Files
lcdproc/server/clients.c
T
1999-12-09 23:15:14 +00:00

267 lines
5.0 KiB
C

/*
clients.c
Inits/shuts down client system,
creates/destroys individual clients,
enqueues/dequeues messages from clients,
and searches for clients in the list.
:)
*/
#include <stdio.h>
#include <stdlib.h>
#include <unistd.h>
#include <string.h>
#include "clients.h"
#include "client_data.h"
#include "../shared/debug.h"
LL * clients;
// Initialize and kill client list...
int client_init()
{
debug("client_init()\n");
clients = LL_new();
if(!clients)
{
fprintf(stderr, "client_init: Unable to create client list\n");
return -1;
}
return 0;
}
int client_shutdown()
{
// TODO: Close all connections first...
client *c;
debug("client_shutdown()\n");
// Free all client structures...
// Note that the regular list loop doesn't work here, because
// client_destroy() calls LL_Remove()
for(c = LL_Pop(clients);
c;
c = LL_Pop(clients))
{
debug("client_shutdown: ...\n");
if(c)
{
debug("client_shutdown: ... %i ...\n", c->sock);
if(0 != client_destroy(c))
{
fprintf(stderr, "client_shutdown: Error freeing client\n");
}
else
{
debug("client_shutdown: Freed client...\n");
}
}
else
{
debug("client_shutdown: No client!\n");
}
}
// Then, free the list...
LL_Destroy(clients);
debug("client_shutdown: done\n");
return 0;
}
// Create and destroy clients....
client * client_create(int sock)
{
client *c;
debug("client_create(%i)\n", sock);
// Allocate new client...
c = malloc(sizeof(client));
if(!c)
{
fprintf(stderr, "client_create: error allocating new client\n");
return NULL;
}
// Init struct members
c->sock = 0;
c->data = NULL;
c->messages = NULL;
c->sock = sock;
// Set up message list...
c->messages = LL_new();
if(!c->messages)
{
fprintf(stderr, "client_create: error allocating message list\n");
free(c);
return NULL;
}
// TODO: allocate and init client data...
c->data = malloc(sizeof(client_data));
if(!c->data)
{
fprintf(stderr, "client_create: error allocating client data\n");
free(c->messages);
free(c);
return NULL;
}
else if(client_data_init(c->data) < 0)
{
return NULL;
}
// TODO: Check for errors while adding the client to the list?
LL_Push(clients, (void *)c);
return c;
}
int client_destroy(client *c)
{
// TODO: Close the socket connection here?
int err;
char *str;
debug("client_destroy()\n");
if(!c) return -1;
// Eat the rest of the incoming requests...
debug("client_destroy: get_messages\n");
while((str = client_get_message(c)))
{
if(str) {
debug("client_destroy: kill message %s\n", str);
free(str);
}
}
err = LL_Destroy(c->messages);
// Free client's other data
client_data_destroy(c->data);
/*
// FIXME? Should the connection get closed here or elsewhere?
if(c->sock) close(c->sock);
c->sock = 0;
*/
// Remove the client from the clients list...
LL_Remove(clients, c);
free(c);
return 0;
}
// Add and remove messages from the client's queue...
int client_add_message(client *c, char *message)
{
int err = 0;
char *dup;
char *str, *cp;
char delimiters[] = "\n\r\0";
// int len;
//debug("client_add_message(%s)\n", message);
if(!c) return -1;
if(!message) return -1;
// len = strlen(message);
// if(len < 1) return 0;
// Copy the string to avoid overwriting the original...
dup = strdup(message);
if(!dup)
{
fprintf(stderr, "client_add_message: Error allocating new string\n");
return -1;
}
// Now split the string into lines and enqueue each one...
for(str = strtok(dup, delimiters); str; str=strtok(NULL, delimiters))
{
cp = strdup(str);
debug("client_add_message: %s\n", cp);
err += LL_Enqueue(c->messages, (void *)cp);
}
//debug("client_add_message(%s): %i errors\n", message, err);
free(dup); // Fixed memory leak...
// Err is the number of errors encountered...
return err;
}
// Woo-hoo! A simple function. :)
char * client_get_message(client *c)
{
char *str;
//debug("client_get_message()\n");
if(!c) return NULL;
str = (char *)LL_Dequeue(c->messages);
//debug("client_get_message: \"%s\"\n", str);
return str;
}
// Get and set the client's data...
int client_set(client *c, void *data)
{
// You know, I really doubt this function will be useful...
return 0;
}
void * client_get(client *c)
{
// But this one might be handy...
return NULL;
}
client * client_find_sock(int sock)
{
client * c;
// debug("client_find_sock(%i)\n", sock);
LL_Rewind(clients);
do{
c = (client *)LL_Get(clients);
// debug("client_find_sock: ... %i ...\n", c->sock);
if(c->sock == sock)
{
// debug("client_find_sock: ..! %i !..\n", c->sock);
return c;
}
} while(LL_Next(clients) == 0);
debug("client_find_sock: failed\n");
return NULL;
}