v6 rotational walking :D
This commit is contained in:
Binary file not shown.
Binary file not shown.
Binary file not shown.
+11
-1
@@ -24,7 +24,7 @@ public class Leg : MonoBehaviour {
|
||||
public double translateZ = 0;
|
||||
|
||||
public GameObject pointShouldBe;
|
||||
public Vector3 pos = new Vector3(0, 0, 0);
|
||||
//public Vector3 pos = new Vector3(0, 0, 0);
|
||||
|
||||
public int startServo = -1;
|
||||
|
||||
@@ -99,6 +99,16 @@ public class Leg : MonoBehaviour {
|
||||
pointShouldBe.transform.localPosition = foot.pos;
|
||||
}
|
||||
|
||||
public Vector3 getWorldPos()
|
||||
{
|
||||
return point + new Vector3((float)translateX, (float)translateY, (float)translateZ);
|
||||
}
|
||||
|
||||
public void setWorldPos(Vector3 pos)
|
||||
{
|
||||
this.point = pos - new Vector3((float)translateX, (float)translateY, (float)translateZ);
|
||||
}
|
||||
|
||||
public static float Remap(float value, float from1, float to1, float from2, float to2)
|
||||
{
|
||||
return (value - from1) / (to1 - from1) * (to2 - from2) + from2;
|
||||
|
||||
+28
-12
@@ -34428,7 +34428,6 @@ MonoBehaviour:
|
||||
translateY: 0
|
||||
translateZ: -5
|
||||
pointShouldBe: {fileID: 32992308}
|
||||
pos: {x: 0, y: 0, z: 0}
|
||||
startServo: 22
|
||||
--- !u!1 &211071650
|
||||
GameObject:
|
||||
@@ -48707,6 +48706,7 @@ GameObject:
|
||||
- component: {fileID: 311513961}
|
||||
- component: {fileID: 311513962}
|
||||
- component: {fileID: 311513963}
|
||||
- component: {fileID: 311513964}
|
||||
m_Layer: 0
|
||||
m_Name: RotationControl
|
||||
m_TagString: Untagged
|
||||
@@ -48738,7 +48738,7 @@ MonoBehaviour:
|
||||
m_Script: {fileID: 11500000, guid: 30ea8dc0510444c42ae4b4db1f5ee2bd, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
transformation: {x: 0, y: 0, z: 0}
|
||||
transformation: {x: 0, y: 2, z: 0}
|
||||
transformation2: {x: 0, y: 0, z: 0}
|
||||
rotation: {x: -1, y: 0, z: 2, w: 0}
|
||||
rotation2:
|
||||
@@ -48756,7 +48756,7 @@ MonoBehaviour:
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 0}
|
||||
m_GameObject: {fileID: 311513960}
|
||||
m_Enabled: 1
|
||||
m_Enabled: 0
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 62866dc69f17c5f40a7ec527e34e82f1, type: 3}
|
||||
m_Name:
|
||||
@@ -48772,6 +48772,27 @@ MonoBehaviour:
|
||||
speed2: 5
|
||||
rotation: 0
|
||||
walkspeed: 1.5
|
||||
--- !u!114 &311513964
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 0}
|
||||
m_GameObject: {fileID: 311513960}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 91e6f3895f276d94da1803128e6290e0, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
legs:
|
||||
- {fileID: 636309705}
|
||||
- {fileID: 596626244}
|
||||
- {fileID: 1619174560}
|
||||
- {fileID: 1453644144}
|
||||
- {fileID: 1772413224}
|
||||
- {fileID: 210611261}
|
||||
st: 5
|
||||
speed2: 5
|
||||
rotation: 1
|
||||
--- !u!1 &311874317
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
@@ -92904,7 +92925,6 @@ MonoBehaviour:
|
||||
translateY: 0
|
||||
translateZ: 7
|
||||
pointShouldBe: {fileID: 914986742}
|
||||
pos: {x: 0, y: 0, z: 0}
|
||||
startServo: 3
|
||||
--- !u!1 &596816813
|
||||
GameObject:
|
||||
@@ -99428,7 +99448,6 @@ MonoBehaviour:
|
||||
translateY: 0
|
||||
translateZ: 5
|
||||
pointShouldBe: {fileID: 2018746516}
|
||||
pos: {x: 0, y: 0, z: 0}
|
||||
startServo: 0
|
||||
--- !u!1 &636734778
|
||||
GameObject:
|
||||
@@ -223943,8 +223962,8 @@ Transform:
|
||||
m_PrefabInternal: {fileID: 0}
|
||||
m_GameObject: {fileID: 1389944203}
|
||||
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 10, y: 1, z: 10}
|
||||
m_LocalPosition: {x: 0, y: -1, z: 0}
|
||||
m_LocalScale: {x: 10, y: 2.5, z: 10}
|
||||
m_Children: []
|
||||
m_Father: {fileID: 1971572978}
|
||||
m_RootOrder: 0
|
||||
@@ -234755,7 +234774,6 @@ MonoBehaviour:
|
||||
translateY: 0
|
||||
translateZ: -5
|
||||
pointShouldBe: {fileID: 591879371}
|
||||
pos: {x: 0, y: 0, z: 0}
|
||||
startServo: 16
|
||||
--- !u!1 &1454125721
|
||||
GameObject:
|
||||
@@ -245844,8 +245862,8 @@ Transform:
|
||||
m_PrefabInternal: {fileID: 0}
|
||||
m_GameObject: {fileID: 1525476315}
|
||||
