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lcdproc/server/render.c
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509 lines
15 KiB
C

/*
* render.c
* This file is part of LCDd, the lcdproc server.
*
* This file is released under the GNU General Public License. Refer to the
* COPYING file distributed with this package.
*
* Copyright (c) 1999, William Ferrell, Scott Scriven
* 2001, Joris Robijn
*
*
* Draws screens on the LCD.
*
* This needs to be greatly expanded and redone for greater flexibility.
* For example, it should support multiple screen sizes, more flexible
* widgets, and multiple simultaneous screens.
*
* This will probably take a while to do. :(
*
* THIS FILE IS MESSY! Anyone care to rewrite it nicely? Please?? :)
*
* NOTE: (from David Douthitt) Multiple screen sizes? Multiple simultaneous
* screens? Horrors of horrors... next thing you know it'll be making coffee...
* Better believe it'll take a while to do...
*
*/
#include <string.h>
#include <stdio.h>
#include "shared/report.h"
#include "shared/LL.h"
#include "drivers/lcd.h"
#include "screen.h"
#include "screenlist.h"
#include "widget.h"
#include "render.h"
int heartbeat = HEART_OPEN;
int backlight = BACKLIGHT_OPEN;
int backlight_state = BACKLIGHT_OPEN;
int backlight_brightness = 255;
int backlight_off_brightness = 0;
int output_state = 0;
static int reset;
#define BUFSIZE 1024
static int draw_frame (LinkedList * list, char fscroll, int left, int top, int right, int bottom, int fwid, int fhgt, int fspeed, int timer);
int
draw_screen (screen * s, int timer)
{
static screen *old_s = NULL;
int tmp = 0, tmp_state = 0;
//debug(RPT_DEBUG, "Render...");
//return 0;
reset = 1;
//debug(RPT_DEBUG, "draw_screen: %8x, %i", (int)s, timer);
if (!s)
return -1;
if (s == old_s)
reset = 0;
old_s = s;
// Clear the LCD screen...
lcd_ptr->clear ();
// FIXME lcd_ptr->backlight --
//
// This should be in a separate function altogether.
// Perhaps several: lcd_ptr->backlight_off, lcd_ptr->backlight_on,
// lcd_ptr->backlight_brightness, lcd_ptr->backlight_flash ...
// If the screen's backlight_state isn't set (default) then we
// inherit the backlight state from the parent client. This allows
// the client to override it's childrens settings.
if (s->backlight_state == BACKLIGHT_NOTSET) {
if (s->parent) tmp_state = s->parent->backlight_state;
} else {
tmp_state = s->backlight_state;
}
// Set up backlight to the correct state...
// NOTE: dirty stripping of other options...
switch (tmp_state & 1) {
case BACKLIGHT_OFF:
lcd_ptr->backlight (BACKLIGHT_OFF);
break;
// Backlight on (easy)
case BACKLIGHT_ON:
lcd_ptr->backlight (BACKLIGHT_ON);
break;
default:
// Backlight flash: check timer and flip backlight as appropriate
if (tmp_state & BACKLIGHT_FLASH) {
tmp = (!((timer & 7) == 7));
if (tmp_state & 1)
lcd_ptr->backlight (tmp ? backlight_brightness : backlight_off_brightness);
//lcd_ptr->backlight(backlight_brightness * (!((timer&7) == 7)));
else
lcd_ptr->backlight (!tmp ? backlight_brightness : backlight_off_brightness);
//lcd_ptr->backlight(backlight_brightness * ((timer&7) == 7));
// Backlight blink: check timer and flip backlight as appropriate
} else if (tmp_state & BACKLIGHT_BLINK) {
tmp = (!((timer & 14) == 14));
if (tmp_state & 1)
lcd_ptr->backlight (tmp ? backlight_brightness : backlight_off_brightness);
//lcd_ptr->backlight(backlight_brightness * (!((timer&14) == 14)));
else
lcd_ptr->backlight (!tmp ? backlight_brightness : backlight_off_brightness);
//lcd_ptr->backlight(backlight_brightness * ((timer&14) == 14));
}
break;
}
// Output ports from LCD - outputs depend on the current screen
lcd_ptr->output (output_state);
// Draw a frame...
