// Pixel art for the Your Name pages, generated by tools/yourname_sprites.py; // edit the art there. Original 1-bit fan art, '#' = lit pixel. #pragma once #include "el512_pages.h" // Sprite namespace esphome::el512::yourname { static const char *const TORII_ROWS[] = { "####################", ".##################.", "...##..........##...", "..################..", "...##..........##...", "...##..........##...", "...##..........##...", "...##..........##...", "...##..........##...", "..####........####..", }; static constexpr Sprite TORII{20, 10, TORII_ROWS}; static const char *const TAKI_ROWS[] = { "...####...", "..######..", "..######..", "..#####...", "...###....", "..#####...", ".#######..", ".#######..", ".##.###...", ".##.###...", "....###...", "...####...", "...#..#...", "...#..#...", "...#..#...", "...#..#...", "..##..##..", }; static constexpr Sprite TAKI{10, 17, TAKI_ROWS}; static const char *const MITSUHA_ROWS[] = { "...####...", "..######..", "..######..", "...#####..", "....###.##", "...#####.#", "..#######.", "..#######.", "...###.##.", "..#####...", ".#######..", ".#######..", "...#..#...", "...#..#...", "...#..#...", "...#..#...", "..##..##..", }; static constexpr Sprite MITSUHA{10, 17, MITSUHA_ROWS}; } // namespace esphome::el512::yourname