changed implementation a little from interface to abstract.
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@@ -12,6 +12,9 @@ public class CanvasView extends View
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// Variabelen
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Resources r;
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GameStateInterface Foreground = null;
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GameStateInterface Background = null;
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// Score.
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public int startLevel = 0;
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@@ -23,6 +26,8 @@ public class CanvasView extends View
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super(context);
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super.setBackgroundColor(Color.BLACK);
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Foreground = new GamePlay();
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}
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public void SetActivity(Activity activity)
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@@ -31,6 +36,7 @@ public class CanvasView extends View
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GamePlay.Instance.SetCanvas(this);
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GamePlay.Instance.SetStartLevel(startLevel);
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GamePlay.Instance.SetPayedVersion(PayedVersion);
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GamePlay.Instance.SetGameState(GamePlay.GS_LOAD);
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// Start Game.
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@@ -53,4 +59,21 @@ public class CanvasView extends View
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{
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GamePlay.Instance.SendMove(x, y, pointerUp);
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}
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public void OnGameStateChanged(int gameState)
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{
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switch(gameState)
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{
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case GameStateInterface.GS_PAUSED:
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{
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break;
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}
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case GameStateInterface.GS_GAMEOVER:
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{
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break;
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}
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}
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}
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}
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@@ -0,0 +1,73 @@
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package mangavalk.tetris;
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import android.app.Activity;
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import android.graphics.Canvas;
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public class GameMenu extends GameStateInterface
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{
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// Instance.
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public static GameMenu Instance = new GameMenu();
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// GameState.
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protected int GameState = GS_STOPPED;
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// Methods.
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@Override
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public void DrawFrame(Canvas canvas) {
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// TODO Auto-generated method stub
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}
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@Override
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public void SendMove(float x, float y, boolean pointerUp) {
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// TODO Auto-generated method stub
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}
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@Override
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public void SetGameState(int gameState)
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{
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GameState = gameState;
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switch(GameState)
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{
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}
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canvasView.OnGameStateChanged(GameState);
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}
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@Override
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public void onPause() {
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// TODO Auto-generated method stub
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}
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@Override
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public void SetActivity(Activity activity) {
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// TODO Auto-generated method stub
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}
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@Override
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public void SetCanvas(CanvasView _CanvasView) {
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// TODO Auto-generated method stub
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}
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@Override
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public void SetPayedVersion(boolean payedVersion) {
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// TODO Auto-generated method stub
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}
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@Override
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public int GetGameState() {
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// TODO Auto-generated method stub
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return 0;
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}
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// Internal.
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CanvasView canvasView;
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Activity activity = null;
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}
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+1941
-1939
File diff suppressed because it is too large
Load Diff
@@ -1,38 +1,36 @@
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package mangavalk.tetris;
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import android.app.Activity;
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import android.graphics.Canvas;
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public interface GameStateInterface
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{
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// GameState Parameters
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final int GS_STOPPED = 0;
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final int GS_LOADING = 1;
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final int GS_PLAYING = 2;
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final int GS_GAMEOVER = 3;
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final int GS_PAUSED = 4;
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final int GS_START = 5;
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final int GS_LOAD = 6;
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final int GS_READY = 7;
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// Methods.
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public void DrawFrame(Canvas canvas);
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public void SendMove(float x,float y, boolean pointerUp);
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public void SetGameState(int gameState);
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public void onPause();
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// SetParameters.
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public void SetActivity(Activity activity);
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public void SetCanvas(CanvasView _CanvasView);
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public void SetStartLevel(int startLevel);
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public void SetPayedVersion(boolean payedVersion);
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// Get
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public int GetGameState();
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}
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package mangavalk.tetris;
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import android.app.Activity;
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import android.graphics.Canvas;
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public abstract class GameStateInterface
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{
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// GameState Parameters
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final static int GS_STOPPED = 0;
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final static int GS_LOADING = 1;
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final static int GS_PLAYING = 2;
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final static int GS_GAMEOVER = 3;
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final static int GS_PAUSED = 4;
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final static int GS_START = 5;
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final static int GS_LOAD = 6;
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final static int GS_READY = 7;
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// Methods.
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public abstract void DrawFrame(Canvas canvas);
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public abstract void SendMove(float x,float y, boolean pointerUp);
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public abstract void SetGameState(int gameState);
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public abstract void onPause();
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// SetParameters.
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public abstract void SetActivity(Activity activity);
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public abstract void SetCanvas(CanvasView _CanvasView);
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public abstract void SetPayedVersion(boolean payedVersion);
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// Get
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public abstract int GetGameState();
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}
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