Files
planar-EL512.256-H/components/el512/el512_display.h
T
mangavalkandClaude Opus 5.5 e9b91c5628 Add four animated KonoSuba ESPHome pages
Megumin's daily explosion, the Adventurers' Guild quest board (agenda,
weather, solar), Megumin's adventurer card and a party battle against a
giant toad with a live-data battle log. Original 1-bit pixel art lives in
tools/konosuba_sprites.py, which generates konosuba_sprites.h and can
render a preview PNG.

Home data and drawing helpers shared by the themed pages move to
el512_pages.h; the display gains dither_mask() for a dissolve-in intro.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-18 23:46:24 +02:00

100 lines
4.0 KiB
C++

#pragma once
#include <vector>
#include "cyberpunk.h"
#include "el512_helpers.h"
#include "konosuba.h"
#include "el512_panel.h"
#include "esphome/components/display/display_buffer.h"
#include "esphome/core/component.h"
#include "still_alive.h"
namespace esphome::el512 {
// ESPHome display for the Planar EL512.256-H. Drawing goes into the panel
// driver's back buffer; every update() hands it to the refresh in one piece.
class EL512Display : public display::DisplayBuffer {
public:
void set_pins(int vclk, int vid, int tvid, int hs, int vs, int enable, int low_power) {
this->pins_ = {(int8_t) vclk, (int8_t) vid, (int8_t) tvid, (int8_t) hs,
(int8_t) vs, (int8_t) enable, (int8_t) low_power};
}
void setup() override;
void loop() override;
void update() override;
void dump_config() override;
float get_setup_priority() const override { return setup_priority::PROCESSOR; }
void fill(Color color) override;
display::DisplayType get_display_type() override { return display::DisplayType::DISPLAY_TYPE_BINARY; }
// Display on/off (ENABLE) and low-power mode (_LOWPWR), e.g. from template switches.
void set_enabled(bool on);
void set_low_power(bool on);
bool is_enabled() const { return this->enabled_; }
bool is_low_power() const { return this->low_power_; }
bool has_enable_pin() const { return this->pins_.enable >= 0; }
bool has_low_power_pin() const { return this->pins_.lowpwr_n >= 0; }
// Portal end-credits show. Showing this page restarts it; while it is the
// active page the display redraws as the show advances, and when it ends the
// previous page comes back. Draw it from that page's lambda with
// draw_still_alive().
void set_still_alive_page(display::DisplayPage *page) { this->still_alive_page_ = page; }
void draw_still_alive();
// Show the Still Alive page and start the show from the top (also when it is
// already playing).
void play_still_alive();
bool is_still_alive_playing() const {
return this->still_alive_page_ != nullptr && this->get_active_page() == this->still_alive_page_;
}
// When to start the music, in ms after the page was shown.
uint32_t still_alive_song_start_ms() const { return el512sa::StillAlivePlayer::songStartMs(); }
// Animated pages redraw every animation interval while they are shown,
// instead of once per update_interval. Their lambdas can use page_age_ms()
// as the animation clock.
void add_animated_page(display::DisplayPage *page) { this->animated_pages_.push_back(page); }
void set_animation_interval(uint32_t ms) { this->animation_interval_ = ms; }
// Time since the active page was shown, in ms.
uint32_t page_age_ms();
// millis() when the active page was shown (as seen by page_age_ms()).
uint32_t page_shown_at() const { return this->age_start_; }
// Effects on the drawing buffer, for use after drawing a page: shift rows
// y..y+height-1 right by dx pixels (wrapping around), invert a rectangle.
void shift_rows(int y, int height, int dx);
void invert_rect(int x, int y, int width, int height);
// Keep only the pixels whose 4x4 Bayer threshold is below level (0..16):
// 0 clears everything, 16 keeps everything. Steps of it dissolve a page in.
void dither_mask(int level);
protected:
void draw_absolute_pixel_internal(int x, int y, Color color) override;
void check_refresh_health_();
int get_width_internal() override { return EL512Panel::WIDTH; }
int get_height_internal() override { return EL512Panel::HEIGHT; }
EL512Pins pins_{18, 19, 21, 22, 23, -1, -1};
EL512Panel *panel_{nullptr};
bool enabled_{true};
bool low_power_{false};
uint32_t health_checked_{0};
uint32_t health_logged_{0};
display::DisplayPage *still_alive_page_{nullptr};
display::DisplayPage *still_alive_return_{nullptr};
bool still_alive_was_active_{false};
el512sa::StillAlivePlayer still_alive_;
std::vector<display::DisplayPage *> animated_pages_;
uint32_t animation_interval_{66};
uint32_t animated_at_{0};
const display::DisplayPage *age_page_{nullptr};
uint32_t age_start_{0};
};
} // namespace esphome::el512