1. Use <stdbool.h> if it is available but keep a compatibility shim in
shared/defines.h in case it is not.
2. Unbreak the circular header dependencies (mostly):
2a. client.c and client.h may NOT depend on 'struct Menu'. Use a void pointer
and casts instead.
2b. Separate the data type definitions in client.h and screen.h from
function prototypes which may require other data structures. This makes
header dependencies much more easy to maintain. Usually the data types
should have been moved to their own files but I (mmdolze) chose to
separate them using different header guards.
2c. Remove many now unused header includes.
Apply (old BSD-) style on menuscreens.c.
246 lines
5.1 KiB
C
246 lines
5.1 KiB
C
/** \file server/screen.c
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* This file stores all the screen definition-handling code. Functions here
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* provide means to create new screens and destroy existing ones. Screens are
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* identified by client and by the client's own identifiers for screens.
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*/
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/* This file is part of LCDd, the lcdproc server.
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*
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* This file is released under the GNU General Public License.
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* Refer to the COPYING file distributed with this package.
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*
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* Copyright (c) 1999, William Ferrell, Selene Scriven
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* 2003, Joris Robijn
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* 2008, Peter Marschall
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*/
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#include <stdlib.h>
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#include <stdio.h>
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#include <string.h>
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#include "shared/report.h"
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#include "drivers.h"
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#include "clients.h"
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#include "widget.h"
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#include "screenlist.h"
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#include "menuscreens.h"
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#include "main.h"
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#include "render.h"
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int default_duration = 0;
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int default_timeout = -1;
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char *pri_names[] = {
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"hidden",
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"background",
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"info",
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"foreground",
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"alert",
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"input",
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NULL,
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};
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/** Create a screen.
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* \param id Screen id; it's name.
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* \param client Client, the screen belongs to.
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* \return Pointer to freshly created screen.
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*/
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Screen *
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screen_create(char *id, Client *client)
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{
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Screen *s;
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debug(RPT_DEBUG, "%s(id=\"%.40s\", client=[%d])",
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__FUNCTION__, id, (client?client->sock:-1));
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if (!id) {
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report(RPT_ERR, "%s: Need id string", __FUNCTION__);
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return NULL;
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}
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/* Client can be NULL for serverscreens and other client-less screens */
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s = malloc(sizeof(Screen));
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if (s == NULL) {
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report(RPT_ERR, "%s: Error allocating", __FUNCTION__);
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return NULL;
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}
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s->id = strdup(id);
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if (s->id == NULL) {
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report(RPT_ERR, "%s: Error allocating", __FUNCTION__);
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free(s);
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return NULL;
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}
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s->name = NULL;
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s->priority = PRI_INFO;
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s->duration = default_duration;
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s->backlight = BACKLIGHT_OPEN;
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s->heartbeat = HEARTBEAT_OPEN;
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s->width = display_props->width;
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s->height = display_props->height;
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s->keys = NULL;
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s->client = client;
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s->widgetlist = NULL;
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s->timeout = default_timeout; /*ignored unless greater than 0.*/
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s->backlight = BACKLIGHT_OPEN; /*Lets the screen do it's own*/
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/*or do what the client says.*/
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s->cursor = CURSOR_OFF;
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s->cursor_x = 1;
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s->cursor_y = 1;
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s->widgetlist = LL_new();
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if (s->widgetlist == NULL) {
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report(RPT_ERR, "%s: Error allocating", __FUNCTION__);
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free(s->id);
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free(s);
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return NULL;
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}
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menuscreen_add_screen(s);
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return s;
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}
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/** Destroy a screen.
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* \param s Screen to destroy.
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* \retval <0 Error; no screen given.
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* \retval 0 Success.
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*/
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int
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screen_destroy(Screen *s)
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{
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Widget *w;
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debug(RPT_DEBUG, "%s(s=[%.40s])", __FUNCTION__, s->id);
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menuscreen_remove_screen(s);
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screenlist_remove(s);
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for (w = LL_GetFirst(s->widgetlist); w; w = LL_GetNext(s->widgetlist)) {
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/* Free a widget...*/
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widget_destroy(w);
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}
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LL_Destroy(s->widgetlist);
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s->widgetlist = NULL;
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if (s->id != NULL) {
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free(s->id);
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s->id = NULL;
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}
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if (s->name != NULL) {
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free(s->name);
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s->name = NULL;
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}
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free(s);
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s = NULL;
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return 0;
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}
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/** Add a widget to a screen.
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* \param s Screen to add the widget \c w to.
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* \param w Widget to be added to \c s.
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* \retval <0 Error.
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* \retval 0 Success.
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*/
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int
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screen_add_widget(Screen *s, Widget *w)
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{
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debug(RPT_DEBUG, "%s(s=[%.40s], widget=[%.40s])", __FUNCTION__, s->id, w->id);
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LL_Push(s->widgetlist, (void *) w);
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return 0;
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}
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/** Remove a widget from a screen.
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* \param s Screen to remove the widget \c w from.
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* \param w Widget to be removed from \c s.
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* \retval <0 Error.
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* \retval 0 Success.
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*/
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int
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screen_remove_widget(Screen *s, Widget *w)
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{
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debug(RPT_DEBUG, "%s(s=[%.40s], widget=[%.40s])", __FUNCTION__, s->id, w->id);
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LL_Remove(s->widgetlist, (void *) w, NEXT);
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return 0;
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}
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/** Find a widget on a screen by its id.
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* \param s Screen where to look for the widget.
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* \param id Identifier of the widget.
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* \return Pointerr to the widget; \c NULL if widget was not found or error.
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*/
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Widget *
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screen_find_widget(Screen *s, char *id)
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{
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Widget *w;
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if (!s)
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return NULL;
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if (!id)
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return NULL;
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debug(RPT_DEBUG, "%s(s=[%.40s], id=\"%.40s\")", __FUNCTION__, s->id, id);
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for (w = LL_GetFirst(s->widgetlist); w != NULL; w = LL_GetNext(s->widgetlist)) {
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if (0 == strcmp(w->id, id)) {
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debug(RPT_DEBUG, "%s: Found %s", __FUNCTION__, id);
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return w;
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}
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/* Search subscreens recursively */
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if (w->type == WID_FRAME) {
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w = widget_search_subs(w, id);
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if (w != NULL)
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return w;
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}
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}
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debug(RPT_DEBUG, "%s: Not found", __FUNCTION__);
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return NULL;
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}
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/** Convert a priority name to the priority id.
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* \param priname Name of the screen priority.
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* \return Priority id associated with \c priname, -1 if no matching priority
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* id could be found.
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*/
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Priority
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screen_pri_name_to_pri(char *priname)
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{
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Priority pri = -1;
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int i;
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for (i = 0; pri_names[i]; i++) {
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if (strcmp(pri_names[i], priname) == 0) {
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pri = i;
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break; /* it's valid: skip out...*/
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}
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}
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return pri;
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}
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/** Convert a priority id to the associated name.
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* \param pri Priority id.
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* \return Priority name associated with \c pri.
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*/
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char *
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screen_pri_to_pri_name(Priority pri)
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{
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return pri_names[pri];
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}
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