fix problem in returning to home
This commit is contained in:
Binary file not shown.
Binary file not shown.
+4
-4
@@ -48740,7 +48740,7 @@ MonoBehaviour:
|
||||
m_EditorClassIdentifier:
|
||||
transformation: {x: 0, y: 2, z: 0}
|
||||
transformation2: {x: 0, y: 0, z: 0}
|
||||
rotation: {x: -1, y: 0, z: 2, w: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 0}
|
||||
rotation2:
|
||||
- {fileID: 636309705}
|
||||
- {fileID: 596626244}
|
||||
@@ -48756,7 +48756,7 @@ MonoBehaviour:
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 0}
|
||||
m_GameObject: {fileID: 311513960}
|
||||
m_Enabled: 1
|
||||
m_Enabled: 0
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 62866dc69f17c5f40a7ec527e34e82f1, type: 3}
|
||||
m_Name:
|
||||
@@ -48769,7 +48769,7 @@ MonoBehaviour:
|
||||
- {fileID: 1772413224}
|
||||
- {fileID: 210611261}
|
||||
st: 5
|
||||
speed2: 30
|
||||
speed2: 1
|
||||
rotation: 0
|
||||
walkspeed: 1.5
|
||||
--- !u!114 &311513964
|
||||
@@ -48791,7 +48791,7 @@ MonoBehaviour:
|
||||
- {fileID: 1772413224}
|
||||
- {fileID: 210611261}
|
||||
st: 5
|
||||
speed2: 20
|
||||
speed2: 1
|
||||
rotation: 5
|
||||
--- !u!1 &311874317
|
||||
GameObject:
|
||||
|
||||
+23
-33
@@ -29,47 +29,37 @@ public class Serial {
|
||||
|
||||
public void send(int start, int a, int b, int c)
|
||||
{
|
||||
if (serialPort == null)
|
||||
{
|
||||
serialPort = new SerialPort(@"\\.\" + "COM10", 115200);
|
||||
|
||||
try
|
||||
{
|
||||
serialPort.Open();
|
||||
serialPort.DiscardOutBuffer();
|
||||
serialPort.DiscardInBuffer();
|
||||
|
||||
enabled = true;
|
||||
}
|
||||
catch
|
||||
{
|
||||
enabled = false;
|
||||
}
|
||||
}
|
||||
|
||||
if (enabled)
|
||||
{
|
||||
if (serialPort == null)
|
||||
{
|
||||
serialPort = new SerialPort(@"\\.\" + "COM10", 115200);
|
||||
|
||||
try
|
||||
{
|
||||
serialPort.Open();
|
||||
serialPort.DiscardOutBuffer();
|
||||
serialPort.DiscardInBuffer();
|
||||
}
|
||||
catch
|
||||
{
|
||||
enabled = false;
|
||||
}
|
||||
}
|
||||
|
||||
if (serialPort is SerialPort)
|
||||
{
|
||||
|
||||
serialPort.Write(" #");
|
||||
serialPort.Write(start.ToString());
|
||||
serialPort.Write(" P");
|
||||
serialPort.Write(a.ToString());
|
||||
|
||||
string send = " #" + start.ToString() + " P" + a.ToString();
|
||||
start++;
|
||||
|
||||
serialPort.Write(" #");
|
||||
serialPort.Write(start.ToString());
|
||||
serialPort.Write(" P");
|
||||
serialPort.Write(b.ToString());
|
||||
|
||||
send = send + " #" + start.ToString() + " P" + b.ToString();
|
||||
start++;
|
||||
send = send + " #" + start.ToString() + " P" + c.ToString();
|
||||
|
||||
serialPort.Write(" #");
|
||||
serialPort.Write(start.ToString());
|
||||
serialPort.Write(" P");
|
||||
serialPort.Write(c.ToString());
|
||||
send = send + " \r";
|
||||
|
||||
serialPort.Write(" \r");
|
||||
serialPort.Write(send);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
+2
-5
@@ -92,11 +92,8 @@ public class Walk : MonoBehaviour
|
||||
}
|
||||
else
|
||||
{
|
||||
Vector3 t2 = s[t].pos;
|
||||
t2.x *= walkspeed;
|
||||
|
||||
// rotate x,y around rotation.
|
||||
step2[index] = (Quaternion.Euler(0, rotation, 0) * t2) / speed2;
|
||||
Vector3 t2 = (legsInitial[index] + s[t].pos) - legs[index].GetComponent<Leg>().point;
|
||||
step2[index] = t2 / speed2;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
+18
-7
@@ -15,6 +15,7 @@ public class Walk2 : MonoBehaviour
|
||||
legsInitial.Add(legs[index].GetComponent<Leg>().point);
|
||||
step2.Add(0);
|
||||
step3.Add(0);
|
||||
step4.Add(new Vector3(0, 0, 0));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -66,6 +67,7 @@ public class Walk2 : MonoBehaviour
|
||||
//public float walkspeed = 1;
|
||||
private List<float> step2 = new List<float>();
|
||||
private List<float> step3 = new List<float>();
|
||||
private List<Vector3> step4 = new List<Vector3>();
|
||||
|
||||
// Update is called once per frame
|
||||
void FixedUpdate()
|
||||
@@ -89,11 +91,12 @@ public class Walk2 : MonoBehaviour
|
||||
{
|
||||
step2[index] = (rotation * s[t].rotation) / speed2;
|
||||
step3[index] = s[t].height / speed2;
|
||||
step4[index] = new Vector3(0, 0, 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
step2[index] = (rotation * s[t].rotation) / speed2;
|
||||
step3[index] = s[t].height / speed2;
|
||||
Vector3 t2 = legsInitial[index] - legs[index].GetComponent<Leg>().point;
|
||||
step4[index] = t2 / speed2;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -110,11 +113,19 @@ public class Walk2 : MonoBehaviour
|
||||
{
|
||||
for (int index = 0; index < legs.Count; ++index)
|
||||
{
|
||||
Vector3 n = legs[index].GetComponent<Leg>().getWorldPos();
|
||||
n = Quaternion.Euler(0, step2[index], 0) * n;
|
||||
n.y += step3[index];
|
||||
// rotate x,y around rotation.
|
||||
legs[index].GetComponent<Leg>().setWorldPos(n);
|
||||
if (step4[index] == new Vector3(0, 0, 0))
|
||||
{
|
||||
Vector3 n = legs[index].GetComponent<Leg>().getWorldPos();
|
||||
n = Quaternion.Euler(0, step2[index], 0) * n;
|
||||
n.y += step3[index];
|
||||
// rotate x,y around rotation.
|
||||
legs[index].GetComponent<Leg>().setWorldPos(n);
|
||||
}
|
||||
else
|
||||
{
|
||||
// return to home
|
||||
legs[index].GetComponent<Leg>().point += step4[index];
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user