Files
lcdproc/server/render.c
T
ddouthitt 6a0e23dc3e Massive changes (first commit), including but not limited to:
* Ability to specify port and address to bind to
* By default, binds only to 127.0.0.1 port 13666
* Client commands now return usage when no options given
* New driver command: getinfo
* Added comments all over the place
* Used #defines to further document code
* Used #defines to set up compile-time defaults, etc.
* Cleaned up client command argument analysis in client_functions.c
* Beginning support of syslog
* Some bug fixes
2001-09-21 21:08:10 +00:00

492 lines
14 KiB
C

/*
render.c
Draws screens on the LCD.
This needs to be greatly expanded and redone for greater flexibility.
For example, it should support multiple screen sizes, more flexible
widgets, and multiple simultaneous screens.
This will probably take a while to do. :(
THIS FILE IS MESSY! Anyone care to rewrite it nicely? Please?? :)
NOTE: (from David Douthitt) Multiple screen sizes? Multiple simultaneous
screens? Horrors of horrors... next thing you know it'll be making coffee...
Better believe it'll take a while to do...
*/
#include <string.h>
#include <stdio.h>
#include "shared/debug.h"
#include "shared/LL.h"
#include "drivers/lcd.h"
#include "screen.h"
#include "screenlist.h"
#include "widget.h"
#include "render.h"
int heartbeat = HEART_OPEN;
int backlight = BACKLIGHT_OPEN;
int backlight_state = BACKLIGHT_OPEN;
int backlight_brightness = 255;
int backlight_off_brightness = 0;
int output_state = 0;
static int reset;
#define BUFSIZE 1024
static int draw_frame (LL * list, char fscroll, int left, int top, int right, int bottom, int fwid, int fhgt, int fspeed, int timer);
int
draw_screen (screen * s, int timer)
{
static screen *old_s = NULL;
int tmp = 0;
//debug("Render...\n");
//return 0;
reset = 1;
//debug("draw_screen: %8x, %i\n", (int)s, timer);
if (!s)
return -1;
if (s == old_s)
reset = 0;
old_s = s;
// Clear the LCD screen...
lcd.clear ();
// lcd.backlight --
//
// This should be in a separate function altogether.
// Perhaps several: lcd.backlight_off, lcd.backlight_on,
// lcd.backlight_brightness, lcd.backlight_flash ...
//
// Set up backlight to the correct state...
// NOTE: dirty stripping of other options...
switch (backlight_state & 1) {
// Backlight off (easy)
case BACKLIGHT_OFF:
lcd.backlight (BACKLIGHT_OFF);
break;
// Backlight on (easy)
case BACKLIGHT_ON:
lcd.backlight (BACKLIGHT_ON);
break;
default:
// Backlight flash: check timer and flip backlight as appropriate
if (backlight_state & BACKLIGHT_FLASH) {
tmp = (!((timer & 7) == 7));
if (backlight_state & 1)
lcd.backlight (tmp ? backlight_brightness : backlight_off_brightness);
//lcd.backlight(backlight_brightness * (!((timer&7) == 7)));
else
lcd.backlight (!tmp ? backlight_brightness : backlight_off_brightness);
//lcd.backlight(backlight_brightness * ((timer&7) == 7));
// Backlight blink: check timer and flip backlight as appropriate
} else if (backlight_state & BACKLIGHT_BLINK) {
tmp = (!((timer & 14) == 14));
if (backlight_state & 1)
lcd.backlight (tmp ? backlight_brightness : backlight_off_brightness);
//lcd.backlight(backlight_brightness * (!((timer&14) == 14)));
else
lcd.backlight (!tmp ? backlight_brightness : backlight_off_brightness);
//lcd.backlight(backlight_brightness * ((timer&14) == 14));
}
break;
}
// Output ports from LCD - outputs depend on the current screen
lcd.output (output_state);
// Draw a frame...
draw_frame (s->widgets, 'v', 0, 0, lcd.wid, lcd.hgt, s->wid, s->hgt, s->duration / s->hgt, timer);
//debug("draw_screen done\n");
if (heartbeat) {
if ((s->heartbeat == HEART_ON) || heartbeat == HEART_ON) {
// Set this to pulsate like a real heart beat...
// (binary is fun... :)
// lcd.heartbeat ();
lcd.icon (!((timer + 4) & 5), 0);
lcd.chr (lcd.wid, 1, 0);
}
// else
// This seems unnecessary... heartbeat is nicer...
// if ((s->heartbeat == HEART_OPEN) && heartbeat != HEART_OFF) {
// char *phases = "-\\|/";
// lcd.chr (lcd.wid, 1, phases[timer & 3]);
// }
}
// flush display out, frame and all...
lcd.flush ();
//debug("draw_screen: %8x, %i\n", s, timer);
return 0;
}
// The following function is positively ghastly (as was mentioned above!)
// Best thing to do is to remove support for frames... but anyway...
//
static int
draw_frame (LL * list,
char fscroll, // direction of scrolling
int left, // left edge of frame
int top, // top edge of frame
int right, // right edge of frame
int bottom, // bottom edge of frame
int fwid, // frame width?
int fhgt, // frame height?
int fspeed, // speed of scrolling...
int timer) // ?
