Files
Hexapod_Simulation_Unity/Assets/Serial.cs
T
2018-11-13 23:09:58 +01:00

71 lines
1.5 KiB
C#

using UnityEngine;
using System.Collections;
using System.IO.Ports;
public class Serial {
private static Serial instance;
private Serial() { }
~Serial() {
serialPort.Close();
}
public static Serial Instance
{
get
{
if (instance == null)
{
instance = new Serial();
}
return instance;
}
}
public bool enabled = false;
SerialPort serialPort;
public void send(int start, int a, int b, int c)
{
if (enabled)
{
if (serialPort == null)
{
serialPort = new SerialPort(@"\\.\" + "COM10", 115200);
serialPort.Open();
serialPort.DiscardOutBuffer();
serialPort.DiscardInBuffer();
}
if (serialPort is SerialPort)
{
serialPort.Write(" #");
serialPort.Write(start.ToString());
serialPort.Write(" P");
serialPort.Write(a.ToString());
start++;
serialPort.Write(" #");
serialPort.Write(start.ToString());
serialPort.Write(" P");
serialPort.Write(b.ToString());
start++;
serialPort.Write(" #");
serialPort.Write(start.ToString());
serialPort.Write(" P");
serialPort.Write(c.ToString());
serialPort.Write(" \r");
}
}
}
}