget_remove(%s)\n", id);
@@ -286,7 +286,7 @@ widget_remove (screen * s, char *id, int sock)
}
int
widget_remover (LL * list, widget * w)
widget_remover (LinkedList * list, widget * w)
{
widget *foo, *bar;
int err;
+1 -1
View File
@@ -13,7 +13,7 @@ typedef struct widget {
int length; // size or direction
int speed; // For scroller...
char *text; // text or binary data
LL *kids; // Frames can contain more widgets...
LinkedList *kids; // Frames can contain more widgets...
} widget;
// These correspond to the index into the "types" array...
+33 -33
View File
@@ -11,12 +11,12 @@
//////////////////////////////////////////////////////////////////////
// Creates a new list...
LL *
LinkedList *
LL_new ()
{
LL *list;
LinkedList *list;
list = malloc (sizeof (LL));
list = malloc (sizeof (LinkedList));
if (!list)
return NULL;
@@ -36,7 +36,7 @@ LL_new ()
// Destroys the entire list
// Warning! Does not free the list data! (only the list itself)
int
LL_Destroy (LL * list)
LL_Destroy (LinkedList * list)
{
LL_node *node, *next;
@@ -115,7 +115,7 @@ LL_node_DestroyData (LL_node * node)
//////////////////////////////////////////////////////////////////////
// Returns to the beginning of the list...
int
LL_Rewind (LL * list)
LL_Rewind (LinkedList * list)
{
if (!list)
return -1;
@@ -136,7 +136,7 @@ LL_Rewind (LL * list)
//////////////////////////////////////////////////////////////////////
// Goes to the end of the list...
int
LL_End (LL * list)
LL_End (LinkedList * list)
{
if (!list)
return -1;
@@ -152,7 +152,7 @@ LL_End (LL * list)
//////////////////////////////////////////////////////////////////////
// Go to the next node
int
LL_Next (LL * list)
LL_Next (LinkedList * list)
{
if (!list)
return -1;
@@ -170,7 +170,7 @@ LL_Next (LL * list)
//////////////////////////////////////////////////////////////////////
// Go to the previous node
int
LL_Prev (LL * list)
LL_Prev (LinkedList * list)
{
if (!list)
return -1;
@@ -188,7 +188,7 @@ LL_Prev (LL * list)
//////////////////////////////////////////////////////////////////////
// Data manipulation
void *
LL_Get (LL * list)
LL_Get (LinkedList * list)
{
if (!list)
return NULL;
@@ -200,7 +200,7 @@ LL_Get (LL * list)
//////////////////////////////////////////////////////////////////////
int
LL_Put (LL * list, void *data)
LL_Put (LinkedList * list, void *data)
{
if (!list)
return -1;
@@ -214,7 +214,7 @@ LL_Put (LL * list, void *data)
//////////////////////////////////////////////////////////////////////
LL_node *
LL_GetNode (LL * list)
LL_GetNode (LinkedList * list)
{
if (!list)
return NULL;
@@ -225,7 +225,7 @@ LL_GetNode (LL * list)
//////////////////////////////////////////////////////////////////////
// Don't use this unless you know what you're doing.
int
LL_PutNode (LL * list, LL_node * node)
LL_PutNode (LinkedList * list, LL_node * node)
{
if (!list)
return -1;
@@ -239,7 +239,7 @@ LL_PutNode (LL * list, LL_node * node)
//////////////////////////////////////////////////////////////////////
void *
LL_GetFirst (LL * list) // gets data from first node
LL_GetFirst (LinkedList * list) // gets data from first node
{
if (!list)
return NULL;
@@ -253,7 +253,7 @@ LL_GetFirst (LL * list) // gets data from first node
//////////////////////////////////////////////////////////////////////
//
void *
LL_GetNext (LL * list) // ... next node
LL_GetNext (LinkedList * list) // ... next node
{
if (!list)
return NULL;
@@ -266,7 +266,7 @@ LL_GetNext (LL * list) // ... next node
//////////////////////////////////////////////////////////////////////
void *
LL_GetPrev (LL * list) // ... prev node
LL_GetPrev (LinkedList * list) // ... prev node
{
if (!list)
return NULL;
@@ -279,7 +279,7 @@ LL_GetPrev (LL * list) // ... prev node
//////////////////////////////////////////////////////////////////////
void *
LL_GetLast (LL * list) // ... last node
LL_GetLast (LinkedList * list) // ... last node
{
if (!list)
return NULL;
@@ -292,7 +292,7 @@ LL_GetLast (LL * list) // ... last node
//////////////////////////////////////////////////////////////////////
int
LL_AddNode (LL * list, void *add) // Adds node AFTER current one
LL_AddNode (LinkedList * list, void *add) // Adds node AFTER current one
{
LL_node *node;
@@ -348,7 +348,7 @@ LL_AddNode (LL * list, void *add) // Adds node AFTER current one
//////////////////////////////////////////////////////////////////////
int
LL_InsertNode (LL * list, void *add) // Adds node BEFORE current one
LL_InsertNode (LinkedList * list, void *add) // Adds node BEFORE current one
{
LL_node *node;
@@ -384,7 +384,7 @@ LL_InsertNode (LL * list, void *add) // Adds node BEFORE current one
// Removes a node from the link
// ... and advances one node forward
void *
LL_DeleteNode (LL * list)
LL_DeleteNode (LinkedList * list)
{
LL_node *next, *prev;
void *data;
@@ -434,7 +434,7 @@ LL_DeleteNode (LL * list)
//////////////////////////////////////////////////////////////////////
// Removes a specific node...
