v5 ITS ALIVE, IT WALKS!
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-12
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//rotation.y = r2.update();
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//rotation.y = r2.update();
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||||||
//rotation.z = r3.update();
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//rotation.z = r3.update();
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||||||
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transformation.x = r4.update();
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//transformation.x = r4.update();
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//transformation.y = r5.update();
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//transformation.y = r5.update();
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transformation.z = r6.update();
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//transformation.z = r6.update();
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/*transformation2.x = r7.update();
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/*transformation2.x = r7.update();
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transformation2.y = r8.update();
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transformation2.y = r8.update();
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+28
-23
@@ -23,42 +23,47 @@ public class Serial {
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}
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}
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}
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}
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public bool enabled = false;
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SerialPort serialPort;
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SerialPort serialPort;
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public void send(int start, int a, int b, int c)
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public void send(int start, int a, int b, int c)
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{
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{
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if (serialPort == null)
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if (enabled)
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{
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{
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serialPort = new SerialPort(@"\\.\" + "COM10", 115200);
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if (serialPort == null)
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{
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serialPort = new SerialPort(@"\\.\" + "COM10", 115200);
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serialPort.Open();
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serialPort.Open();
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serialPort.DiscardOutBuffer();
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serialPort.DiscardOutBuffer();
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serialPort.DiscardInBuffer();
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serialPort.DiscardInBuffer();
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}
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}
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if (serialPort is SerialPort)
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if (serialPort is SerialPort)
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{
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{
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serialPort.Write(" #");
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serialPort.Write(" #");
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serialPort.Write(start.ToString());
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serialPort.Write(start.ToString());
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serialPort.Write(" P");
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serialPort.Write(" P");
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serialPort.Write(a.ToString());
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serialPort.Write(a.ToString());
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start++;
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start++;
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serialPort.Write(" #");
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serialPort.Write(" #");
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serialPort.Write(start.ToString());
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serialPort.Write(start.ToString());
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serialPort.Write(" P");
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serialPort.Write(" P");
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serialPort.Write(b.ToString());
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serialPort.Write(b.ToString());
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start++;
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start++;
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serialPort.Write(" #");
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serialPort.Write(" #");
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serialPort.Write(start.ToString());
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serialPort.Write(start.ToString());
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serialPort.Write(" P");
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serialPort.Write(" P");
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||||||
serialPort.Write(c.ToString());
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serialPort.Write(c.ToString());
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serialPort.Write(" \r");
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serialPort.Write(" \r");
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}
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}
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}
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||||||
}
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}
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||||||
|
|
||||||
|
|||||||
+101
@@ -0,0 +1,101 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class Walk : MonoBehaviour
|
||||||
|
{
|
||||||
|
public List<GameObject> legs = new List<GameObject>();
|
||||||
|
private List<Vector3> legsInitial = new List<Vector3>();
|
||||||
|
|
||||||
|
// Use this for initialization
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
for (int index = 0; index < legs.Count; ++index)
|
||||||
|
{
|
||||||
|
legsInitial.Add(legs[index].GetComponent<Leg>().point);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
struct step
|
||||||
|
{
|
||||||
|
public Vector3 pos;
|
||||||
|
public bool inAir;
|
||||||
|
|
||||||
|
public step(Vector3 p, bool i)
|
||||||
|
{
|
||||||
|
pos = p;
|
||||||
|
inAir = i;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// 1, 3, 5 -= 3
|
||||||
|
|
||||||
|
int offset(int i, int offset, int max)
|
||||||
|
{
|
||||||
|
return i - offset < 0 ? (max - (offset - i)) : i - offset;
|
||||||
|
}
|
||||||
|
|
||||||
|
step[] s = {
|
||||||
|
new step(new Vector3(-1, 0, 0), false),
|
||||||
|
|
||||||
|
new step(new Vector3(0, -2, 0), false),
|
||||||
|
|
||||||
|
new step(new Vector3(0, 0, 0), false), // rest
|
||||||
|
|
||||||
|
new step(new Vector3(1, 0, 0), false),
|
||||||
|
new step(new Vector3(1, 0, 0), false),
|
||||||
|
|
||||||
|
new step(new Vector3(0, 0, 0), false), // rest
|
||||||
|
|
||||||
|
new step(new Vector3(0, 2, 0), true),
|
||||||
|
new step(new Vector3(-1, 0, 0), false),
|
||||||
|
};
|
||||||
|
|
||||||
|
public int st = 5;
|
||||||
|
public int speed2 = 30;
|
||||||
|
int speed = 10;
|
||||||
|
|
||||||
|
public float rotation = 0;
|
||||||
|
|
||||||
|
int size = 8;
|
||||||
|
|
||||||
|
public float walkspeed = 1;
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void FixedUpdate()
|
||||||
|
{
|
||||||
|
if (speed <= 0)
|
||||||
|
{
|
||||||
|
if (st >= size-1)
|
||||||
|
st = 0;
|
||||||
|
else
|
||||||
|
st++;
|
||||||
|
|
||||||
|
for (int index = 0; index < legs.Count; ++index)
|
||||||
|
{
|
||||||
|
int t = st;
|
||||||
|
if (index == 1 || index == 3 || index == 5)
|
||||||
|
{
|
||||||
|
t = offset(st, 4, size);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (s[t].inAir == false)
|
||||||
|
{
|
||||||
|
Vector3 t2 = s[t].pos;
|
||||||
|
t2.x *= walkspeed;
|
||||||
|
|
||||||
|
// rotate x,y around rotation.
|
||||||
|
legs[index].GetComponent<Leg>().point += Quaternion.Euler(0, rotation, 0) * t2;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
legs[index].GetComponent<Leg>().point = legsInitial[index] + s[t].pos;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
speed = speed2;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
speed--;
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,13 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 62866dc69f17c5f40a7ec527e34e82f1
|
||||||
|
timeCreated: 1542141752
|
||||||
|
licenseType: Free
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
Reference in New Issue
Block a user