Files
mmdolze a151ee0fc4 Mega change to the LCDd's header files:
1. Use <stdbool.h> if it is available but keep a compatibility shim in
   shared/defines.h in case it is not.
2. Unbreak the circular header dependencies (mostly):
   2a. client.c and client.h may NOT depend on 'struct Menu'. Use a void pointer
       and casts instead.
   2b. Separate the data type definitions in client.h and screen.h from
       function prototypes which may require other data structures. This makes
       header dependencies much more easy to maintain. Usually the data types
       should have been moved to their own files but I (mmdolze) chose to
       separate them using different header guards.
   2c. Remove many now unused header includes.
Apply (old BSD-) style on menuscreens.c.
2012-02-22 22:25:32 +00:00

484 lines
13 KiB
C

/** \file server/sock.c
* This file contains all the sockets code used by the server. This contains
* the code called upon by main() to initialize the listening socket, as well
* as code to deal with sending messages to clients, maintaining connections,
* accepting new connections, closing dead connections (or connections
* associated with dying/exiting clients), etc.
*/
/* This file is part of LCDd, the lcdproc server.
*
* This file is released under the GNU General Public License.
* Refer to the COPYING file distributed with this package.
*
* Copyright (c) 1999, William Ferrell, Selene Scriven
* 2004, F5 Networks, Inc. - IP-address input
* 2005, Peter Marschall - error checks, ...
* 2009, Markus Dolze - input ring buffer
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#include <unistd.h>
#include <stddef.h>
#include <stdio.h>
#include <string.h>
#include <errno.h>
#include <stdlib.h>
#include <sys/socket.h>
#include <sys/un.h>
#include <netinet/in.h>
#include <netdb.h>
#include <arpa/inet.h>
#include <sys/time.h>
#include <sys/types.h>
#include <fcntl.h>
#include <string.h>
#include "shared/report.h"
#include "shared/sring.h"
#include "shared/defines.h"
#include "clients.h"
#include "sock.h"
/****************************************************************************/
static fd_set active_fd_set, read_fd_set;
static int listening_fd;
/* For efficiency we maintain a list of open sockets. Nodes in this list
* are obtained from a pre-allocated pool - this removes heap operations
* from the polling loop. A list of open sockets is also required under WINSOCK
* as sockets can be arbitrary values instead of low value integers. */
static LinkedList* openSocketList = NULL;
static LinkedList* freeClientSocketList = NULL;
/* ring buffer for incoming messages */
static sring_buffer *messageRing;
/** Mapping between socket and associated client */
typedef struct _ClientSocketMap
{
int socket; /**< Socket for the client */
Client *client; /**< Pointer to client representation */
} ClientSocketMap;
/* The memory referenced from \c openSocketList and \c freeSocketList
* is obtained from the freeClientSocketPool array. */
ClientSocketMap *freeClientSocketPool;
/* Length of longest transmission allowed at once...*/
#define MAXMSG 8192
/**** Internal function declarations ****************************************/
static int sock_read_from_client(ClientSocketMap *clientSocketMap);
static void sock_destroy_socket(void);
/** Initialize sockets.
* Prepare server socket, and initialize socket management structures.
* \param bind_addr Hostname / IP address to bind to.
* \param bind_port Port to bind to.
* \retval <0 error
* \retval 0 success
*/
int
sock_init(char* bind_addr, int bind_port)
{
int i;
debug(RPT_DEBUG, "%s(bind_addr=\"%s\", port=%d)", __FUNCTION__, bind_addr, bind_port);
/* Create the socket and set it up to accept connections. */
listening_fd = sock_create_inet_socket(bind_addr, bind_port);
if (listening_fd < 0) {
report(RPT_ERR, "%s: error creating socket - %s",
__FUNCTION__, sock_geterror());
return -1;
}
/* Create the socket -> Client mapping pool */
/* How large can FD_SETSIZE be? Even if it is ~2000 this only uses a
few kilobytes of memory. Let's trade size for speed! */
freeClientSocketPool = (ClientSocketMap *)
calloc(FD_SETSIZE, sizeof(ClientSocketMap));
if (freeClientSocketPool == NULL) {
report(RPT_ERR, "%s: Error allocating client sockets.",
__FUNCTION__);
return -1;
}
freeClientSocketList = LL_new();
if (freeClientSocketList == NULL) {
report(RPT_ERR, "%s: error allocating free socket list.",
__FUNCTION__);
return -1;
}
for (i = 0; i < FD_SETSIZE; ++i) {
LL_AddNode(freeClientSocketList, (void*) &freeClientSocketPool[i]);
}
/* Create and initialize the open socket list with the server socket */
openSocketList = LL_new();
if (openSocketList == NULL) {
report(RPT_ERR, "%s: error allocating open socket list.",
__FUNCTION__);
return -1;
}
else {
ClientSocketMap *entry;
entry = (ClientSocketMap*) LL_Pop(freeClientSocketList);
entry->socket = listening_fd;
entry->client = NULL;
LL_AddNode(openSocketList, (void*) entry);
}
if ((messageRing = sring_create(MAXMSG)) == NULL) {
report(RPT_ERR, "%s: error allocating receive buffer.",
__FUNCTION__);
return -1;
}
return 0;
}
/** Cleanup socket management structures.
