Files
planar-EL512.256-H/components/el512/cyberpunk.h
T
mangavalkandClaude Opus 5.5 50ee17b3f6 Add four animated Cyberpunk-style ESPHome pages
Netrunner HUD, self-solving breach protocol, optics boot-and-scan and a
split HUD with a mini breach matrix, all in the page rotation. The el512
display gains animated_pages / animation_interval (redraw ~15 fps while
shown), page_age_ms() as animation clock, and shift_rows() / invert_rect()
for glitch effects.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-18 23:29:12 +02:00

56 lines
2.0 KiB
C++

// Cyberpunk-style animated pages for the ESPHome display: a netrunner HUD, a
// self-solving breach protocol, an optics boot-and-scan sequence, and a HUD
// with a small breach matrix. Inspired by the look of Cyberpunk 2077; the
// layouts and graphics are drawn from scratch, no game assets are used.
//
// Each function draws a whole page. Call it from a page lambda and list that
// page under animated_pages: the animation clock is the display's
// page_age_ms(), so every page starts its intro when it is shown.
#pragma once
#include <cmath>
#include <string>
#include "esphome/components/display/display.h"
#include "esphome/core/time.h"
namespace esphome::el512 {
class EL512Display;
namespace cyber {
struct Fonts {
display::BaseFont *title{nullptr}; // wide display face for headers (Orbitron)
display::BaseFont *label{nullptr}; // condensed labels (Rajdhani)
display::BaseFont *value{nullptr}; // condensed readouts (Rajdhani bold)
display::BaseFont *huge{nullptr}; // clock digits (Rajdhani bold)
display::BaseFont *mono{nullptr}; // small monospace for logs and tickers (Share Tech Mono)
display::BaseFont *code{nullptr}; // larger monospace for breach codes (Share Tech Mono)
};
struct Reading {
std::string name;
float value{NAN};
};
// Home Assistant values shown on the pages; NAN or "" when unknown.
struct HomeData {
std::string weather; // condition, e.g. "partlycloudy"
float temp{NAN}; // °C
float humidity{NAN}; // %
float wind{NAN}; // km/h
float solar{NAN}; // W
float house{NAN}; // W
float grid{NAN}; // W, > 0 = import
Reading rooms[4];
};
void netrunner_hud(EL512Display &it, const Fonts &f, const HomeData &d, ESPTime now);
void breach_protocol(EL512Display &it, const Fonts &f);
void optics_scan(EL512Display &it, const Fonts &f, const HomeData &d, ESPTime now);
void split_hud(EL512Display &it, const Fonts &f, const HomeData &d, ESPTime now);
} // namespace cyber
} // namespace esphome::el512