Public Access
65 lines
1.4 KiB
C++
65 lines
1.4 KiB
C++
// Pixel art for the Your Name pages, generated by tools/yourname_sprites.py;
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// edit the art there. Original 1-bit fan art, '#' = lit pixel.
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#pragma once
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#include "el512_pages.h" // Sprite
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namespace esphome::el512::yourname {
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static const char *const TORII_ROWS[] = {
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"####################",
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".##################.",
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"...##..........##...",
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"..################..",
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"...##..........##...",
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"...##..........##...",
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"...##..........##...",
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"...##..........##...",
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"...##..........##...",
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"..####........####..",
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};
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static constexpr Sprite TORII{20, 10, TORII_ROWS};
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static const char *const TAKI_ROWS[] = {
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"...####...",
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"..######..",
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"..######..",
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"..#####...",
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"...###....",
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"..#####...",
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".#######..",
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".#######..",
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".##.###...",
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".##.###...",
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"....###...",
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"...####...",
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"...#..#...",
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"...#..#...",
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"...#..#...",
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"...#..#...",
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"..##..##..",
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};
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static constexpr Sprite TAKI{10, 17, TAKI_ROWS};
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static const char *const MITSUHA_ROWS[] = {
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"...####...",
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"..######..",
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"..######..",
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"...#####..",
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"....###.##",
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"...#####.#",
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"..#######.",
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"..#######.",
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"...###.##.",
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"..#####...",
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".#######..",
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".#######..",
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"...#..#...",
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"...#..#...",
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"...#..#...",
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"...#..#...",
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"..##..##..",
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};
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static constexpr Sprite MITSUHA{10, 17, MITSUHA_ROWS};
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} // namespace esphome::el512::yourname
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