draw_frame (s->widgets, 'v', 0, 0, lcd_ptr->wid, lcd_ptr->hgt, s->wid, s->hgt, (((s->duration / s->hgt) < 1) ? 1 : (s->duration / s->hgt)), timer);
//debug(RPT_DEBUG, "draw_screen done");
if (heartbeat) {
lcd_ptr->heartbeat(s->heartbeat);
//if ((s->heartbeat == HEART_ON) || heartbeat == HEART_ON) {
// Set this to pulsate like a real heart beat...
// (binary is fun... :)
// lcd_ptr->heartbeat ();
//lcd_ptr->icon (!((timer + 4) & 5), 0);
//lcd_ptr->chr (lcd_ptr->wid, 1, 0);
//}
// else
// This seems unnecessary... heartbeat is nicer...
// if ((s->heartbeat == HEART_OPEN) && heartbeat != HEART_OFF) {
// char *phases = "-\\|/";
// lcd_ptr->chr (lcd_ptr->wid, 1, phases[timer & 3]);
// }
}
// flush display out, frame and all...
lcd_ptr->flush ();
//debug(RPT_DEBUG, "draw_screen: %8x, %i", s, timer);
return 0;
}
// The following function is positively ghastly (as was mentioned above!)
// Best thing to do is to remove support for frames... but anyway...
//
static int
draw_frame (LinkedList * list,
char fscroll, // direction of scrolling
int left, // left edge of frame
int top, // top edge of frame
int right, // right edge of frame
int bottom, // bottom edge of frame
int fwid, // frame width?
int fhgt, // frame height?
int fspeed, // speed of scrolling...
int timer) // ?
{
#define VerticalScrolling (fscroll == 'v')
#define HorizontalScrolling (fscroll == 'h')
char str[BUFSIZE]; // scratch buffer
widget *w;
int wid, hgt; // Width and height of visible frame area
int x, y;
int fx, fy; // Scrolling offset for the frame...
int length, speed;
//int lines;
int reset = 1;
wid = right - left; // This is the size of the visible frame area
hgt = bottom - top;
fx = 0;
fy = 0;
if (VerticalScrolling) {
if (fspeed > 0)
fy = (timer - fspeed) / fspeed;
else if (fspeed < 0)
fy = (-fspeed) * timer;
if (fy < 0)
fy = 0;
// Make sure the whole frame gets displayed, at least...
// ...by setting the action to RENDER_HOLD if no other action
// is currently defined...
if (!screenlist_action)
screenlist_action = RENDER_HOLD;
if ((fy) > fhgt - 1) {
// Release hold after it has been displayed
if (!screenlist_action || screenlist_action == RENDER_HOLD)
screenlist_action = 0;
}
fy %= fhgt;
if (fy > fhgt - hgt)
fy = fhgt - hgt;
} else if (HorizontalScrolling) {
// TODO: Frames don't scroll horizontally yet!
}
//debug(RPT_DEBUG, "draw_screen: %8x, %i", s, timer);
if (!list)
return -1;
//debug(RPT_DEBUG, "draw_frame: %8x, %i", frame, timer);
#define PositiveX(a) ((a)->x > 0)
#define PositiveY(a) ((a)->y > 0)
#define ValidPoint(a) (PositiveX(a) && PositiveY(a))
#define TextPresent(a) ((a)->text)
LL_Rewind (list);
do {
w = (widget *) LL_Get (list);
if (!w)
return -1;
// TODO: Make this cleaner and more flexible!
switch (w->type) {
case WID_STRING:
if (ValidPoint(w) && TextPresent(w)) {
if ((w->y <= hgt + fy) && (w->y > fy)) {
if (w->x > wid) w->x=wid;
strncpy (str, w->text, wid - w->x + 1);
str[wid - w->x + 1] = 0;
lcd_ptr->string (w->x + left, w->y + top - fy, str);
}
}
break;
case WID_HBAR:
if (reset) {
lcd_ptr->init_hbar ();
reset = 0;
}
if ((w->x > 0) && (w->y > 0)) {
if ((w->y <= hgt + fy) && (w->y > fy)) {
if (w->length > 0) {
if ((w->length / lcd_ptr->cellwid) < wid - w->x + 1)
lcd_ptr->hbar (w->x + left, w->y + top - fy, w->length);
else
lcd_ptr->hbar (w->x + left, w->y + top - fy, wid * lcd_ptr->cellwid);
} else if (w->length < 0) {
// TODO: Rearrange stuff to get left-extending
// hbars to draw correctly...
