1. Use <stdbool.h> if it is available but keep a compatibility shim in
shared/defines.h in case it is not.
2. Unbreak the circular header dependencies (mostly):
2a. client.c and client.h may NOT depend on 'struct Menu'. Use a void pointer
and casts instead.
2b. Separate the data type definitions in client.h and screen.h from
function prototypes which may require other data structures. This makes
header dependencies much more easy to maintain. Usually the data types
should have been moved to their own files but I (mmdolze) chose to
separate them using different header guards.
2c. Remove many now unused header includes.
Apply (old BSD-) style on menuscreens.c.
76 lines
2.2 KiB
C
76 lines
2.2 KiB
C
/** \file server/commands/command_list.c
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* Implements the dispatcher for handlers dealing with the client commands.
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*
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* This contains definitions for all the functions which clients can run.
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* The functions here are to be called only from parse.c's interpreter.
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*/
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/* This file is part of LCDd, the lcdproc server.
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*
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* This file is released under the GNU General Public License.
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* Refer to the COPYING file distributed with this package.
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*
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* Copyright (c) 1999, William Ferrell, Selene Scriven
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* 2003, Joris Robijn
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*/
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#include <stdlib.h>
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#include <string.h>
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#include "command_list.h"
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#include "server_commands.h"
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#include "client_commands.h"
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#include "screen_commands.h"
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#include "widget_commands.h"
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#include "menu_commands.h"
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static client_function commands[] = {
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{ "test_func", test_func_func },
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{ "hello", hello_func },
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{ "client_set", client_set_func },
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{ "client_add_key", client_add_key_func },
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{ "client_del_key", client_del_key_func },
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/* { "screen_add_key", screen_add_key_func }, */
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/* { "screen_del_key", screen_del_key_func }, */
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{ "screen_add", screen_add_func },
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{ "screen_del", screen_del_func },
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{ "screen_set", screen_set_func },
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{ "widget_add", widget_add_func },
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{ "widget_del", widget_del_func },
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{ "widget_set", widget_set_func },
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{ "menu_add_item", menu_add_item_func },
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{ "menu_del_item", menu_del_item_func },
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{ "menu_set_item", menu_set_item_func },
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{ "menu_goto", menu_goto_func },
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{ "menu_set_main", menu_set_main_func },
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/* Misc stuff...*/
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{ "backlight", backlight_func },
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{ "output", output_func },
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{ "noop", noop_func },
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{ "info", info_func },
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{ "sleep", sleep_func },
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{ "bye", bye_func },
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{ NULL, NULL},
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};
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/**
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* Looks up a function for a command sent by the client.
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* \param cmd Command to look up as string.
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* \return Pointer to the implementing function.
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*/
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CommandFunc get_command_function(char *cmd)
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{
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int i;
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if (cmd == NULL)
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return NULL;
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for (i = 0; commands[i].keyword != NULL; i++) {
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if (0 == strcmp(cmd, commands[i].keyword))
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return commands[i].function;
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}
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return NULL;
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}
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