{
#define VerticalScrolling (fscroll == 'v')
#define HorizontalScrolling (fscroll == 'h')
char str[BUFSIZE]; // scratch buffer
widget *w;
int wid, hgt; // Width and height of visible frame area
int x, y;
int fx, fy; // Scrolling offset for the frame...
int length, speed;
//int lines;
int reset = 1;
wid = right - left; // This is the size of the visible frame area
hgt = bottom - top;
fx = 0;
fy = 0;
if (VerticalScrolling) {
if (fspeed > 0)
fy = (timer - fspeed) / fspeed;
else if (fspeed < 0)
fy = (-fspeed) * timer;
if (fy < 0)
fy = 0;
// Make sure the whole frame gets displayed, at least...
// ...by setting the action to RENDER_HOLD if no other action
// is currently defined...
if (!screenlist_action)
screenlist_action = RENDER_HOLD;
if ((fy) > fhgt - 1) {
// Release hold after it has been displayed
if (!screenlist_action || screenlist_action == RENDER_HOLD)
screenlist_action = 0;
}
fy %= fhgt;
if (fy > fhgt - hgt)
fy = fhgt - hgt;
} else if (HorizontalScrolling) {
// TODO: Frames don't scroll horizontally yet!
}
//debug("draw_screen: %8x, %i\n", s, timer);
if (!list)
return -1;
//debug("draw_frame: %8x, %i\n", frame, timer);
#define PositiveX(a) ((a)->x > 0)
#define PositiveY(a) ((a)->y > 0)
#define ValidPoint(a) (PositiveX(a) && PositiveY(a))
#define TextPresent(a) ((a)->text)
LL_Rewind (list);
do {
w = (widget *) LL_Get (list);
if (!w)
return -1;
// TODO: Make this cleaner and more flexible!
switch (w->type) {
case WID_STRING:
if (ValidPoint(w) && TextPresent(w)) {
if ((w->y <= hgt + fy) && (w->y > fy)) {
if (w->x > wid) w->x=wid;
strncpy (str, w->text, wid - w->x + 1);
str[wid - w->x + 1] = 0;
lcd.string (w->x + left, w->y + top - fy, str);
}
}
break;
case WID_HBAR:
if (reset) {
lcd.init_hbar ();
reset = 0;
}
if ((w->x > 0) && (w->y > 0)) {
if ((w->y <= hgt + fy) && (w->y > fy)) {
if (w->length > 0) {
if ((w->length / lcd.cellwid) < wid - w->x + 1)
lcd.hbar (w->x + left, w->y + top - fy, w->length);
else
lcd.hbar (w->x + left, w->y + top - fy, wid * lcd.cellwid);
} else if (w->length < 0) {
// TODO: Rearrange stuff to get left-extending
// hbars to draw correctly...
// .. er, this'll require driver modifications,
// so I'll leave it out for now.
}
}
}
break;
case WID_VBAR: // FIXME: Vbars don't work in frames!
if (reset) {
lcd.init_vbar ();
reset = 0;
}
if ((w->x > 0) && (w->y > 0)) {
if (w->length > 0) {
lcd.vbar (w->x, w->length);
} else if (w->length < 0) {
// TODO: Rearrange stuff to get down-extending
// vbars to draw correctly...
// .. er, this'll require driver modifications,
// so I'll leave it out for now.
}
}
break;
case WID_ICON: // FIXME: Not implemented
break;
case WID_TITLE: // FIXME: Doesn't work quite right in frames...
if (!w->text)
break;
if (wid < 8)
break;
memset (str, 255, wid);
str[2] = ' ';
length = strlen (w->text);
if (length <= wid - 6) {
memcpy (str + 3, w->text, length);
str[length + 3] = ' ';
} else // Scroll the title, if it doesn't fit...
{
speed = 1;
x = timer / speed;
y = x / length;
// Make sure the whole title gets displayed, at least...
if (!screenlist_action)
screenlist_action = RENDER_HOLD;
if (x > length - 6) {
// Release hold after it has been displayed
if (!screenlist_action || screenlist_action == RENDER_HOLD)
screenlist_action = 0;
}
x %= (length);
x -= 3;
if (x < 0)
x = 0;
if (x > length - (wid - 6))
x = length - (wid - 6);
if (y & 1) // Scrolling backwards...
{
x = (length - (wid - 6)) - x;
}
strncpy (str + 3, w->text + x, (wid - 6));
str[wid - 3] = ' ';
}
str[wid] = 0;
lcd.string (1 + left, 1 + top, str);
break;
case WID_SCROLLER: // FIXME: doesn't work in frames...
{
int offset;
int screen_width;
if (!w->text)
break;
if (w->right < w->left)
break;
//printf("rendering: %s %d\n",w->text,timer);
screen_width = w->right - w->left + 1;
switch (w->length) { // actually, direction...
