Files
Hexapod_Simulation_Unity/Assets/Serial/Serial2.cs
T

70 lines
1.6 KiB
C#

/*using System;
using UnityEngine;
using System.Collections;
using System.IO.Ports;
using System.Linq;
public class Serial2 : MonoBehaviour{
public float x;
public float y;
public RotationControl bot;
~Serial2() {
serialPort.Close();
}
public bool enabled = false;
SerialPort serialPort;
public void Update()
{
if (serialPort == null)
{
serialPort = new SerialPort(@"\\.\" + "COM7", 115200);
try
{
serialPort.NewLine = "\n";
serialPort.Open();
serialPort.DiscardOutBuffer();
serialPort.DiscardInBuffer();
enabled = true;
}
catch
{
enabled = false;
}
}
if (enabled)
{
if (serialPort is SerialPort)
{
string received = serialPort.ReadLine();
string[] data = received.Split(',');
x = ConvertRadiansToDegrees(float.Parse(data.First()));
y = ConvertRadiansToDegrees(float.Parse(data.Last()));
bot.rotation = new Quaternion(-1* limit(y, -30, 30), 0, -1* limit(x, -30, 30), 1);
}
}
}
public float limit(float input, float min, float max)
{
return (input < max & input > min) ? input : input < min ? min : max;
}
public float ConvertRadiansToDegrees(float radians)
{
float degrees = (float) ((180 / Math.PI) * radians);
return (degrees);
}
}
*/