#ifndef CLIENT_H #define CLIENT_H #include "shared/LL.h" #include #define CLIENT_NAME_SIZE 256 typedef struct Client { char *name; int ack; int sock; char addr[64]; int backlight; int heartbeat; LinkedList *messages; /* and other stuff... doesn't matter yet*/ LinkedList *screenlist; /* TO BE REMOVED */ char *client_keys; /* list of requested keys */ //LinkedList *keylist; /* list of client supplied menus */ //LinkedList *menulist; } Client; #include "screen.h" /* When a new client connects, set up a new client data struct */ Client * client_create (int sock); /* Destroys the client data */ int client_destroy (Client * c); /* Close the socket */ void client_close_sock (Client * c); /* Add message to the client's queue...*/ int client_add_message (Client * c, char *message); /* Get message from queue */ char * client_get_message (Client * c); /* Find a named screen for the client */ Screen * client_find_screen (Client * c, char *id); int client_add_screen (Client * c, Screen * s); int client_remove_screen (Client * c, Screen * s); int client_screen_count (Client * c); #endif