Restructure ESP32 firmware into modules, fix bugs, add tests

Structure (src/esp32/):
- logic/: DisplayController, schedule, power timer, LED pattern; pure C++
- display/: FlipdotFrames and bitmaps
- nano_link/: NanoLink (relay, serial, READY, bootloader) and flash bridge
- net/: WiFi/OTA/panic window, Home Assistant
- config.h with all settings; libs.h (globals in a header) removed

Bug fixes:
- Home Assistant switches now report their state back and start as ON
- loop() no longer blocks: WiFi.waitForConnectResult() (up to 60 s
  without WiFi) and getLocalTime() (5 s before NTP sync) were called
  every iteration
- Power switch off now powers off after 1 s even when a 30 s countdown
  is already running
- millis() overflow safe power-off timer; no frame catch-up bursts
- No garbage time string before NTP sync; 'Connecting...' stays instead
- Frames are only sent when the screen changes instead of every second
- Reset reasons are logged once instead of every 100 ms
- Removed dead code (unused fonts, WiFiMulti, rotated bitmap, ...)

Tests: new test_esp32 environment (26 tests); native renamed to test_nano

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
mangavalkandClaude Opus 5.5 committed 2026-10-13 00:56:32 +02:00
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commit 683a47c055
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#pragma once
#include <stdint.h>
#include "logic/power_timer.h"
// Power for the panels and the Nano (implemented by NanoLink)
class DisplayPower
{
public:
virtual bool isOn() = 0;
// Switch on and wait until the Nano is ready
virtual void on() = 0;
virtual void off() = 0;
};
// The screens the display can show (implemented by FlipdotFrames)
class Frames
{
public:
virtual void clock(int hour, int minute) = 0;
virtual void logo() = 0;
virtual void blank() = 0;
};
// Decides what the display shows and when it is powered, based on the time and the two
// Home Assistant switches. A frame is only sent when it changes. Pure logic, tested in
// test/test_esp32.
class DisplayController
{
public:
DisplayController(DisplayPower &power, Frames &frames);
// Home Assistant "FlipDot Display Clock" switch: off shows the logo instead of the clock
void setClockEnabled(bool enabled);
// Home Assistant "FlipDot Display Power" switch: off clears the display and powers it off
void setPowerEnabled(bool enabled);
bool clockEnabled() const;
bool powerEnabled() const;
// Call often (every loop). time_valid is false until the time is synced over NTP.
void update(uint32_t now, bool time_valid, int hour, int minute);
private:
enum class Screen
{
Unknown, // nothing sent since the last power on
Clock,
Logo,
Blank,
};
DisplayPower &_power;
Frames &_frames;
PowerTimer _off_timer;
bool _clock_enabled = true;
bool _power_enabled = true;
Screen _screen = Screen::Unknown;
int _shown_hour = -1;
int _shown_minute = -1;
void _showClock(int hour, int minute);
void _showLogo();
void _showBlank();
};