Files
lcdproc/server/menu.c
T

342 lines
6.7 KiB
C

/*
menu.c
Handles server-supplied menus defined by a table. Read menu.h for
more information.
Menus are similar to "pull-down" menus, but have some extra features.
They can contain "normal" menu items, checkboxes, sliders, "movers",
etc..
I should probably find a more elegant way of doing this in order
to handle dynamically-changing menus such as the client list. Tcl/Tk
has neat ways to do it. Hmm...
*/
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <unistd.h>
#include "parse.h"
#include "sock.h"
#include "render.h"
#include "main.h"
#include "drivers/lcd.h"
#include "menu.h"
// FIXME: Implement this where it is supposed to be...
#include <time.h>
void
framedelay ()
{
sock_poll_clients ();
parse_all_client_messages ();
usleep (TIME_UNIT);
}
static void
draw_heartbeat ()
{
static int timer = 0;
if (heartbeat) {
// Set this to pulsate like a real heart beat...
// (binary is fun... :)
lcd.icon (!((timer + 4) & 5), 0);
lcd.chr (lcd.wid, 1, 0);
}
lcd.flush ();
timer++;
timer &= 0x0f;
}
static int PAD = 255;
typedef struct menu_info {
int selected;
int length;
} menu_info;
static int draw_menu (Menu menu, menu_info * info);
static int fill_menu_info (Menu menu, menu_info * info);
static int menu_handle_action (menu_item * item);
static int slid_func (menu_item * item);
int
do_menu (Menu menu)
{
menu_info info;
int key = 0;
int status = MENU_OK;
int done = 0;
int (*func) ();
int (*readfunc) (int);
if (!menu)
return MENU_ERROR;
fill_menu_info (menu, &info);
while (!done) {
// Keep the cursor off titles... (?)
while (menu[info.selected].type == TYPE_TITL) {
info.selected++;
// If the title is the last thing in the menu...
if (!menu[info.selected].text)
info.selected -= 2;
}
draw_menu (menu, &info);
// FIXME: This should use a better keypress interface, which
// FIXME: handles things according to keybindings...
for (key = lcd.getkey (); key == 0; key = lcd.getkey ()) {
// sleep for 1/8th second...
framedelay ();
// do the heartbeat...
draw_heartbeat ();
// Check for client input...
}
// Handle the key according to the keybindings...
switch (key) {
case 'D':
done = 1;
break;
case 'B':
if (info.selected > 0)
info.selected--;
while (menu[info.selected].type == TYPE_TITL) {
if (info.selected > 0)
info.selected--;
else
break;
}
break;
case 'C':
if (menu[info.selected + 1].text)
info.selected++;
break;
case 'A':
switch (menu[info.selected].type) {
case TYPE_MENU:
status = do_menu (menu[info.selected].data);
break;
case TYPE_FUNC:
func = menu[info.selected].data;
if (func)
status = func ();
break;
case TYPE_CHEK:
readfunc = menu[info.selected].data;
if (readfunc)
status = readfunc (MENU_CHECK);
status &= 0xffff0000;
break;
case TYPE_SLID:
func = menu[info.selected].data;
if (func)
status = slid_func (&menu[info.selected]);
break;
default:
break;
}
switch (status) {
case MENU_OK:
break;
case MENU_CLOSE:
return MENU_OK;
case MENU_QUIT:
return MENU_QUIT;
// case MENU_KILL:
// return MENU_KILL;
case MENU_ERROR:
return MENU_ERROR;
}
// status = menu_handle_action(&menu[info.selected]);
// TODO: It should now do special stuff for "mover" widgets,
// TODO: and handle the return code appropriately.
break;
default:
break;
}
}
return status;
}
static int
draw_menu (Menu menu, menu_info * info)
{
int i;
int x = 1, y = 1;
int top = 0, bottom = 0;
int (*readfunc) (int);
// these should maybe be removed:
int wid = lcd.wid, hgt = lcd.hgt;
if (!menu)
return MENU_ERROR;
lcd.clear ();
// Scroll down until the selected item is centered, if possible...
top = info->selected - (hgt / 2);
if (top < 0)
top = 0;
bottom = top + hgt;
if (bottom > info->length)
bottom = info->length;
top = bottom - hgt;
if (top < 0)
top = 0;
// Draw all visible items...
for (i = top; i < bottom; i++, y++) {
if (i == info->selected)
lcd.chr (2, y, '>');
switch (menu[i].type) {
case TYPE_TITL:
lcd.chr (1, y, PAD);
lcd.chr (2, y, PAD);
lcd.string (4, y, menu[i].text);
for (x = strlen (menu[i].text) + 5; x <= wid; x++)
lcd.chr (x, y, PAD);
break;
case TYPE_MENU:
lcd.string (3, y, menu[i].text);
lcd.chr (wid, y, '>');
break;
case TYPE_FUNC:
lcd.string (3, y, menu[i].text);
break;
case TYPE_CHEK:
if (menu[i].data) {
readfunc = menu[i].data;
if (readfunc (MENU_READ))
lcd.chr (wid, y, 'Y');
else
lcd.chr (wid, y, 'N');
}
lcd.string (3, y, menu[i].text);
break;
case TYPE_SLID:
lcd.string (3, y, menu[i].text);
break;
case TYPE_MOVE:
break;
default:
break;
}
}
if (top != 0)
lcd.chr (1, 1, '^');
if (bottom < info->length)
lcd.chr (1, hgt, 'v');
draw_heartbeat ();
//lcd.flush();
return 0;
}
static int
fill_menu_info (Menu menu, menu_info * info)
{
int i;
info->selected = 0;
// count the entries in the menu
for (i = 0; menu[i].text; i++);
info->length = i;
return 0;
}
static int
menu_handle_action (menu_item * item)
{
return MENU_OK;
}
static int
slid_func (menu_item * item)
{
char str[16];
int key = 0;
int value = 0;
int x, y = 1;
int (*readfunc) (int);
readfunc = item->data;
lcd.init_hbar ();
while (key != 'A' && key != 'D') {
// Draw the title...
lcd.clear ();
lcd.chr (1, y, PAD);
lcd.chr (2, y, PAD);
lcd.string (4, y, item->text);
for (x = strlen (item->text) + 5; x <= lcd.wid; x++)
lcd.chr (x, y, PAD);
// Draw the slider now...
value = readfunc (MENU_READ);
if (value < 0 || value >= MENU_CLOSE)
return value;
sprintf (str, "%i", value);
if (lcd.hgt >= 4) {
lcd.string (8, 4, str);
value = (lcd.wid * lcd.cellwid * value / 256);
lcd.hbar (1, 3, value);
} else {
lcd.string (17, 2, str);
value = ((lcd.wid - 4) * lcd.cellwid * value / 256);
lcd.hbar (1, 2, value);
}
//lcd.flush();
for (key = lcd.getkey (); key == 0; key = lcd.getkey ()) {
// do the heartbeat...
draw_heartbeat ();
// sleep for 1/8th second...
framedelay ();
// Check for client input...
}
switch (key) {
case 'B':
value = readfunc (MENU_MINUS);
break;
case 'C':
value = readfunc (MENU_PLUS);
break;
}
if (value >= MENU_CLOSE || value < 0 || key == 'A' || key == 'D')
return value;
}
return MENU_OK;
}