// .. er, this'll require driver modifications,
// so I'll leave it out for now.
}
}
}
break;
case WID_VBAR: // FIXME: Vbars don't work in frames!
if (reset) {
lcd_ptr->init_vbar ();
reset = 0;
}
if ((w->x > 0) && (w->y > 0)) {
if (w->length > 0) {
lcd_ptr->vbar (w->x, w->length);
} else if (w->length < 0) {
// TODO: Rearrange stuff to get down-extending
// vbars to draw correctly...
// .. er, this'll require driver modifications,
// so I'll leave it out for now.
}
}
break;
case WID_ICON: // FIXME: Not implemented
break;
case WID_TITLE: // FIXME: Doesn't work quite right in frames...
if (!w->text)
break;
if (wid < 8)
break;
memset (str, 255, wid);
str[2] = ' ';
length = strlen (w->text);
if (length <= wid - 6) {
memcpy (str + 3, w->text, length);
str[length + 3] = ' ';
} else // Scroll the title, if it doesn't fit...
{
speed = 1;
x = timer / speed;
y = x / length;
// Make sure the whole title gets displayed, at least...
if (!screenlist_action)
screenlist_action = RENDER_HOLD;
if (x > length - 6) {
// Release hold after it has been displayed
if (!screenlist_action || screenlist_action == RENDER_HOLD)
screenlist_action = 0;
}
x %= (length);
x -= 3;
if (x < 0)
x = 0;
if (x > length - (wid - 6))
x = length - (wid - 6);
if (y & 1) // Scrolling backwards...
{
x = (length - (wid - 6)) - x;
}
strncpy (str + 3, w->text + x, (wid - 6));
str[wid - 3] = ' ';
}
str[wid] = 0;
lcd_ptr->string (1 + left, 1 + top, str);
break;
case WID_SCROLLER: // FIXME: doesn't work in frames...
{
int offset;
int screen_width;
if (!w->text)
break;
if (w->right < w->left)
break;
//printf(RPT_DEBUG, "rendering: %s %d",w->text,timer);
screen_width = w->right - w->left + 1;
switch (w->length) { // actually, direction...
// FIXED: Horz scrollers don't show the
// last letter in the string... (1-off error?)
case 'h':
length = strlen (w->text) + 1;
if (length <= screen_width) {
/* it fits within the box, just render it */
lcd_ptr->string (w->left, w->top, w->text);
} else {
int effLength = length - screen_width;
int necessaryTimeUnits = 0;
if (!screenlist_action)
screenlist_action = RENDER_HOLD;
if (w->speed > 0) {
necessaryTimeUnits = effLength * w->speed;
if (((timer / (effLength * w->speed)) % 2) == 0) {
//wiggle one way
offset = (timer % (effLength * w->speed))
/ w->speed;
} else {
//wiggle the other
offset = (((timer % (effLength * w->speed))
- (effLength * w->speed) + 1)
/ w->speed) * -1;
}
} else if (w->speed < 0) {
necessaryTimeUnits = effLength / (w->speed * -1);
if (((timer / (effLength / (w->speed * -1))) % 2) == 0) {
offset = (timer % (effLength / (w->speed * -1)))
* w->speed * -1;
} else {
offset = (((timer % (effLength / (w->speed * -1)))
* w->speed * -1) - effLength + 1) * -1;
}
} else {
offset = 0;
if (screenlist_action == RENDER_HOLD)
screenlist_action = 0;
}
if (timer > necessaryTimeUnits) {
if (screenlist_action == RENDER_HOLD)
screenlist_action = 0;
}
if (offset <= length) {
strncpy (str, &((w->text)[offset]), screen_width);
str[screen_width] = '\0';
//debug(RPT_DEBUG, "scroller %s : %d", str, length-offset);
} else {
str[0] = '\0';
}
lcd_ptr->string (w->left, w->top, str);
}
break;
// FIXME: Vert scrollers don't always seem to scroll
// back up after hitting the bottom. They jump back to
// the top instead... (nevermind?)
