Files
mmdolze a151ee0fc4 Mega change to the LCDd's header files:
1. Use <stdbool.h> if it is available but keep a compatibility shim in
   shared/defines.h in case it is not.
2. Unbreak the circular header dependencies (mostly):
   2a. client.c and client.h may NOT depend on 'struct Menu'. Use a void pointer
       and casts instead.
   2b. Separate the data type definitions in client.h and screen.h from
       function prototypes which may require other data structures. This makes
       header dependencies much more easy to maintain. Usually the data types
       should have been moved to their own files but I (mmdolze) chose to
       separate them using different header guards.
   2c. Remove many now unused header includes.
Apply (old BSD-) style on menuscreens.c.
2012-02-22 22:25:32 +00:00

231 lines
4.1 KiB
C

/** \file server/client.c
* Define all the client data and actions.
*/
/* This file is part of LCDd, the lcdproc server.
*
* This file is released under the GNU General Public License.
* Refer to the COPYING file distributed with this package.
*
* Copyright (c) 1999, William Ferrell, Selene Scriven
* 2002, Joris Robijn
*/
#include <stdlib.h>
#include <unistd.h>
#include <string.h>
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#include "client.h"
#include "screen.h"
#include "screenlist.h"
#include "render.h"
#include "input.h"
#include "menuscreens.h"
#include "shared/report.h"
#include "shared/LL.h"
Client *client_create(int sock)
{
Client *c;
debug(RPT_DEBUG, "%s(sock=%i)", __FUNCTION__, sock);
/* Allocate new client...*/
c = malloc(sizeof(Client));
if (!c) {
report(RPT_ERR, "%s: Error allocating", __FUNCTION__);
return NULL;
}
/* Init struct members*/
c->sock = sock;
c->messages = NULL;
c->backlight = BACKLIGHT_OPEN;
c->heartbeat = HEARTBEAT_OPEN;
/*Set up message list...*/
c->messages = LL_new();
if (!c->messages) {
report(RPT_ERR, "%s: Error allocating", __FUNCTION__);
free(c);
return NULL;
}
c->state = NEW;
c->name = NULL;
c->menu = NULL;
c->screenlist = LL_new();
if (!c->screenlist) {
report(RPT_ERR, "%s: Error allocating", __FUNCTION__);
return NULL;
}
return c;
}
int
client_destroy(Client *c)
{
Screen *s;
Menu *m;
char *str;
if (!c)
return -1;
debug(RPT_DEBUG, "%s(c=[%d])", __FUNCTION__, c->sock);
/* Close the socket */
close(c->sock);
/* Eat messages */
while ((str = client_get_message(c))) {
free(str);
}
LL_Destroy(c->messages);
/* Clean up the screenlist...*/
debug(RPT_DEBUG, "%s: Cleaning screenlist", __FUNCTION__);
for (s = LL_GetFirst(c->screenlist); s; s = LL_GetNext(c->screenlist)) {
/* Free its memory...*/
screen_destroy(s);
/* Note that the screen is not removed from the list because
* the list will be destroyed anyway...
*/
}
LL_Destroy(c->screenlist);
m = (Menu *) c->menu;
/* Destroy the client's menu, if it exists */
if (m) {
menuscreen_inform_item_destruction(m);
menu_remove_item(m->parent, m);
menuscreen_inform_item_modified(m->parent);
menuitem_destroy(m);
}
/* Forget client's key reservations */
input_release_client_keys(c);
/* Free client's other data */
c->state = GONE;
/* Clean up the name...*/
if (c->name)
free(c->name);
/* Remove structure */
free(c);
debug(RPT_DEBUG, "%s: Client data removed", __FUNCTION__);
return 0;
}
/*Add and remove messages from the client's queue...*/
int
client_add_message(Client *c, char *message)
{
int err = 0;
if (!c)
return -1;
if (!message)
return -1;
if (strlen(message) > 0) {
debug(RPT_DEBUG, "%s(c=[%d], message=\"%s\")", __FUNCTION__,
c->sock, message);
err = LL_Enqueue(c->messages, (void *) message);
}
return err;
}
/* Woo-hoo! A simple function. :)*/
char *
client_get_message(Client *c)
{
char *str;
debug(RPT_DEBUG, "%s(c=[%d])", __FUNCTION__, c->sock);
if (!c)
return NULL;
str = (char *) LL_Dequeue(c->messages);
return str;
}
Screen *
client_find_screen(Client *c, char *id)
{
Screen *s;
if (!c)
return NULL;
if (!id)
return NULL;
debug(RPT_DEBUG, "%s(c=[%d], id=\"%s\")", __FUNCTION__, c->sock, id);
LL_Rewind(c->screenlist);
do {
s = LL_Get(c->screenlist);
if ((s) && (0 == strcmp(s->id, id))) {
debug(RPT_DEBUG, "%s: Found %s", __FUNCTION__, id);
return s;
}
} while (LL_Next(c->screenlist) == 0);
return NULL;
}
int
client_add_screen(Client *c, Screen *s)
{
if (!c)
return -1;
if (!s)
return -1;
debug(RPT_DEBUG, "%s(c=[%d], s=[%s])", __FUNCTION__, c->sock, s->id);
LL_Push(c->screenlist, (void *) s);
/* Now, add it to the screenlist...*/
screenlist_add(s);
return 0;
}
int
client_remove_screen(Client *c, Screen *s)
{
if (!c)
return -1;
if (!s)
return -1;
debug(RPT_DEBUG, "%s(c=[%d], s=[%s])", __FUNCTION__, c->sock, s->id);
/* TODO: Check for errors here?*/
LL_Remove(c->screenlist, (void *) s, NEXT);
/* Now, remove it from the screenlist...*/
screenlist_remove(s);
return 0;
}
int client_screen_count(Client *c)
{
return LL_Length(c->screenlist);
}