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lcdproc/server/clients.c
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/*
clients.c
Inits/shuts down client system,
creates/destroys individual clients,
enqueues/dequeues messages from clients,
and searches for clients in the list.
:)
*/
#include <stdio.h>
#include <stdlib.h>
#include <unistd.h>
#include <string.h>
#include "sock.h"
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#include "clients.h"
#include "client_data.h"
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#include "shared/report.h"
#include "render.h"
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LinkedList *clients;
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// Initialize and kill client list...
int
client_init ()
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{
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debug(RPT_INFO, "client_init()");
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clients = LL_new ();
if (!clients) {
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report( RPT_ERR, "client_init: Unable to create client list");
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return -1;
}
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return 0;
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}
int
client_shutdown ()
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{
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client *c;
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debug (RPT_INFO, "client_shutdown()");
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// Free all client structures...
// Note that the regular list loop doesn't work here, because
// client_destroy() calls LL_Remove()
for (c = LL_Pop (clients); c; c = LL_Pop (clients)) {
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debug (RPT_DEBUG, "client_shutdown: ...");
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if (c) {
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debug (RPT_DEBUG, "client_shutdown: ... %i ...", c->sock);
if (client_destroy (c) != 0) {
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report (RPT_ERR, "client_shutdown: Error freeing client");
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} else {
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debug (RPT_DEBUG, "client_shutdown: Freed client...");
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}
} else {
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debug (RPT_DEBUG, "client_shutdown: No client!");
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}
}
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// Then, free the list...
LL_Destroy (clients);
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debug (RPT_DEBUG, "client_shutdown: done");
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return 0;
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}
// A client is identified by the file descriptor
// associated with it.
//
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// Create and destroy clients....
client *
client_create (int sock)
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{
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client *c;
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debug (RPT_DEBUG, "client_create(%i)", sock);
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// Allocate new client...
c = malloc (sizeof (client));
if (!c) {
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report (RPT_ERR, "client_create: error allocating new client");
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return NULL;
}
// Init struct members
c->sock = 0;
c->data = NULL;
c->messages = NULL;
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c->sock = sock;
c->backlight_state = backlight; //By default we get the server setting
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// Set up message list...
c->messages = LL_new ();
if (!c->messages) {
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report (RPT_ERR, "client_create: error allocating message list");
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free (c);
return NULL;
}
// TODO: allocate and init client data...
c->data = malloc (sizeof (client_data));
if (!c->data) {
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report (RPT_ERR, "client_create: error allocating client data");
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free (c->messages);
free (c);
return NULL;
} else if (client_data_init (c->data) < 0) {
return NULL;
}
// TODO: Check for errors while adding the client to the list?
LL_Push (clients, (void *) c);
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return c;
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}
int
client_destroy (client * c)
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{
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int err;
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char *str;
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debug (RPT_INFO, "client_destroy()");
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if (!c)
return -1;
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// Eat the rest of the incoming requests...
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debug (RPT_DEBUG, "client_destroy: get_messages");
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while ((str = client_get_message (c))) {
if (str) {
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debug (RPT_DEBUG, "client_destroy: kill message %s", str);
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free (str);
}
}
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// close socket...
if (c->sock) {
// sock_send_string (c->sock, "bye\n");
close(c->sock);
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report(RPT_NOTICE, "closed socket for #%d", c->sock);
}
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err = LL_Destroy (c->messages);
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// Free client's other data
client_data_destroy (c->data);
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// Remove the client from the clients list...
LL_Remove (clients, c);
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free (c);
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return 0;
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}
// Add and remove messages from the client's queue...
int
client_add_message (client * c, char *message)
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{
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int err = 0;
char *dup;
char *str, *cp;
char delimiters[] = "\n\r\0";
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// int len;
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debug(RPT_DEBUG, "client_add_message(%s)", message);
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if (!c)
return -1;
if (!message)
return -1;
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// len = strlen(message);
// if(len < 1) return 0;
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// Copy the string to avoid overwriting the original...
dup = strdup (message);
if (!dup) {
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report(RPT_ERR, "client_add_message: Error allocating new string");
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return -1;
}
// Now split the string into lines and enqueue each one...
for (str = strtok (dup, delimiters); str; str = strtok (NULL, delimiters)) {
cp = strdup (str);
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debug (RPT_DEBUG, "client_add_message: %s", cp);
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err += LL_Enqueue (c->messages, (void *) cp);
}
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//debug(RPT_DEBUG, "client_add_message(%s): %i errors", message, err);
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free (dup); // Fixed memory leak...
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// Err is the number of errors encountered...
return err;
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}
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// Woo-hoo! A simple function. :)
char *
client_get_message (client * c)
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{
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char *str;
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debug(RPT_DEBUG, "client_get_message()");
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if (!c)
return NULL;
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str = (char *) LL_Dequeue (c->messages);
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//debug(RPT_DEBUG, "client_get_message: \"%s\"", str);
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return str;
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}
// Get and set the client's data...
int
client_set (client * c, void *data)
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{
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// You know, I really doubt this function will be useful...
return 0;
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}
void *
client_get (client * c)
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{
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// But this one might be handy...
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return NULL;
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}
client *
client_find_sock (int sock)
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{
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client *c;
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// debug(RPT_INFO, "client_find_sock(%i)", sock);
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LL_Rewind (clients);
do {
c = (client *) LL_Get (clients);
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// debug(RPT_DEBUG, "client_find_sock: ... %i ...", c->sock);
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if (c->sock == sock) {
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// debug(RPT_DEBUG, "client_find_sock: ..! %i !..", c->sock);
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return c;
}
} while (LL_Next (clients) == 0);
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debug (RPT_ERR, "client_find_sock: failed");
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return NULL;
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}