Files
lcdproc/server/menus.c
T

382 lines
7.6 KiB
C

/*
* menus.c
* This file is part of LCDd, the lcdproc server.
*
* This file is released under the GNU General Public License. Refer to the
* COPYING file distributed with this package.
*
* Copyright (c) 1999, William Ferrell, Scott Scriven
*
*
* Defines the default menus the server provides. Also includes the
* plug-in functions attached to menu items...
*
* So far, all menus are static, and not dynamically generated. I'll
* have to find a way to fix this, since many menu items will be dynamic.
* (clients connected, screens available, etc...)
*
*/
#include <stdlib.h>
#include <stdio.h>
#include <unistd.h>
#include "shared/report.h"
#include "drivers.h"
#include "drivers.h"
#include "main.h"
#include "menus.h"
#include "render.h"
#include "serverscreens.h"
int Shutdown_func ();
int System_halt_func ();
int Reboot_func ();
int Close_func ();
int OK_func ();
int Time24_func (int input);
int Heartbeat_func (int input);
int Backlight_func (int input);
int Server_screen_func (int input);
int Contrast_func (int input);
int Backlight_Brightness_func (int input);
int Backlight_Off_Brightness_func (int input);
int Backlight_Off_func ();
int Backlight_On_func ();
int Backlight_Open_func ();
menu_item main_menu[] = {
{"LCDproc", 0, 0}, /* Title*/
{"Options", TYPE_MENU, (void *) options_menu},
{"Screens", TYPE_MENU, (void *) screens_menu},
{"Shutdown", TYPE_MENU, (void *) shutdown_menu},
{0, 0, 0},
};
menu_item options_menu[] = {
{"OPTIONS", TYPE_TITL, 0}, /* Title*/
/* "24-hour Time", TYPE_CHEK, (void *)Time24_func,*/
{"Contrast...", TYPE_SLID, (void *) Contrast_func},
{"Backlight", TYPE_MENU, (void *) Backlight_menu},
{"Heartbeat", TYPE_CHEK, (void *) Heartbeat_func},
/* { "Backlight...", TYPE_SLID, (void *)Backlight_func},
* "OK", TYPE_FUNC, (void *)OK_func,
* "Close Menu", TYPE_FUNC, (void *)Close_func,
* "Exit Program", TYPE_FUNC, (void *)Shutdown_func,
* "Another Title",TYPE_TITL, 0,
* "Main menu?", TYPE_MENU, (void *)main_menu,
* "Nothing!", TYPE_FUNC, 0,
*/
{0, 0, 0},
};
menu_item screens_menu[] = {
{"SCREENS", TYPE_TITL, 0}, /* Title*/
{"Server Scr", TYPE_CHEK, (void *) Server_screen_func},
{0, 0, 0},
};
menu_item shutdown_menu[] = {
{"Shut Down...", TYPE_TITL, 0}, /* Title*/
{"Kill LCDproc", TYPE_FUNC, (void *) Shutdown_func},
{"System halt", TYPE_FUNC, (void *) System_halt_func},
{"Reboot", TYPE_FUNC, (void *) Reboot_func},
{0, 0, 0},
};
menu_item Backlight_menu[] = {
{"BACKLIGHT MENU", TYPE_TITL, 0}, /* Title*/
{"Brightness...", TYPE_SLID, (void *) Backlight_Brightness_func},
{"\"Off\" Brightness", TYPE_SLID, (void *) Backlight_Off_Brightness_func},
{"Backlight Mode:", TYPE_FUNC, 0}, /* Label*/
{" - Off", TYPE_FUNC, Backlight_Off_func},
{" - On", TYPE_FUNC, Backlight_On_func},
{" - Open", TYPE_FUNC, Backlight_Open_func},
{0, 0, 0},
};
/************************************************************************
* Plug-in functions for menu items
*/
/* Exits the program.*/
int
Shutdown_func ()
{
exit_program (0);
return MENU_KILL;
}
/* Shuts down the system, if possible*/
int
System_halt_func ()
{
int err;
uid_t id;
id = geteuid ();
err = system ("init 0");
if (err < 0)
return MENU_KILL;
if (err == 127)
return MENU_KILL;
/* If we're root, exit*/
if (id == 0)
exit_program (0);
/* Otherwise, assume shutdown will fail; and show more stats.*/
return MENU_KILL;
}
/* Shuts down the system and restarts it*/
int
Reboot_func ()
{
int err;
uid_t id;
id = geteuid ();
err = system ("init 6");
if (err < 0)
return MENU_KILL;
if (err == 127)
return MENU_KILL;
/* If we're root, exit*/
if (id == 0)
exit_program (0);
/* Otherwise, assume shutdown will fail; and show more stats.*/
