using UnityEngine; using System.Collections; using System.IO.Ports; public class Serial { private static Serial instance; private Serial() { } ~Serial() { serialPort.Close(); } public static Serial Instance { get { if (instance == null) { instance = new Serial(); } return instance; } } public bool enabled = false; SerialPort serialPort; public void send(int start, int a, int b, int c) { if (enabled) { if (serialPort == null) { serialPort = new SerialPort(@"\\.\" + "COM10", 115200); serialPort.Open(); serialPort.DiscardOutBuffer(); serialPort.DiscardInBuffer(); } if (serialPort is SerialPort) { serialPort.Write(" #"); serialPort.Write(start.ToString()); serialPort.Write(" P"); serialPort.Write(a.ToString()); start++; serialPort.Write(" #"); serialPort.Write(start.ToString()); serialPort.Write(" P"); serialPort.Write(b.ToString()); start++; serialPort.Write(" #"); serialPort.Write(start.ToString()); serialPort.Write(" P"); serialPort.Write(c.ToString()); serialPort.Write(" \r"); } } } }