* \retval <0 error
* \retval 0 success
*/
int
sock_shutdown(void)
{
int retVal = 0;
debug(RPT_DEBUG, "%s()", __FUNCTION__);
/*ClientSocketMap* clientIt;*/
/* delete all clients */
/* This should be done by calling clients_shutdown */
/*
LL_Rewind(openSocketList);
for (clientIt = (ClientSocketMap*) LL_Get(openSocketList);
clientIt;
clientIt = LL_GetNext(openSocketList))
{
if (clientIt->client)
{
*/
/* destroying a client also closes its socket */
/* client_destroy(clientIt->client);
}
}
LL_Destroy(openSocketList);
*/
close(listening_fd);
LL_Destroy(freeClientSocketList);
free(freeClientSocketPool);
sring_destroy(messageRing);
return retVal;
}
/** Create an INET socket, bind to it and listen on it.
* \param addr Hostname / IP address to bind to.
* \param port Port to bind to.
* \retval <0 error
* \retval 0 success
*/
int
sock_create_inet_socket(char *addr, unsigned int port)
{
struct sockaddr_in name;
int sock;
int sockopt = 1;
debug(RPT_DEBUG, "%s(addr=\"%s\", port=%i)", __FUNCTION__, addr, port);
/* Create the socket. */
sock = socket(PF_INET, SOCK_STREAM, 0);
if (sock < 0)
{
report(RPT_ERR, "%s: cannot create socket - %s",
__FUNCTION__, sock_geterror());
return -1;
}
/* Set the socket so we can re-use it*/
if (setsockopt(sock, SOL_SOCKET, SO_REUSEADDR, (void *) &sockopt, sizeof(sockopt)) < 0) {
report(RPT_ERR, "%s: error setting socket option SO_REUSEADDR - %s",
__FUNCTION__, sock_geterror());
return -1;
}
/* Give the socket a name. */
memset(&name, 0, sizeof(name));
name.sin_family = AF_INET;
name.sin_port = htons(port);
inet_aton(addr, &name.sin_addr);
if (bind(sock, (struct sockaddr *) &name, sizeof(name)) < 0) {
report(RPT_ERR, "%s: cannot bind to port %d at address %s - %s",
__FUNCTION__, port, addr, sock_geterror());
return -1;
}
if (listen(sock, 1) < 0) {
report(RPT_ERR, "%s: error in attempting to listen to port "
"%d at %s - %s",
__FUNCTION__, port, addr, sock_geterror());
return -1;
}
report(RPT_NOTICE, "Listening for queries on %s:%d", addr, port);
/* Initialize the set of active sockets. */
FD_ZERO(&active_fd_set);
FD_SET(sock, &active_fd_set);
return sock;
}
/** Service all clients with pending input.
* \retval <0 error
* \retval 0 success
*/
int
sock_poll_clients(void)
{
struct timeval t;
ClientSocketMap* clientSocket;
debug(RPT_DEBUG, "%s()", __FUNCTION__);
t.tv_sec = 0;
t.tv_usec = 0;
/* Block until input arrives on one or more active sockets. */
read_fd_set = active_fd_set;
if (select(FD_SETSIZE, &read_fd_set, NULL, NULL, &t) < 0) {
report(RPT_ERR, "%s: Select error - %s",
__FUNCTION__, sock_geterror());
return -1;
}
/* Service all the sockets with input pending. */
LL_Rewind(openSocketList);
for (clientSocket = (ClientSocketMap *) LL_Get(openSocketList);
clientSocket != NULL;
clientSocket = LL_GetNext(openSocketList)) {
if (FD_ISSET(clientSocket->socket, &read_fd_set)) {
if (clientSocket->socket == listening_fd) {
/* Connection request on original socket. */
Client *c;
int new_sock;
struct sockaddr_in clientname;
socklen_t size = sizeof(clientname);
new_sock = accept(listening_fd, (struct sockaddr *) &clientname, &size);
if (new_sock < 0) {
report(RPT_ERR, "%s: Accept error - %s",
__FUNCTION__, sock_geterror());
return -1;
}
report(RPT_NOTICE, "Connect from host %s:%hu on socket %i",
inet_ntoa(clientname.sin_addr), ntohs(clientname.sin_port), new_sock);
FD_SET(new_sock, &active_fd_set);
fcntl(new_sock, F_SETFL, O_NONBLOCK);
/* Create new client */
if ((c = client_create(new_sock)) == NULL) {
report(RPT_ERR, "%s: Error creating client on socket %i - %s",
__FUNCTION__, clientSocket->socket, sock_geterror());
return -1;
}
else {
/* add new_sock */
ClientSocketMap *newClientSocket;
newClientSocket = (ClientSocketMap *) LL_Pop(freeClientSocketList);
if (newClientSocket != NULL) {
newClientSocket->socket = new_sock;
newClientSocket->client = c;
LL_InsertNode(openSocketList, (void *) newClientSocket);
/* advance past the new node - check it on the next pass */
LL_Next(openSocketList);
}
else {
report(RPT_ERR, "%s: Error - free client socket list exhausted - %d clients.",
__FUNCTION__, FD_SETSIZE);
return -1;
}
}
if (clients_add_client(c) == NULL) {
report(RPT_ERR, "%s: Could not add client on socket %i",
__FUNCTION__, clientSocket->socket);
return -1;
}
}
else { /* Data arriving on an already-connected socket. */
int err = 0;
debug(RPT_DEBUG, "%s: reading...", __FUNCTION__);
err = sock_read_from_client(clientSocket);
debug(RPT_DEBUG, "%s: ...done", __FUNCTION__);
if (err < 0)
sock_destroy_socket();
}
}
}
return 0;
}
/** Read from a client's socket and store the messages in the client for further parsing.
