v3 working transformations and working knie offset :D
This commit is contained in:
+23
-3
@@ -25,6 +25,10 @@ public class Foot : Component
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public double rotationX=0, rotationY=0, rotationZ=0;
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public double O1, O2, O3;
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public Vector3 transformation = new Vector3(0, 0, 0);
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static float temp = 2;
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void RL3()
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{
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if ((X == 0) && (Z == 0))
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@@ -34,6 +38,9 @@ public class Foot : Component
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if (X < 0)
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l3 = l3 * -1;
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//todo
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l3 -= temp;
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}
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double FO1()
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@@ -55,7 +62,12 @@ public class Foot : Component
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double y2 = Y * Y;
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double z2 = Z * Z;
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s = Math.Sqrt(x2 + y2 + z2);
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double t = Math.Sqrt(x2 + z2);
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t -= temp;
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t = t * t;
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//todo: X,Z remove distance temp.
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s = Math.Sqrt(y2 + t);
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//s = Math.Sqrt(x2 + y2 + z2);
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double t1 = 0;
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double s2 = s * s;
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@@ -127,10 +139,14 @@ public class Foot : Component
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Y += translateY;
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Z += translateZ;
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X -= transformation.x;
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Y -= transformation.y;
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Z -= transformation.z;
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/*RotateX();
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RotateY();
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RotateZ();*/
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// the order of these rotation transformations is important!!!
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Vector3 v = new Vector3((float)X, (float)Y, (float)Z);
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v = Quaternion.Euler((float)0, (float)rotationY, (float)0) * v;
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@@ -139,7 +155,7 @@ public class Foot : Component
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X = v.x;
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Y = v.y;
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Z = v.z;
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X -= translateX;
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Y -= translateY;
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Z -= translateZ;
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@@ -153,7 +169,11 @@ public class Foot : Component
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Z = tx * -1;
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// run IK
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// add adjustment from knie
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O1 = (90 - FO1());
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// remove adjustment from knie
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O2 = T1();
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O3 = 180 - T3();
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@@ -14,6 +14,8 @@ public class Leg : MonoBehaviour {
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public Vector3 point = new Vector3(10, 10, 0);
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public Quaternion rotation = new Quaternion(0, 0, 0, 0);
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public Vector3 transformation = new Vector3(0, 0, 0);
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public bool invert = false;
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public double translateX = 0;
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@@ -45,6 +47,8 @@ public class Leg : MonoBehaviour {
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foot.translateY = translateY;
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foot.translateZ = translateZ;
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foot.transformation = transformation;
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foot.invert = invert;
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foot.setleg();
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+2
-1
@@ -1834,7 +1834,7 @@ MeshRenderer:
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m_LightProbeUsage: 1
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m_ReflectionProbeUsage: 1
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m_Materials:
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- {fileID: 10756, guid: 0000000000000000e000000000000000, type: 0}
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- {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0}
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m_StaticBatchInfo:
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firstSubMesh: 0
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subMeshCount: 0
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@@ -3050,6 +3050,7 @@ MonoBehaviour:
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a3: 0
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point: {x: 10, y: 10, z: 0}
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rotation: {x: 0, y: 0, z: 0, w: 0}
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transformation: {x: 0, y: 0, z: 0}
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invert: 0
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translateX: 5
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translateY: 0
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+13
-6
@@ -34421,6 +34421,7 @@ MonoBehaviour:
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a3: 0
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point: {x: 4, y: -10, z: -13}
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rotation: {x: 0, y: 0, z: 0, w: 0}
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transformation: {x: 0, y: 0, z: 0}
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invert: 1
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translateX: 5
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translateY: 0
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@@ -48734,6 +48735,7 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 30ea8dc0510444c42ae4b4db1f5ee2bd, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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transformation: {x: 0, y: 0, z: 0}
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rotation: {x: 0, y: 0, z: 0, w: 0}
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rotation2:
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- {fileID: 636309705}
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@@ -54484,7 +54486,7 @@ Transform:
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m_PrefabInternal: {fileID: 0}
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m_GameObject: {fileID: 349087549}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalPosition: {x: 0, y: 0, z: 2}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children:
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- {fileID: 526007731}
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@@ -92879,6 +92881,7 @@ MonoBehaviour:
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a3: 0
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point: {x: 0, y: -10, z: 15}
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rotation: {x: 0, y: 0, z: 0, w: 0}
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transformation: {x: 0, y: 0, z: 0}
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invert: 0
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translateX: 0
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translateY: 0
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@@ -99400,6 +99403,7 @@ MonoBehaviour:
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a3: 0
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point: {x: -4, y: -10, z: 13}
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rotation: {x: 0, y: 0, z: 0, w: 0}
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transformation: {x: 0, y: 0, z: 0}
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invert: 0
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translateX: -5
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translateY: 0
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@@ -138777,7 +138781,7 @@ Transform:
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m_PrefabInternal: {fileID: 0}
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m_GameObject: {fileID: 866778528}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalPosition: {x: 0, y: 0, z: 2}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children:
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- {fileID: 246942919}
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@@ -157414,7 +157418,7 @@ Transform:
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m_PrefabInternal: {fileID: 0}
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m_GameObject: {fileID: 986205296}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalPosition: {x: 0, y: 0, z: 2}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children:
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- {fileID: 1248951963}
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@@ -234724,6 +234728,7 @@ MonoBehaviour:
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a3: 0
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point: {x: -4, y: -10, z: -13}
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rotation: {x: 0, y: 0, z: 0, w: 0}
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transformation: {x: 0, y: 0, z: 0}
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invert: 1
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translateX: -5
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translateY: 0
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@@ -252249,7 +252254,7 @@ Transform:
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m_PrefabInternal: {fileID: 0}
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m_GameObject: {fileID: 1573589440}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalPosition: {x: 0, y: 0, z: 2}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children:
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- {fileID: 952427227}
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@@ -259155,6 +259160,7 @@ MonoBehaviour:
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a3: 0
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point: {x: 4, y: -10, z: 13}
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rotation: {x: 0, y: 0, z: 0, w: 0}
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transformation: {x: 0, y: 0, z: 0}
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invert: 0
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translateX: 5
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translateY: 0
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@@ -283853,6 +283859,7 @@ MonoBehaviour:
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a3: 0
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point: {x: 0, y: -10, z: -15}
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rotation: {x: 0, y: 0, z: 0, w: 0}
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transformation: {x: 0, y: 0, z: 0}
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invert: 1
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translateX: 0
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translateY: 0
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@@ -290809,7 +290816,7 @@ Transform:
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m_PrefabInternal: {fileID: 0}
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m_GameObject: {fileID: 1813824933}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalPosition: {x: 0, y: 0, z: 2}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children:
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- {fileID: 1534966623}
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@@ -305949,7 +305956,7 @@ Transform:
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m_PrefabInternal: {fileID: 0}
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m_GameObject: {fileID: 1902568238}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalPosition: {x: 0, y: 0, z: 2}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children:
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- {fileID: 1164689000}
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