void *
LL_Remove (LL * list, void *data)
LL_Remove (LinkedList * list, void *data)
{
void *find;
@@ -454,7 +454,7 @@ LL_Remove (LL * list, void *data)
//////////////////////////////////////////////////////////////////////
// Stack operations
int
LL_Push (LL * list, void *add) // Add node to end of list
LL_Push (LinkedList * list, void *add) // Add node to end of list
{
if (!list)
return -1;
@@ -470,7 +470,7 @@ LL_Push (LL * list, void *add) // Add node to end of list
//////////////////////////////////////////////////////////////////////
void *
LL_Pop (LL * list) // Remove node from end of list
LL_Pop (LinkedList * list) // Remove node from end of list
{
if (!list)
return NULL;
@@ -483,14 +483,14 @@ LL_Pop (LL * list) // Remove node from end of list
//////////////////////////////////////////////////////////////////////
void *
LL_Top (LL * list) // Peek at end node
LL_Top (LinkedList * list) // Peek at end node
{
return LL_GetLast (list);
}
//////////////////////////////////////////////////////////////////////
void *
LL_Shift (LL * list) // Remove node from start of list
LL_Shift (LinkedList * list) // Remove node from start of list
{
if (!list)
return NULL;
@@ -503,14 +503,14 @@ LL_Shift (LL * list) // Remove node from start of list
//////////////////////////////////////////////////////////////////////
void *
LL_Look (LL * list) // Peek at first node
LL_Look (LinkedList * list) // Peek at first node
{
return LL_GetFirst (list);
}
//////////////////////////////////////////////////////////////////////
int
LL_Unshift (LL * list, void *add) // Add node to beginning of list
LL_Unshift (LinkedList * list, void *add) // Add node to beginning of list
{
if (!list)
return -1;
@@ -524,7 +524,7 @@ LL_Unshift (LL * list, void *add) // Add node to beginning of list
//////////////////////////////////////////////////////////////////////
int
LL_Roll (LL * list) // Make last node first
LL_Roll (LinkedList * list) // Make last node first
{
LL_node *node, *next;
@@ -566,7 +566,7 @@ LL_Roll (LL * list) // Make last node first
//////////////////////////////////////////////////////////////////////
int
LL_UnRoll (LL * list) // Roll the other way...
LL_UnRoll (LinkedList * list) // Roll the other way...
{
LL_node *node, *prev;
@@ -610,7 +610,7 @@ LL_UnRoll (LL * list) // Roll the other way...
// Add an item to the end of its "priority group"
// The list is assumed to be sorted already...
int
LL_PriorityEnqueue (LL * list, void *add, int compare (void *, void *))
LL_PriorityEnqueue (LinkedList * list, void *add, int compare (void *, void *))
{
void *data;
int i;
@@ -696,7 +696,7 @@ LL_nSwapNodes (int one, int two) // Switch two nodes positions...
//////////////////////////////////////////////////////////////////////
int
LL_Length (LL * list) // Returns # of nodes in entire list
LL_Length (LinkedList * list) // Returns # of nodes in entire list
{
LL_node *node;
int num = 0;
@@ -722,7 +722,7 @@ LL_Length (LL * list) // Returns # of nodes in entire list
// Note that this does *not* rewind the list first! You should do
// it yourself if you want to start from the beginning!
void *
LL_Find (LL * list, int compare (void *, void *), void *value)
LL_Find (LinkedList * list, int compare (void *, void *), void *value)
{
void *data;
@@ -747,7 +747,7 @@ LL_Find (LL * list, int compare (void *, void *), void *value)
// Sorts the list, then rewinds it...
//
int
LL_Sort (LL * list, int compare (void *, void *))
LL_Sort (LinkedList * list, int compare (void *, void *))
{
int i, j; // Junk / loop variables
int numnodes; // number of nodes in list
@@ -797,7 +797,7 @@ LL_Sort (LL * list, int compare (void *, void *))
}
void
LL_dprint (LL * list)
LL_dprint (LinkedList * list)
{
LL_node *current;
+36 -36
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@@ -7,7 +7,7 @@
To create a list, do the following:
LL *list;
LinkedList *list;
list = LL_new();
if(!list) handle_an_error();
@@ -120,81 +120,81 @@ typedef struct LL_node {
void *data;
} LL_node;
typedef struct LL {
typedef struct LinkedList {
LL_node head, tail;
LL_node *current;
} LL;
} LinkedList;
// Creates a new list...