* \retval <0 error
* \retval 0 success
*/
static int
sock_read_from_client(ClientSocketMap *clientSocketMap)
{
char buffer[MAXMSG];
int nbytes;
debug(RPT_DEBUG, "%s()", __FUNCTION__);
errno = 0;
nbytes = sock_recv(clientSocketMap->socket, buffer, MAXMSG);
while (nbytes > 0) { /* Data available */
int fr;
char *str;
debug(RPT_DEBUG, "%s: received %4d bytes", __FUNCTION__, nbytes);
/* Append to ring buffer */
sring_write(messageRing, buffer, nbytes);
/* Process all available message in ring buffer */
do {
str = sring_read_string(messageRing);
if (clientSocketMap->client) {
client_add_message(clientSocketMap->client, str);
} else {
report(RPT_DEBUG, "%s: Can't find client %d",
__FUNCTION__, clientSocketMap->socket);
}
} while (str != NULL);
/* Read again, but only as much as space is left */
fr = sring_getMaxWrite(messageRing);
if (fr == 0)
report(RPT_WARNING, "%s: Message buffer full", __FUNCTION__);
nbytes = sock_recv(clientSocketMap->socket, buffer, min(MAXMSG, fr));
}
if (sring_getMaxRead(messageRing) > 0) {
report(RPT_WARNING, "%s: left over bytes in message buffer",
__FUNCTION__);
sring_clear(messageRing);
}
if (nbytes < 0 && errno == EAGAIN)
return 0; /* No data is not an error */
return -1; /* EOF */
}
/* comparison function to find a ClientsocketMap entry by client */
int byClient(void *csm, void *client)
{
return (((ClientSocketMap *) csm)->client == (Client *) client) ? 0 : -1;
}
/** Close an open socket for a given client.
* \param client Client whose socket shall be closed.
* \retval <0 error
* \retval 0 success.
*/
int
sock_destroy_client_socket(Client *client)
{
ClientSocketMap *entry;
LL_Rewind(openSocketList);
entry = LL_Find(openSocketList, byClient, client);
if (entry != NULL) {
sock_destroy_socket();
return 0;
}
return -1;
}
/** Close the socket the openSocketList's \c current pointer points to.
*/
static void
sock_destroy_socket(void)
{
ClientSocketMap *entry = LL_Get(openSocketList);
if (entry != NULL) {
if (entry->client != NULL) {
report(RPT_NOTICE, "Client on socket %i disconnected",
entry->socket);
client_destroy(entry->client);
clients_remove_client(entry->client, PREV);
entry->client = NULL;
}
else {
report(RPT_ERR, "%s: Can't find client of socket %i",
__FUNCTION__, entry->socket);
}
/* close socket and remove it from select()'s mask of active sockets */
FD_CLR(entry->socket, &active_fd_set);
close(entry->socket);
/* re-add socket to the free socket pool */
entry = (ClientSocketMap *) LL_DeleteNode(openSocketList, PREV);
LL_Push(freeClientSocketList, (void*) entry);
}
}
/* return 1 if addr is valid IPv4 */
int verify_ipv4(const char *addr)
{
int result = -1;
if (addr != NULL) {
struct in_addr a;
/* inet_pton returns positive value if it worked */
result = inet_pton(AF_INET, addr, &a);
}
return (result > 0) ? 1 : 0;
}
/* return 1 if addr is valid IPv6 */
int verify_ipv6(const char *addr)
{
int result = 0;
if (addr != NULL) {
struct in6_addr a;
/* inet_pton returns positive value if it worked */
result = inet_pton(AF_INET6, addr, &a);
}
return (result > 0) ? 1 : 0;
}