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 5, y: 1, z: 13.5}
|
||||
m_LocalPosition: {x: 0, y: -1, z: 0}
|
||||
m_LocalScale: {x: 5, y: 2.5, z: 13.5}
|
||||
m_Children: []
|
||||
m_Father: {fileID: 1971572978}
|
||||
m_RootOrder: 1
|
||||
@@ -259278,7 +259296,6 @@ MonoBehaviour:
|
||||
translateY: 0
|
||||
translateZ: 5
|
||||
pointShouldBe: {fileID: 1943602706}
|
||||
pos: {x: 0, y: 0, z: 0}
|
||||
startServo: 6
|
||||
--- !u!1 &1619291355
|
||||
GameObject:
|
||||
@@ -283979,7 +283996,6 @@ MonoBehaviour:
|
||||
translateY: 0
|
||||
translateZ: -7
|
||||
pointShouldBe: {fileID: 955360344}
|
||||
pos: {x: 0, y: 0, z: 0}
|
||||
startServo: 19
|
||||
--- !u!1 &1772635191
|
||||
GameObject:
|
||||
|
||||
+10
-3
@@ -35,9 +35,16 @@ public class Serial {
|
||||
{
|
||||
serialPort = new SerialPort(@"\\.\" + "COM10", 115200);
|
||||
|
||||
serialPort.Open();
|
||||
serialPort.DiscardOutBuffer();
|
||||
serialPort.DiscardInBuffer();
|
||||
try
|
||||
{
|
||||
serialPort.Open();
|
||||
serialPort.DiscardOutBuffer();
|
||||
serialPort.DiscardInBuffer();
|
||||
}
|
||||
catch
|
||||
{
|
||||
enabled = false;
|
||||
}
|
||||
}
|
||||
|
||||
if (serialPort is SerialPort)
|
||||
|
||||
+2
-2
@@ -47,8 +47,8 @@ public class Walk : MonoBehaviour
|
||||
|
||||
new step(new Vector3(0, 0, 0), false), // rest
|
||||
|
||||
new step(new Vector3(0, 2, 0), true),
|
||||
new step(new Vector3(-1, 0, 0), false),
|
||||
new step(new Vector3(0, 2, 0), false),
|
||||
new step(new Vector3(-1, 0, 0), true),
|
||||
};
|
||||
|
||||
public int st = 5;
|
||||
|
||||
+103
@@ -0,0 +1,103 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class Walk2 : MonoBehaviour
|
||||
{
|
||||
public List<GameObject> legs = new List<GameObject>();
|
||||
private List<Vector3> legsInitial = new List<Vector3>();
|
||||
|
||||
// Use this for initialization
|
||||
void Start()
|
||||
{
|
||||
for (int index = 0; index < legs.Count; ++index)
|
||||
{
|
||||
legsInitial.Add(legs[index].GetComponent<Leg>().point);
|
||||
}
|
||||
}
|
||||
|
||||
struct step
|
||||
{
|
||||
public float rotation;
|
||||
public float height;
|
||||
public bool inAir;
|
||||
|
||||
public step(float r, float h, bool i)
|
||||
{
|
||||
rotation = r;
|
||||
height = h;
|
||||
inAir = i;
|
||||
}
|
||||
}
|
||||
|
||||
// 1, 3, 5 -= 3
|
||||
|
||||
int offset(int i, int offset, int max)
|
||||
{
|
||||
return i - offset < 0 ? (max - (offset - i)) : i - offset;
|
||||
}
|
||||
|
||||
step[] s = {
|
||||
new step(-1, 0, false),
|
||||
|
||||
new step(0, -2, false),
|
||||
|
||||
new step(0, 0, false), // rest
|
||||
|
||||
new step(1, 0, false),
|
||||
new step(1, 0, false),
|
||||
|
||||
new step(0, 0, false), // rest
|
||||
|
||||
new step(0, 2, false),
|
||||
new step(-1, 0, true),
|
||||
};
|
||||
|
||||
public int st = 5;
|
||||
public int speed2 = 30;
|
||||
int speed = 10;
|
||||
|
||||
public float rotation = 0;
|
||||
|
||||
int size = 8;
|
||||
|
||||
//public float walkspeed = 1;
|
||||
|
||||
// Update is called once per frame
|
||||
void FixedUpdate()
|
||||
{
|
||||
if (speed <= 0)
|
||||
{
|
||||
if (st >= size-1)
|
||||
st = 0;
|
||||
else
|
||||
st++;
|
||||
|
||||
for (int index = 0; index < legs.Count; ++index)
|
||||
{
|
||||
int t = st;
|
||||
if (index == 1 || index == 3 || index == 5)
|
||||
{
|
||||
t = offset(st, 4, size);
|
||||
}
|
||||
|
||||
if (s[t].inAir == false)
|
||||
{
|
||||
Vector3 n = legs[index].GetComponent<Leg>().getWorldPos();
|
||||
n = Quaternion.Euler(0, rotation * s[t].rotation, 0) * n;
|
||||
n.y += s[t].height;
|
||||
// rotate x,y around rotation.
|
||||
legs[index].GetComponent<Leg>().setWorldPos(n);
|
||||
}
|
||||
else
|
||||
{
|
||||
legs[index].GetComponent<Leg>().point = legsInitial[index] + new Vector3(0, s[t].height, 0);
|
||||
}
|
||||
}
|
||||
|
||||
speed = speed2;
|
||||
}
|
||||
else
|
||||
speed--;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,13 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 91e6f3895f276d94da1803128e6290e0
|
||||
timeCreated: 1542229569
|
||||
licenseType: Free
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Reference in New Issue
Block a user