Public Access
164 lines
4.3 KiB
C++
164 lines
4.3 KiB
C++
// Pixel art for the Steins;Gate pages, generated by tools/steins_sprites.py;
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// edit the art there. Original 1-bit fan art, '#' = lit pixel.
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#pragma once
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#include "el512_pages.h" // Sprite
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namespace esphome::el512::steins {
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static const char *const OKABE_A_ROWS[] = {
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"......#######.........",
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"....##########.#......",
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"...############.......",
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"..#############.#.....",
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"..##.#.#.##.####......",
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"..#.........###.......",
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"..#..##..##..#........",
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"..#...........#.......",
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"..#.....#.....#.......",
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"...#..#####..#........",
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"....#.......#.........",
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".....#######..........",
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"...###.....###........",
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"..##..#...#..##.......",
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".##....#.#....##......",
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".#.#....#....#.#......",
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".#.#....#....#.#......",
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".#..#...#...#..#......",
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"#...#...#...#...#.....",
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"#...#...#...#...#.....",
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"#..#....#....#..#.....",
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"#..#....#....#..#.....",
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"##.#....#....#.##.....",
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"##.#....#....#.##.....",
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"...#....#....#........",
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"...#...###...#........",
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"...#...#.#...#........",
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"..#....#.#....#.......",
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"..#....#.#....#.......",
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".#.....#.#.....#......",
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".#.....#.#.....#......",
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"#......#.#......#.....",
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"########.########.....",
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".......#.#............",
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".......#.#............",
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"......##.##...........",
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};
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static constexpr Sprite OKABE_A{22, 36, OKABE_A_ROWS};
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static const char *const OKABE_B_ROWS[] = {
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"......#######.........",
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"....##########.#......",
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"...############.......",
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"..#############.#.....",
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"..##.#.#.##.####......",
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"..#.........###.......",
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"..#..##..##..#........",
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"..#...........#.......",
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"..#.....#.....#.......",
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"...#..#####..#........",
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"....#.......#.........",
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".....#######..........",
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"...###.....###........",
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"..##..#...#..##.......",
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".##....#.#....##......",
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".#.#....#....#.##.....",
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".#.#....#....#.#.#....",
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".#..#...#...#..#..#...",
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"#...#...#...#...#..#..",
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"#...#...#...#...#...#.",
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"#..#....#....#..#....#",
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"#..#....#....#..#....#",
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"##.#....#....#.##....#",
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"##.#....#....#......#.",
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"...#....#....#......#.",
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"...#...###...#.....#..",
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"...#...#.#...#.....#..",
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"..#....#.#....#...#...",
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"..#....#.#....#...#...",
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".#.....#.#.....#.#....",
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".#.....#.#.....##.....",
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"#......#.#......#.....",
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"########.########.....",
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".......#.#............",
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".......#.#............",
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"......##.##...........",
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};
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static constexpr Sprite OKABE_B{22, 36, OKABE_B_ROWS};
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static const char *const KURISU_ROWS[] = {
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".....######.......",
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"...##########.....",
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"..############....",
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"..##.#.##.#.##....",
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"..#..........#....",
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"..#..##..##..#....",
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"..#..........#....",
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"..#....#.....#....",
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"..##..###...##....",
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"..###......###....",
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"..#.##....##.#....",
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"..#..######..#....",
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"..#.#..#..#..#....",
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"..##..###..#.#....",
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"..#....#....##....",
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".##...###...###...",
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".#.#...#...#..#...",
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".#.#.......#..#...",
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".#..#.....#...#...",
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".#..#######...#...",
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"....#.....#.......",
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"....#.....#.......",
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"....##...##.......",
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".....#...#........",
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".....#...#........",
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".....#...#........",
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".....#...#........",
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"....##...##.......",
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};
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static constexpr Sprite KURISU{18, 28, KURISU_ROWS};
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static const char *const UPA_A_ROWS[] = {
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"..#........#..",
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"..##......##..",
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"..#.######.#..",
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".#..........#.",
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"#...#....#...#",
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"#............#",
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"#.....##.....#",
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".#..........#.",
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"..##########..",
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};
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static constexpr Sprite UPA_A{14, 9, UPA_A_ROWS};
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static const char *const UPA_B_ROWS[] = {
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"..............",
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"...#......#...",
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"..##.####.##..",
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".#..........#.",
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"#...#....#...#",
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"#.....##.....#",
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"##..........##",
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".############.",
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"..............",
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};
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static constexpr Sprite UPA_B{14, 9, UPA_B_ROWS};
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static const char *const CAN_ROWS[] = {
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"..######..",
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".#......#.",
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"##########",
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"#........#",
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"#.######.#",
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"#.#....#.#",
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"#.#.##.#.#",
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"#.#....#.#",
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"#.######.#",
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"#........#",
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"#........#",
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"##########",
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".########.",
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};
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static constexpr Sprite CAN{10, 13, CAN_ROWS};
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} // namespace esphome::el512::steins
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