return MENU_KILL;
}
int
Close_func ()
{
return MENU_CLOSE;
}
int
OK_func ()
{
return MENU_OK;
}
int
Time24_func (int input)
{
static int status = 0;
if (input == MENU_READ)
return status;
if (input == MENU_CHECK)
status ^= 1; /* does something.*/
return (status | MENU_OK);
/* The status is "or"-ed with the MENU value to let do_menu()
* know what to do after selecting the item. (two return
* values in one. :)
*/
/* Also, "MENU_OK" happens to be zero, so it does not matter
* unless you want something else (like MENU_CLOSE)
*/
}
int
Heartbeat_func (int input)
{
if (input == MENU_READ)
return (heartbeat != HEARTBEAT_OFF);
if (input == MENU_CHECK) {
if (heartbeat)
heartbeat = HEARTBEAT_OFF;
else
heartbeat = HEARTBEAT_OPEN;
}
return ((heartbeat != HEARTBEAT_OFF) | MENU_OK);
}
int
Backlight_func (int input)
{
int status = 128;
switch (backlight) {
case BACKLIGHT_OFF:
if (input == MENU_READ)
status = 0;
if (input == MENU_PLUS) {
backlight = BACKLIGHT_OPEN;
status = 128;
}
if (input == MENU_MINUS) {
status = 0;
}
break;
case BACKLIGHT_ON:
if (input == MENU_READ)
status = 255;
if (input == MENU_PLUS) {
status = 255;
}
if (input == MENU_MINUS) {
backlight = BACKLIGHT_OPEN;
status = 128;
}
break;
case BACKLIGHT_OPEN:
if (input == MENU_READ)
status = 128;
if (input == MENU_PLUS) {
backlight = BACKLIGHT_ON;
backlight_state = BACKLIGHT_ON;
status = 255;
}
if (input == MENU_MINUS) {
backlight = BACKLIGHT_OFF;
backlight_state = BACKLIGHT_OFF;
status = 0;
}
break;
}
/*
if(input == MENU_READ) return (backlight != BACKLIGHT_OFF);
if(input == MENU_CHECK)
{
if(backlight) backlight = BACKLIGHT_OFF;
else backlight = BACKLIGHT_OPEN;
}
*/
drivers_backlight (backlight_state & BACKLIGHT_ON);
return (status | MENU_OK);
}
int
Server_screen_func (int input)
{
if (input == MENU_READ)
return (server_screen->priority < 256);
if (input == MENU_CHECK) {
if (server_screen->priority < 256)
server_screen->priority = 256;
else
server_screen->priority = DEFAULT_SCREEN_PRIORITY;
}
return (MENU_OK | (server_screen->priority < 256));
}
int
Contrast_func (int input)
{
static int status = 500;
status = drivers_get_contrast ();
if (input == MENU_READ)
return status;
if (input == MENU_PLUS)
status += 5; /* does something.*/
if (input == MENU_MINUS)
status -= 5; /* does something.*/
if (status < 0)
status = 0;
if (status > 1000)
status = 1000;
drivers_set_contrast (status);
return (status | MENU_OK);
}
void
server_menu ()
{
debug (RPT_DEBUG, "server_menu()");
do_menu (main_menu);
}
int
Backlight_Brightness_func (int input)
{
int status = backlight_brightness;
if (input == MENU_READ)
return status;
if (input == MENU_PLUS)
status += 5; /* does something.*/
if (input == MENU_MINUS)
status -= 5; /* does something.*/
if (status < 0)
status = 0;
if (status > 255)
status = 255;
drivers_backlight (status);
backlight_brightness = status;
return (status | MENU_OK);
}
int
Backlight_Off_Brightness_func (int input)
{
int status = backlight_off_brightness;
if (input == MENU_READ)
return status;
if (input == MENU_PLUS)
status += 5; /* does something.*/
if (input == MENU_MINUS)
status -= 5; /* does something.*/
if (status < 0)
status = 0;
if (status > 255)
status = 255;
drivers_backlight (status);
backlight_off_brightness = status;
return (status | MENU_OK);
}
int
Backlight_Off_func ()
{
backlight_state = BACKLIGHT_OFF;
backlight = BACKLIGHT_OFF;
drivers_backlight (backlight_off_brightness);
return MENU_OK;
}
int
Backlight_On_func ()
{
backlight_state = BACKLIGHT_ON;
backlight = BACKLIGHT_ON;
drivers_backlight (backlight_brightness * (backlight_state & BACKLIGHT_ON));
return MENU_OK;
}
int
Backlight_Open_func ()
{
backlight = BACKLIGHT_OPEN;
return MENU_OK;
}