Files
lcdproc/server/menu.c
T
1999-12-09 23:15:14 +00:00

356 lines
6.6 KiB
C

/*
menu.c
Handles server-supplied menus defined by a table. Read menu.h for
more information.
Menus are similar to "pull-down" menus, but have some extra features.
They can contain "normal" menu items, checkboxes, sliders, "movers",
etc..
I should probably find a more elegant way of doing this in order
to handle dynamically-changing menus such as the client list. Tcl/Tk
has neat ways to do it. Hmm...
*/
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <unistd.h>
#include "parse.h"
#include "sock.h"
#include "render.h"
#include "main.h"
#include "drivers/lcd.h"
#include "menu.h"
// FIXME: Implement this where it is supposed to be...
#include <time.h>
void framedelay()
{
sock_poll_clients();
parse_all_client_messages();
usleep(TIME_UNIT);
}
static void draw_heartbeat()
{
static int timer = 0;
if(heartbeat)
{
// Set this to pulsate like a real heart beat...
// (binary is fun... :)
lcd.icon(!((timer+4)&5), 0);
lcd.chr(lcd.wid, 1, 0);
}
lcd.flush();
timer++;
timer &= 0x0f;
}
static int PAD = 255;
typedef struct menu_info
{
int selected;
int length;
} menu_info;
static int draw_menu(Menu menu, menu_info *info);
static int fill_menu_info(Menu menu, menu_info *info);
static int menu_handle_action(menu_item *item);
static int slid_func(menu_item *item);
int do_menu(Menu menu)
{
menu_info info;
int key=0;
int status=MENU_OK;
int done=0;
int (*func)();
int (*readfunc)(int);
if(!menu) return MENU_ERROR;
fill_menu_info(menu, &info);
while(!done)
{
// Keep the cursor off titles... (?)
while(menu[info.selected].type == TYPE_TITL)
{
info.selected++;
// If the title is the last thing in the menu...
if(!menu[info.selected].text) info.selected -= 2;
}
draw_menu(menu, &info);
// FIXME: This should use a better keypress interface, which
// FIXME: handles things according to keybindings...
for(key = lcd.getkey(); key==0; key = lcd.getkey())
{
// sleep for 1/8th second...
framedelay();
// do the heartbeat...
draw_heartbeat();
// Check for client input...
}
// Handle the key according to the keybindings...
switch(key)
{
case 'D': done=1; break;
case 'B': if(info.selected > 0) info.selected--;
while(menu[info.selected].type == TYPE_TITL)
{
if(info.selected > 0)
info.selected--;
else break;
}
break;
case 'C': if(menu[info.selected+1].text) info.selected++; break;
case 'A':
switch(menu[info.selected].type)
{
case TYPE_MENU: status = do_menu(menu[info.selected].data);
break;
case TYPE_FUNC:
func = menu[info.selected].data;
if(func)
status = func();
break;
case TYPE_CHEK:
readfunc = menu[info.selected].data;
if(readfunc)
status = readfunc(MENU_CHECK);
status &= 0xffff0000;
break;
case TYPE_SLID:
func = menu[info.selected].data;
if(func)
status = slid_func(&menu[info.selected]);
break;
default:
break;
}
switch(status)
{
case MENU_OK:
break;
case MENU_CLOSE:
return MENU_OK;
case MENU_QUIT:
return MENU_QUIT;
// case MENU_KILL:
// return MENU_KILL;
case MENU_ERROR:
return MENU_ERROR;
}
// status = menu_handle_action(&menu[info.selected]);
// TODO: It should now do special stuff for "mover" widgets,
// TODO: and handle the return code appropriately.
break;
default: break;
}
}
return status;
}
static int draw_menu(Menu menu, menu_info *info)
{
int i;
int x=1, y=1;
int top=0, bottom=0;
int (*readfunc)(int);
// these should maybe be removed:
int wid=lcd.wid, hgt=lcd.hgt;
if(!menu) return MENU_ERROR;
lcd.clear();
// Scroll down until the selected item is centered, if possible...
top = info->selected - (hgt/2);
if(top<0) top=0;
bottom = top+hgt;
if(bottom > info->length) bottom=info->length;
top = bottom-hgt;
if(top<0) top=0;
// Draw all visible items...
for(i=top; i<bottom; i++, y++)
{
if(i == info->selected) lcd.chr(2,y,'>');
switch(menu[i].type)
{
case TYPE_TITL:
lcd.chr(1,y,PAD);
lcd.chr(2,y,PAD);
lcd.string(4,y,menu[i].text);
for(x=strlen(menu[i].text)+5; x <= wid; x++)
lcd.chr(x,y,PAD);
break;
case TYPE_MENU:
lcd.string(3,y,menu[i].text);
lcd.chr(wid,y,'>');
break;
case TYPE_FUNC:
lcd.string(3,y,menu[i].text);
break;
case TYPE_CHEK:
if(menu[i].data)
{
readfunc = menu[i].data;
if(readfunc(MENU_READ))
lcd.chr(wid,y,'Y');
else
lcd.chr(wid,y,'N');
}
lcd.string(3,y,menu[i].text);
break;
case TYPE_SLID:
lcd.string(3,y,menu[i].text);
break;
case TYPE_MOVE:
break;
default:
break;
}
}
if(top != 0)
lcd.chr(1,1,'^');
if(bottom < info->length)
lcd.chr(1,hgt,'v');
draw_heartbeat();
//lcd.flush();
return 0;
}
static int fill_menu_info(Menu menu, menu_info *info)
{
int i;
info->selected = 0;
// count the entries in the menu
for(i=0; menu[i].text; i++);
info->length = i;
return 0;
}
static int menu_handle_action(menu_item *item)
{
return MENU_OK;
}
static int slid_func(menu_item *item)
{
char str[16];
int key = 0;
int value = 0;
int x, y=1;
int (*readfunc)(int);
readfunc = item->data;
lcd.init_hbar();
while(key != 'A' && key != 'D')
{
// Draw the title...
lcd.clear();
lcd.chr(1,y,PAD);
lcd.chr(2,y,PAD);
lcd.string(4,y,item->text);
for(x=strlen(item->text)+5; x <= lcd.wid; x++)
lcd.chr(x,y,PAD);
// Draw the slider now...
value = readfunc(MENU_READ);
if(value < 0 || value >= MENU_CLOSE)
return value;
sprintf(str, "%i", value);
if(lcd.hgt >= 4)
{
lcd.string(8, 4, str);
value = (lcd.wid * lcd.cellwid * value / 256);
lcd.hbar(1, 3, value);
}
else
{
lcd.string(17, 2, str);
value = ((lcd.wid-4) * lcd.cellwid * value / 256);
lcd.hbar(1, 2, value);
}
//lcd.flush();
for(key = lcd.getkey(); key==0; key = lcd.getkey())
{
// do the heartbeat...
draw_heartbeat();
// sleep for 1/8th second...
framedelay();
// Check for client input...
}
switch(key)
{
case 'B':
value = readfunc(MENU_MINUS);
break;
case 'C':
value = readfunc(MENU_PLUS);
break;
}
if(value >= MENU_CLOSE
|| value < 0
|| key == 'A'
|| key == 'D')
return value;
}
return MENU_OK;
}