// FIXED: Horz scrollers don't show the
// last letter in the string... (1-off error?)
case 'h':
length = strlen (w->text) + 1;
if (length <= screen_width) {
/* it fits within the box, just render it */
lcd.string (w->left, w->top, w->text);
} else {
int effLength = length - screen_width;
int necessaryTimeUnits = 0;
if (!screenlist_action)
screenlist_action = RENDER_HOLD;
if (w->speed > 0) {
necessaryTimeUnits = effLength * w->speed;
if (((timer / (effLength * w->speed)) % 2) == 0) {
//wiggle one way
offset = (timer % (effLength * w->speed))
/ w->speed;
} else {
//wiggle the other
offset = (((timer % (effLength * w->speed))
- (effLength * w->speed) + 1)
/ w->speed) * -1;
}
} else if (w->speed < 0) {
necessaryTimeUnits = effLength / (w->speed * -1);
if (((timer / (effLength / (w->speed * -1))) % 2) == 0) {
offset = (timer % (effLength / (w->speed * -1)))
* w->speed * -1;
} else {
offset = (((timer % (effLength / (w->speed * -1)))
* w->speed * -1) - effLength + 1) * -1;
}
} else {
offset = 0;
if (screenlist_action == RENDER_HOLD)
screenlist_action = 0;
}
if (timer > necessaryTimeUnits) {
if (screenlist_action == RENDER_HOLD)
screenlist_action = 0;
}
if (offset <= length) {
strncpy (str, &((w->text)[offset]), screen_width);
str[screen_width] = '\0';
//printf("%s : %d\n",str,length-offset);
} else {
str[0] = '\0';
}
lcd.string (w->left, w->top, str);
}
break;
// FIXME: Vert scrollers don't always seem to scroll
// back up after hitting the bottom. They jump back to
// the top instead... (nevermind?)
case 'v':
{
int i = 0;
length = strlen (w->text);
if (length <= screen_width) {
/* no scrolling required... */
lcd.string (w->left, w->top, w->text);
} else {
int lines_required = (length / screen_width)
+ (length % screen_width ? 1 : 0);
int available_lines = (w->bottom - w->top + 1);
if (lines_required <= available_lines) {
// easy...
for (i = 0; i < lines_required; i++) {
strncpy (str, &((w->text)[i * screen_width]), screen_width);
str[screen_width] = '\0';
lcd.string (w->left, w->top + i, str);
}
} else {
int necessaryTimeUnits = 0;
int effLines = lines_required - available_lines + 1;
int begin = 0;
if (!screenlist_action)
screenlist_action = RENDER_HOLD;
//printf("length: %d sw: %d lines req: %d avail lines: %d effLines: %d \n",length,screen_width,lines_required,available_lines,effLines);
if (w->speed > 0) {
necessaryTimeUnits = effLines * w->speed;
if (((timer / (effLines * w->speed)) % 2) == 0) {
//printf("up ");
begin = (timer % (effLines * w->speed))
/ w->speed;
} else {
//printf("down ");
begin = (((timer % (effLines * w->speed))
- (effLines * w->speed) + 1) / w->speed)
* -1;
}
} else if (w->speed < 0) {
necessaryTimeUnits = effLines / (w->speed * -1);
if (((timer / (effLines / (w->speed * -1))) % 2) == 0) {
begin = (timer % (effLines / (w->speed * -1)))
* w->speed * -1;
} else {
begin = (((timer % (effLines / (w->speed * -1)))
* w->speed * -1) - effLines + 1)
* -1;
}
} else {
begin = 0;
}
//printf("rendering begin: %d timer: %d effLines: %d\n",begin,timer,effLines);
for (i = begin; i < begin + available_lines; i++) {
strncpy (str, &((w->text)[i * (screen_width)]), screen_width);
str[screen_width] = '\0';
//printf("rendering: '%s' of %s\n",
//str,w->text);
lcd.string (w->left, w->top + (i - begin), str);
}
if (timer > necessaryTimeUnits) {
if (screenlist_action == RENDER_HOLD)
screenlist_action = 0;
}
}
}
break;
}
}
break;
}
case WID_FRAME:
{
// FIXME: doesn't handle nested frames quite right!
// doesn't handle scrolling in nested frames at all...
int new_left, new_top, new_right, new_bottom;
new_left = left + w->left - 1;
new_top = top + w->top - 1;
new_right = left + w->right;
new_bottom = top + w->bottom;
if (new_right > right)
new_right = right;
if (new_bottom > bottom)
new_bottom = bottom;
if (new_left >= right || new_top >= bottom) { // Do nothing if it's invisible...
} else {
draw_frame (w->kids, w->length, new_left, new_top, new_right, new_bottom, w->wid, w->hgt, w->speed, timer);
}
}
break;
case WID_NUM: // FIXME: doesn't work in frames...
// NOTE: y=10 means COLON (:)
if ((w->x > 0) && (w->y >= 0) && (w->y <= 10)) {
if (reset) {
lcd.init_num ();
reset = 0;
}
lcd.num (w->x + left, w->y);
}
break;
case WID_NONE:
default:
break;
}
} while (LL_Next (list) == 0);
return 0;
}