Files
lcdproc/server/clients.c
T
William Ferrell f5a5e9653b Removed lcddriver.c (doesn't do anything, isn't in any makefiles, etc.).
Passed *every* piece of source in this project through indent. I'm setting
things up with ctags soon and am actually going to *gasp* use a nice
programming environment to continue development in. :)
2000-03-30 20:20:41 +00:00

260 lines
5.0 KiB
C

/*
clients.c
Inits/shuts down client system,
creates/destroys individual clients,
enqueues/dequeues messages from clients,
and searches for clients in the list.
:)
*/
#include <stdio.h>
#include <stdlib.h>
#include <unistd.h>
#include <string.h>
#include "clients.h"
#include "client_data.h"
#include "../shared/debug.h"
LL *clients;
// Initialize and kill client list...
int
client_init ()
{
debug ("client_init()\n");
clients = LL_new ();
if (!clients) {
fprintf (stderr, "client_init: Unable to create client list\n");
return -1;
}
return 0;
}
int
client_shutdown ()
{
// TODO: Close all connections first...
client *c;
debug ("client_shutdown()\n");
// Free all client structures...
// Note that the regular list loop doesn't work here, because
// client_destroy() calls LL_Remove()
for (c = LL_Pop (clients); c; c = LL_Pop (clients)) {
debug ("client_shutdown: ...\n");
if (c) {
debug ("client_shutdown: ... %i ...\n", c->sock);
if (0 != client_destroy (c)) {
fprintf (stderr, "client_shutdown: Error freeing client\n");
} else {
debug ("client_shutdown: Freed client...\n");
}
} else {
debug ("client_shutdown: No client!\n");
}
}
// Then, free the list...
LL_Destroy (clients);
debug ("client_shutdown: done\n");
return 0;
}
// Create and destroy clients....
client *
client_create (int sock)
{
client *c;
debug ("client_create(%i)\n", sock);
// Allocate new client...
c = malloc (sizeof (client));
if (!c) {
fprintf (stderr, "client_create: error allocating new client\n");
return NULL;
}
// Init struct members
c->sock = 0;
c->data = NULL;
c->messages = NULL;
c->sock = sock;
// Set up message list...
c->messages = LL_new ();
if (!c->messages) {
fprintf (stderr, "client_create: error allocating message list\n");
free (c);
return NULL;
}
// TODO: allocate and init client data...
c->data = malloc (sizeof (client_data));
if (!c->data) {
fprintf (stderr, "client_create: error allocating client data\n");
free (c->messages);
free (c);
return NULL;
} else if (client_data_init (c->data) < 0) {
return NULL;
}
// TODO: Check for errors while adding the client to the list?
LL_Push (clients, (void *) c);
return c;
}
int
client_destroy (client * c)
{
// TODO: Close the socket connection here?
int err;
char *str;
debug ("client_destroy()\n");
if (!c)
return -1;
// Eat the rest of the incoming requests...
debug ("client_destroy: get_messages\n");
while ((str = client_get_message (c))) {
if (str) {
debug ("client_destroy: kill message %s\n", str);
free (str);
}
}
err = LL_Destroy (c->messages);
// Free client's other data
client_data_destroy (c->data);
/*
// FIXME? Should the connection get closed here or elsewhere?
if(c->sock) close(c->sock);
c->sock = 0;
*/
// Remove the client from the clients list...
LL_Remove (clients, c);
free (c);
return 0;
}
// Add and remove messages from the client's queue...
int
client_add_message (client * c, char *message)
{
int err = 0;
char *dup;
char *str, *cp;
char delimiters[] = "\n\r\0";
// int len;
//debug("client_add_message(%s)\n", message);
if (!c)
return -1;
if (!message)
return -1;
// len = strlen(message);
// if(len < 1) return 0;
// Copy the string to avoid overwriting the original...
dup = strdup (message);
if (!dup) {
fprintf (stderr, "client_add_message: Error allocating new string\n");
return -1;
}
// Now split the string into lines and enqueue each one...
for (str = strtok (dup, delimiters); str; str = strtok (NULL, delimiters)) {
cp = strdup (str);
debug ("client_add_message: %s\n", cp);
err += LL_Enqueue (c->messages, (void *) cp);
}
//debug("client_add_message(%s): %i errors\n", message, err);
free (dup); // Fixed memory leak...
// Err is the number of errors encountered...
return err;
}
// Woo-hoo! A simple function. :)
char *
client_get_message (client * c)
{
char *str;
//debug("client_get_message()\n");
if (!c)
return NULL;
str = (char *) LL_Dequeue (c->messages);
//debug("client_get_message: \"%s\"\n", str);
return str;
}
// Get and set the client's data...
int
client_set (client * c, void *data)
{
// You know, I really doubt this function will be useful...
return 0;
}
void *
client_get (client * c)
{
// But this one might be handy...
return NULL;
}
client *
client_find_sock (int sock)
{
client *c;
// debug("client_find_sock(%i)\n", sock);
LL_Rewind (clients);
do {
c = (client *) LL_Get (clients);
// debug("client_find_sock: ... %i ...\n", c->sock);
if (c->sock == sock) {
// debug("client_find_sock: ..! %i !..\n", c->sock);
return c;
}
} while (LL_Next (clients) == 0);
debug ("client_find_sock: failed\n");
return NULL;
}