Public Access
tools/render_pages.py compiles the page code natively with g++ against ESPHome's own display and font code and the font bitmaps of the last `esphome compile`, and draws pages to PNG at chosen moments with sample data (normal, empty, alert, busy), as a contact sheet, or as one example per page in docs/images/pages (now shown in the README). Fixes found with it: Cyber HUD zone names ran into the temperatures, the breach header label hit the tag and the column marker the matrix label; KonoSuba subtitle, guild weather icon, cabbage text and all-day deadline, and hills through the party; Steins;Gate D-mail recipient, the microwave display, the gadget card value and world line labels; LCARS room rows, readout bars and data cascade, warp core readouts, and the captain's log weather wording. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
43 lines
642 B
Plaintext
43 lines
642 B
Plaintext
# PlatformIO
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.pio/
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.pioenvs/
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.piolibdeps/
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# VS Code (PlatformIO generates these per machine)
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.vscode/.browse.c_cpp.db*
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.vscode/c_cpp_properties.json
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.vscode/launch.json
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.vscode/ipch
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# Windows
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Thumbs.db
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ehthumbs.db
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Desktop.ini
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$RECYCLE.BIN/
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# macOS
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.DS_Store
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.AppleDouble
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.LSOverride
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._*
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# Editors
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*.swp
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*~
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# Python environment for the ESPHome CLI
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.venv/
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# ESPHome build output and local secrets
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.esphome/
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esphome/secrets.yaml
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# Local test copy of el512-panel.yaml that uses ../components instead of git
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esphome/*-local.yaml
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# Python bytecode (ESPHome component)
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__pycache__/
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# tools/render_pages.py build folder and renders
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.render/
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