Public Access
Add four Steins;Gate pages; shuffle the page rotation hourly
Divergence meter (Nixie tubes, world lines and clock), a D-mail sent through the Phone Microwave using the panel's Message text, the Future Gadget Lab inventory with live sensors, and a world line chart of today's solar power. Original pixel art in tools/steins_sprites.py; the sprite tool is shared between themes and Sprite, sprite(), polar() and arc() move to el512_pages.h. HomeData gains the message and a 24 h solar history in 15-minute slots. The rotation now walks all pages in a random order that is reshuffled every hour (Still Alive stays out, Now playing is skipped when idle). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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#!/usr/bin/env python3
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"""Pixel art for the Steins;Gate pages (components/el512/steins.cpp).
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Original 1-bit fan art: '#' is a lit pixel. Writes
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components/el512/steins_sprites.h and, with --preview, a magnified PNG.
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python tools/steins_sprites.py
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python tools/steins_sprites.py --preview sprites.png
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"""
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from konosuba_sprites import main, padded
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SPRITES = {
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# Okabe in his lab coat, and with the coat flaring out.
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"OKABE_A": [
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"......#######.........",
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"....##########.#......",
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"...############.......",
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"..#############.#.....",
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"..##.#.#.##.####......",
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"..#.........###.......",
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"..#..##..##..#........",
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"..#...........#.......",
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"..#.....#.....#.......",
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"...#..#####..#........",
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"....#.......#.........",
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".....#######..........",
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"...###.....###........",
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"..##..#...#..##.......",
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".##....#.#....##......",
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".#.#....#....#.#......",
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".#.#....#....#.#......",
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".#..#...#...#..#......",
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"#...#...#...#...#.....",
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"#...#...#...#...#.....",
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"#..#....#....#..#.....",
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"#..#....#....#..#.....",
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"##.#....#....#.##.....",
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"##.#....#....#.##.....",
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"...#....#....#........",
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"...#...###...#........",
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"...#...#.#...#........",
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"..#....#.#....#.......",
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"..#....#.#....#.......",
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".#.....#.#.....#......",
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".#.....#.#.....#......",
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"#......#.#......#.....",
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"########.########.....",
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".......#.#............",
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".......#.#............",
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"......##.##...........",
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],
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"OKABE_B": [
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"......#######.........",
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"....##########.#......",
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"...############.......",
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"..#############.#.....",
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"..##.#.#.##.####......",
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"..#.........###.......",
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"..#..##..##..#........",
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"..#...........#.......",
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"..#.....#.....#.......",
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"...#..#####..#........",
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"....#.......#.........",
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".....#######..........",
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"...###.....###........",
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"..##..#...#..##.......",
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".##....#.#....##......",
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".#.#....#....#.##.....",
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".#.#....#....#.#.#....",
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".#..#...#...#..#..#...",
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"#...#...#...#...#..#..",
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"#...#...#...#...#...#.",
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"#..#....#....#..#....#",
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"#..#....#....#..#....#",
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"##.#....#....#.##....#",
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"##.#....#....#......#.",
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"...#....#....#......#.",
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"...#...###...#.....#..",
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"...#...#.#...#.....#..",
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"..#....#.#....#...#...",
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"..#....#.#....#...#...",
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".#.....#.#.....#.#....",
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".#.....#.#.....##.....",
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"#......#.#......#.....",
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"########.########.....",
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".......#.#............",
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".......#.#............",
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"......##.##...........",
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],
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# Kurisu: long hair, shirt and tie, belt.
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"KURISU": [
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".....######.......",
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"...##########.....",
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"..############....",
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"..##.#.##.#.##....",
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"..#..........#....",
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"..#..##..##..#....",
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"..#..........#....",
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"..#....#.....#....",
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"..##..###...##....",
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"..###......###....",
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"..#.##....##.#....",
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"..#..######..#....",
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"..#.#..#..#..#....",
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"..##..###..#.#....",
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"..#....#....##....",
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".##...###...###...",
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".#.#...#...#..#...",
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".#.#.......#..#...",
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".#..#.....#...#...",
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".#..#######...#...",
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"....#.....#.......",
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"....#.....#.......",
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"....##...##.......",
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".....#...#........",
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".....#...#........",
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".....#...#........",
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".....#...#........",
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"....##...##.......",
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],
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# Upa, upright and squashed mid-bounce.
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"UPA_A": [
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"..#........#..",
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"..##......##..",
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"..#.######.#..",
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".#..........#.",
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"#...#....#...#",
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"#............#",
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"#.....##.....#",
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".#..........#.",
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"..##########..",
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],
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"UPA_B": [
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"..............",
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"...#......#...",
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"..##.####.##..",
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".#..........#.",
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"#...#....#...#",
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"#.....##.....#",
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"##..........##",
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".############.",
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"..............",
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],
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# The lab's favourite fizzy drink.
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"CAN": [
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"..######..",
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".#......#.",
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"##########",
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"#........#",
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"#.######.#",
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"#.#....#.#",
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"#.#.##.#.#",
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"#.#....#.#",
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"#.######.#",
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"#........#",
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"#........#",
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"##########",
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".########.",
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],
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}
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for _name in SPRITES:
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SPRITES[_name] = padded(SPRITES[_name])
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if __name__ == "__main__":
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main(SPRITES, "Steins;Gate", "steins_sprites.py", "steins", __doc__)
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