Add a PC renderer for the themed pages; fix overlapping layouts

tools/render_pages.py compiles the page code natively with g++ against
ESPHome's own display and font code and the font bitmaps of the last
`esphome compile`, and draws pages to PNG at chosen moments with sample
data (normal, empty, alert, busy), as a contact sheet, or as one example
per page in docs/images/pages (now shown in the README).

Fixes found with it: Cyber HUD zone names ran into the temperatures,
the breach header label hit the tag and the column marker the matrix
label; KonoSuba subtitle, guild weather icon, cabbage text and all-day
deadline, and hills through the party; Steins;Gate D-mail recipient, the
microwave display, the gadget card value and world line labels; LCARS
room rows, readout bars and data cascade, warp core readouts, and the
captain's log weather wording.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
mangavalkandClaude Opus 5.5 committed 2026-10-19 16:46:31 +02:00
1 parent 13a499fd97
commit d2e81a5a36
27 files changed
+627 -38

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@@ -96,6 +96,12 @@ inline std::string upper(std::string s) {
return s;
}
inline std::string lower(std::string s) {
for (auto &c : s)
c = (char) tolower((unsigned char) c);
return s;
}
inline int text_width(display::Display &it, display::BaseFont *font, const char *text) {
int x, y, w, h;
it.get_text_bounds(0, 0, text, font, display::TextAlign::TOP_LEFT, &x, &y, &w, &h);