Files
Hexapod_Simulation_Unity/Assets/Serial3.cs
T
2019-05-19 00:18:28 +02:00

161 lines
4.5 KiB
C#

using System;
using UnityEngine;
using System.Collections;
using System.IO.Ports;
using System.Linq;
using UnityEngine.UI;
public class Serial3 : MonoBehaviour{
public RotationControl bot;
public Walk3 walk;
public float a1, a2, a3, b1, b2, b3;
~Serial3() {
serialPort.Close();
}
public bool enabled = false;
SerialPort serialPort;
public void Update()
{
if (serialPort == null)
{
serialPort = new SerialPort(@"\\.\" + "COM7", 115200);
try
{
serialPort.NewLine = "\r\n";
// serialPort.DataReceived += new SerialDataReceivedEventHandler(DataReceivedHandler);
serialPort.Open();
serialPort.DiscardOutBuffer();
serialPort.DiscardInBuffer();
enabled = true;
}
catch
{
enabled = false;
}
}
if (enabled)
{
if (serialPort is SerialPort)
{
string received = serialPort.ReadLine();
string[] data = received.Split(',');
foreach (string d in data)
{
string[] ch = d.Split('_');
int channel = int.Parse(ch.First());
float value = float.Parse(ch.Last());
switch (channel)
{
case 0:
a1 = value - 127;
break;
case 1:
a2 = value - 127;
break;
case 2:
a3 = value - 127;
break;
case 3:
b1 = value - 127;
break;
case 4:
b2 = value - 127;
break;
case 5:
b3 = value - 127;
break;
}
bot.rotation = new Quaternion(limit(a2, -20, 20), -1 * limit(a3, -20, 20), -1 * limit(a1, -20, 20),
1);
float speed = (float) (Math.Sqrt(b1 * b1 + b2 * b2) / 127) * 3;
walk.walkspeed = speed < 0.5f ? 0 : speed;
float rotation = -1 * limit(b3/4, -5, 5);
walk.centerRotation = rotation < 0.5f && rotation > -0.5f ? 0 : rotation;
walk.walkDirection = (-1 * ConvertRadiansToDegrees((float) Math.Atan2(b2, b1)));
}
}
}
}
private void DataReceivedHandler(object sender, SerialDataReceivedEventArgs e)
{
SerialPort serialPort = (SerialPort)sender;
if (enabled)
{
if (serialPort is SerialPort)
{
string received = serialPort.ReadLine();
string[] data = received.Split(',');
foreach (string d in data)
{
// if (data == "\r")
// continue;
string[] ch = d.Split('_');
int channel = int.Parse(ch.First());
float value = float.Parse(ch.Last());
switch (channel)
{
case 0:
a1 = value;
break;
case 1:
a2 = value;
break;
case 2:
a3 = value;
break;
case 3:
b1 = value;
break;
case 4:
b2 = value;
break;
case 5:
b3 = value;
break;
}
}
// bot.rotation = new Quaternion(-1* limit(y, -30, 30), 0, -1* limit(x, -30, 30), 1);
}
}
}
public float limit(float input, float min, float max)
{
input = input / 6;
return (input < max & input > min) ? input : input < min ? min : max;
}
public float ConvertRadiansToDegrees(float radians)
{
float degrees = (float)((180 / Math.PI) * radians);
return (degrees);
}
}