#include #include #include #include #include #include #include #include "lcd.h" #include "render.h" // ================================================== // LCD library of useful functions for drivers // ================================================== // Drawn from the "base driver" which really was the precursor // to this library.... // TODO: What should this really be? Probably should be in the // driver code or headers or something... #define MAX_CUSTOM_CHARS 16 void free_framebuf (struct lcd_logical_driver *driver) { if (!driver) return; if (driver->framebuf != NULL) free (driver->framebuf); driver->framebuf = NULL; } void clear_framebuf (struct lcd_logical_driver *driver) { int framebuf_size; if (!driver) return; framebuf_size = driver->wid * driver->hgt; memset (driver->framebuf, ' ', framebuf_size); } int new_framebuf (struct lcd_logical_driver *driver, char *oldbuf) { int i; if (driver->framebuf == NULL) return 1; if (oldbuf == NULL) return 1; for (i = 0; i < driver->wid * driver->hgt; i++) { if (driver->framebuf[i] < MAX_CUSTOM_CHARS) return 1; if (driver->framebuf[i] != oldbuf[i]) return 1; } return 0; } void insert_str_framebuf (struct lcd_logical_driver *driver, int x, int y, char *string) { int i; char buf[64]; char *pos; if (!driver) return; x--; y--; // convert to zero-indexing if (x >= driver->wid) return; if (x < 0) x = 0; if (y >= driver->hgt) y = driver->hgt; if (y < 0) y = 0; if ((x + strlen(string)) > driver->wid) strncpy(buf, string, driver->wid - x - 1); else strncpy(buf, string, sizeof(string)); pos = (driver->framebuf + (y * driver->wid) + x); strcpy(pos, buf); } void insert_chr_framebuf (struct lcd_logical_driver *driver, int x, int y, char c) { if (!driver) return; x--; y--; if (x >= driver->wid) driver->wid; if (x < 0) x = 0; if (y >= driver->hgt) y = driver->hgt; if (y < 0) y = 0; driver->framebuf[(y * driver->wid) + x] = c; } void output_heartbeat (struct lcd_logical_driver *driver, int type) { static int timer = 0; int whichIcon; static int saved_type = HEARTBEAT_ON; if (type) saved_type = type; if (type == HEARTBEAT_ON) { // Set this to pulsate like a real heart beat... whichIcon = (! ((timer + 4) & 5)); // This defines a custom character EVERY time... // not efficient... is this necessary? driver->icon (whichIcon, 0); // Put character on screen... driver->chr (driver->wid, 1, 0); // change display... driver->flush (); } timer++; timer &= 0x0f; }