LL *LL_new ();
LinkedList *LL_new ();
// Destroying lists...
int LL_Destroy (LL * list);
int LL_Destroy (LinkedList * list);
int LL_node_Destroy (LL_node * node);
int LL_node_Unlink (LL_node * node);
int LL_node_DestroyData (LL_node * node);
// Returns to the beginning of the list...
int LL_Rewind (LL * list);
int LL_Rewind (LinkedList * list);
// Goes to the end of the list...
int LL_End (LL * list);
int LL_End (LinkedList * list);
// Go to the next node
int LL_Next (LL * list);
int LL_Next (LinkedList * list);
// Go to the previous node
int LL_Prev (LL * list);
int LL_Prev (LinkedList * list);
// Data manipulation
void *LL_Get (LL * list);
int LL_Put (LL * list, void *data);
void *LL_Get (LinkedList * list);
int LL_Put (LinkedList * list, void *data);
// Don't use these next two unless you really know what you're doing.
LL_node *LL_GetNode (LL * list);
int LL_PutNode (LL * list, LL_node * node);
LL_node *LL_GetNode (LinkedList * list);
int LL_PutNode (LinkedList * list, LL_node * node);
void *LL_GetFirst (LL * list); // gets data from first node
void *LL_GetNext (LL * list); // ... next node
void *LL_GetPrev (LL * list); // ... prev node
void *LL_GetLast (LL * list); // ... last node
void *LL_GetFirst (LinkedList * list); // gets data from first node
void *LL_GetNext (LinkedList * list); // ... next node
void *LL_GetPrev (LinkedList * list); // ... prev node
void *LL_GetLast (LinkedList * list); // ... last node
int LL_AddNode (LL * list, void *add); // Adds node AFTER current one
int LL_InsertNode (LL * list, void *add); // Adds node BEFORE current one
int LL_AddNode (LinkedList * list, void *add); // Adds node AFTER current one
int LL_InsertNode (LinkedList * list, void *add); // Adds node BEFORE current one
// Removes a node from the link; returns the data from the node
void *LL_DeleteNode (LL * list);
void *LL_DeleteNode (LinkedList * list);
// Removes a specific node...
void *LL_Remove (LL * list, void *data);
void *LL_Remove (LinkedList * list, void *data);
// Stack operations
int LL_Push (LL * list, void *add); // Add node to end of list
void *LL_Pop (LL * list); // Remove node from end of list
void *LL_Top (LL * list); // Peek at end node
void *LL_Shift (LL * list); // Remove node from start of list
void *LL_Look (LL * list); // Peek at first node
int LL_Unshift (LL * list, void *add); // Add node to beginning of list
int LL_Push (LinkedList * list, void *add); // Add node to end of list
void *LL_Pop (LinkedList * list); // Remove node from end of list
void *LL_Top (LinkedList * list); // Peek at end node
void *LL_Shift (LinkedList * list); // Remove node from start of list
void *LL_Look (LinkedList * list); // Peek at first node
int LL_Unshift (LinkedList * list, void *add); // Add node to beginning of list
int LL_Roll (LL * list); // Make first node last
int LL_UnRoll (LL * list); // Roll the other way...
int LL_Roll (LinkedList * list); // Make first node last
int LL_UnRoll (LinkedList * list); // Roll the other way...
// Queue operations...
//int LL_Enqueue(LL *list, void *add);
//void * LL_Dequeue(LL *list);
//int LL_Enqueue(LinkedList *list, void *add);
//void * LL_Dequeue(LinkedList *list);
//////////////////////////////////////////////////////////////////////
// Queue operations...
#define LL_Enqueue(list,add) LL_Push(list,add)
#define LL_Dequeue(list) LL_Shift(list)
int LL_PriorityEnqueue (LL * list, void *add, int compare (void *, void *));
int LL_PriorityEnqueue (LinkedList * list, void *add, int compare (void *, void *));
int LL_SwapNodes (LL_node * one, LL_node * two); // Switch two nodes positions...
int LL_nSwapNodes (int one, int two); // Switch two nodes positions...
int LL_Length (LL * list); // Returns # of nodes in entire list
int LL_Length (LinkedList * list); // Returns # of nodes in entire list
// Searching...
void *LL_Find (LL * list, int compare (void *, void *), void *value);
void *LL_Find (LinkedList * list, int compare (void *, void *), void *value);
// Sorts the list...
int LL_Sort (LL * list, int compare (void *, void *));
int LL_Sort (LinkedList * list, int compare (void *, void *));
// Debugging...
void LL_dprint (LL * list);
void LL_dprint (LinkedList * list);
#endif