Files
lcdproc/server/screenlist.c
T
William Ferrell f5a5e9653b Removed lcddriver.c (doesn't do anything, isn't in any makefiles, etc.).
Passed *every* piece of source in this project through indent. I'm setting
things up with ctags soon and am actually going to *gasp* use a nice
programming environment to continue development in. :)
2000-03-30 20:20:41 +00:00

291 lines
5.2 KiB
C

#include <stdlib.h>
#include <stdio.h>
#include "../shared/LL.h"
#include "../shared/sockets.h"
#include "../shared/debug.h"
#include "screenlist.h"
#include "screen.h"
#include "clients.h"
int screenlist_action = 0;
int timer = 0;
LL *screenlist;
int screenlist_add_end (screen * screen);
screen *screenlist_next_roll ();
screen *screenlist_prev_roll ();
screen *screenlist_next_priority ();
int compare_priority (void *one, void *two);
int compare_addresses (void *one, void *two);
int
screenlist_init ()
{
debug ("screenlist_init()\n");
screenlist = LL_new ();
if (!screenlist) {
fprintf (stderr, "screenlist_init: Error allocating list\n");
return -1;
}
screenlist_action = 0;
timer = 0;
return 0;
}
int
screenlist_shutdown ()
{
debug ("screenlist_shutdown()\n");
LL_Destroy (screenlist);
return 0;
}
int
screenlist_remove (screen * s)
{
debug ("screenlist_remove()\n");
if (!LL_Remove (screenlist, s))
return -1;
else
return 0;
}
int
screenlist_remove_all (screen * s)
{
int i = 0;
debug ("screenlist_remove_all()\n");
while (LL_Remove (screenlist, s))
i++;
debug ("screenlist_remove_all()... got %i\n", i);
return i;
}
LL *
screenlist_getlist ()
{
debug ("screenlist_getlist()\n");
return screenlist;
}
screen *
screenlist_current ()
{
char str[256];
screen *s;
static screen *old_s = NULL;
client *c;
//debug("screenlist_current:\n");
//LL_dprint(screenlist);
s = (screen *) LL_GetFirst (screenlist);
// FIXME: Make sure the screen/client exists!
if (s != old_s) {
debug ("screenlist_current: new screen\n");
timer = 0;
// Tell the client we're done with the current screen
if (old_s) {
//debug("screenlist_current: ignoring old screen\n");
LL_Rewind (screenlist);
if (old_s != LL_Find (screenlist, compare_addresses, old_s)) {
debug ("screenlist: Didn't find screen 0x%8x!\n", (int) old_s);
} else {
//debug("screenlist_current: ... sending ignore\n");
c = old_s->parent;
if (c) // Tell the client we're not listening any more...
{
sprintf (str, "ignore %s\n", old_s->id);
sock_send_string (c->sock, str);
} else // The server has the display, so do nothing
{
}
//debug("screenlist_current: ... sent ignore\n");
}
}
if (s) {
//debug("screenlist_current: listening to new screen\n");
c = s->parent;
if (c) // Tell the client we're paying attention...
{
sprintf (str, "listen %s\n", s->id);
sock_send_string (c->sock, str);
} else // The server has the display, so do nothing
{
}
}
}
old_s = s;
//debug("screenlist_current: return %8x\n", s);
return s;
}
int
screenlist_add (screen * s)
{
// TODO: Different queueing modes...
return screenlist_add_end (s);
}
screen *
screenlist_next ()
{
screen *s;
//debug("Screenlist_next()\n");
s = screenlist_current ();
// If we're on hold, don't advance!
if (screenlist_action == SCR_HOLD)
return s;
if (screenlist_action == RENDER_HOLD)
return s;
// Otherwise, reset it to regular operation
screenlist_action = 0;
//debug("Screenlist_next: calling handler...\n");
// Call the selected queuing function...
// TODO: Different queueing modes...
s = screenlist_next_priority ();
//s = screenlist_next_roll();
//debug("Screenlist_next() done\n");
return s;
}
screen *
screenlist_prev ()
{
screen *s;
s = screenlist_current ();
// If we're on hold, don't advance!
if (screenlist_action == SCR_HOLD)
return s;
if (screenlist_action == RENDER_HOLD)
return s;
// Otherwise, reset it no regular operation
screenlist_action = 0;
// Call the selected queuing function...
// TODO: Different queueing modes...
s = screenlist_prev_roll ();
return s;
}
// Adds new screens to the end of the screenlist...
int
screenlist_add_end (screen * screen)
{
debug ("screenlist_add_end()\n");
return LL_Push (screenlist, (void *) screen);
}
// Simple round-robin approach to screen cycling...
screen *
screenlist_next_roll ()
{
//debug("screenlist_next_roll()\n");
if (LL_UnRoll (screenlist) != 0)
return NULL;
return screenlist_current ();
}
// Strict priority queue approach...
screen *
screenlist_next_priority ()
{
//screen *s, *t;
//debug("screenlist_next_priority\n");
if (LL_UnRoll (screenlist) != 0)
return NULL;
LL_Sort (screenlist, compare_priority);
return screenlist_current ();
}
// Simple round-robin approach to screen cycling...
screen *
screenlist_prev_roll ()
{
//debug("screenlist_prev_roll()\n");
if (LL_Roll (screenlist) != 0)
return NULL;
return screenlist_current ();
}
int
compare_priority (void *one, void *two)
{
screen *a, *b;
//debug("compare_priority: %8x %8x\n", one, two);
if (!one)
return 0;
if (!two)
return 0;
a = (screen *) one;
b = (screen *) two;
//debug("compare_priority: done?\n");
return (a->priority - b->priority);
}
int
compare_addresses (void *one, void *two)
{
//printf("compare_addresses: 0x%x == 0x%x ???\n", one, two);
//if(one == two) printf("Yes!\n");
//else printf("No!\n");
return (one != two);
}