case 'v':
{
int i = 0;
length = strlen (w->text);
if (length <= screen_width) {
/* no scrolling required... */
lcd_ptr->string (w->left, w->top, w->text);
} else {
int lines_required = (length / screen_width)
+ (length % screen_width ? 1 : 0);
int available_lines = (w->bottom - w->top + 1);
if (lines_required <= available_lines) {
// easy...
for (i = 0; i < lines_required; i++) {
strncpy (str, &((w->text)[i * screen_width]), screen_width);
str[screen_width] = '\0';
lcd_ptr->string (w->left, w->top + i, str);
}
} else {
int necessaryTimeUnits = 0;
int effLines = lines_required - available_lines + 1;
int begin = 0;
if (!screenlist_action)
screenlist_action = RENDER_HOLD;
//debug(RPT_DEBUG, "length: %d sw: %d lines req: %d avail lines: %d effLines: %d ",length,screen_width,lines_required,available_lines,effLines);
if (w->speed > 0) {
necessaryTimeUnits = effLines * w->speed;
if (((timer / (effLines * w->speed)) % 2) == 0) {
//debug(RPT_DEBUG, "up ");
begin = (timer % (effLines * w->speed))
/ w->speed;
} else {
//debug(RPT_DEBUG, "down ");
begin = (((timer % (effLines * w->speed))
- (effLines * w->speed) + 1) / w->speed)
* -1;
}
} else if (w->speed < 0) {
necessaryTimeUnits = effLines / (w->speed * -1);
if (((timer / (effLines / (w->speed * -1))) % 2) == 0) {
begin = (timer % (effLines / (w->speed * -1)))
* w->speed * -1;
} else {
begin = (((timer % (effLines / (w->speed * -1)))
* w->speed * -1) - effLines + 1)
* -1;
}
} else {
begin = 0;
}
//debug(RPT_DEBUG, "rendering begin: %d timer: %d effLines: %d",begin,timer,effLines);
for (i = begin; i < begin + available_lines; i++) {
strncpy (str, &((w->text)[i * (screen_width)]), screen_width);
str[screen_width] = '\0';
//debug(RPT_DEBUG, "rendering: '%s' of %s",
//str,w->text);
lcd_ptr->string (w->left, w->top + (i - begin), str);
}
if (timer > necessaryTimeUnits) {
if (screenlist_action == RENDER_HOLD)
screenlist_action = 0;
}
}
}
break;
}
}
break;
}
case WID_FRAME:
{
// FIXME: doesn't handle nested frames quite right!
// doesn't handle scrolling in nested frames at all...
int new_left, new_top, new_right, new_bottom;
new_left = left + w->left - 1;
new_top = top + w->top - 1;
new_right = left + w->right;
new_bottom = top + w->bottom;
if (new_right > right)
new_right = right;
if (new_bottom > bottom)
new_bottom = bottom;
if (new_left >= right || new_top >= bottom) { // Do nothing if it's invisible...
} else {
draw_frame (w->kids, w->length, new_left, new_top, new_right, new_bottom, w->wid, w->hgt, w->speed, timer);
}
}
break;
case WID_NUM: // FIXME: doesn't work in frames...
// NOTE: y=10 means COLON (:)
if ((w->x > 0) && (w->y >= 0) && (w->y <= 10)) {
if (reset) {
lcd_ptr->init_num ();
reset = 0;
}
lcd_ptr->num (w->x + left, w->y);
}
break;
case WID_NONE:
default:
break;
}
} while (LL_Next (list) == 0);
return 0;
}